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« on: July 06, 2019, 02:12:03 PM »
DIVINE ENMITY AND PUNISHMENT 69
glamour of an elfin host ( sluag siabhra ), but that it would hap- pen, unless he warned his friends. When he returned, he would find them as he left them — a clear proof that he was in a time- less region. They must watch next Samhain Eve, unless they first destroyed the sid , and as proof of his statement he must take from the sid fruits of summer — wild garlic, primrose, and golden fern. Before his people came to destroy the sid, he must warn her so that she with his cattle and the child she would bear him might not lose their lives. Nera returned and obtained the reward, and Ailill resolved to destroy the sid. Meanwhile the woman carried the firewood, pretending that Nera was ill; and when he came to warn her, she bade him watch the cattle, one of which was to be his son’s after his birth. The goddess Morrigan stole this cow while Nera slept and took it to the bull of Cualnge, by whom it had a calf. Cuchulainn is now introduced pursuing Morrigan and restor- ing the cow; and on its return the woman sent Nera back to his people — a reduplication of the first sending back. The rid-folk could not destroy Ailill’s fort until next Samhain Eve when the sid would be open, and Nera now told his people of the wonderful sid and how its dwellers were coming to attack the fort. AiliU bade him bring anything of his own out of the sid, and from it he fetched the cattle, including his child’s bull- calf which now fought the famous Findbennach, or white- horned bull. Warned to beware of its sire, the bull of Cualnge, Medb swore by her gods that she would not rest until her bull fought it. Meanwhile Ailill’s men destroyed the sid , taking from it the crown, Loegaire’s mantle, and Dunlaing’s shirt; but Nera was left in the sid and will not come thence till doom — like other mortals, he has become an inhabitant of the gods’ land. 1 Here also, as in the story of Etain, mortals wage successful war with hostile divinities. Nevertheless the deities survive, and only the outer works of their sid are destroyed.
The hostility of Morrigan to the hero Cuchulainn is seen in the Tain Bo Regamna, or Cattle-Raid of Regamon. In his sleep
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he heard a great cry, and setting off with his charioteer Loeg to discover its meaning, they came to a chariot drawn by a one-legged horse, the chariot-pole passing through its body and emerging from its head. On it was a red woman, clad in red, and near it marched a giant in a red tunic, carrying a spear and a huge forked branch, and driving a cow. Cuchulainn maintained that all the cows in Ulster were his, but the woman denied this, and when he asked why she spoke for the man, she announced that his name was Uar-gaeth-sceo Luachair-sceo. Then the giant cried out that her name was Faebor beg-beoil cuimdiuir folt scenbgairit sceo uath. Irritated at this gibber- ish — an instance of the well-known concealment of divine names — the hero leaped into the chariot, placing his feet on the woman’s shoulders and his spear at her head, and de- manded her true name, to which she replied that she was a sorceress and that the cow was her reward for a poem. Cuchu- lainn begged to hear it, and the woman consented, provided that he would retire from the chariot. After the poem was re- cited, Cuchulainn prepared to leap again into the chariot, when woman, giant, cow, and chariot vanished; but on the branch of a tree was a black bird — the woman changed to this form. Now he recognized her as Badb or the Morrigan, the battle- goddess, and she told him that for his conduct she would pur- sue him with vengeance. She was carrying the cow from the sid of Cruachan, that it might be covered by the bull of Cualnge and when their calf was a year old, Cuchulainn would die. She would attack him when facing his opponent at the ford during the foray of Cualnge, and as an eej she would twine round his feet. “I will crush thee against the stones of the ford, and thou wilt never obtain healing from me,” answered Cuchulainn. “As a she-wolf I will bite thy right hand and devour thee,” she replied. “I shall strike thee with my lance and put out an eye, and never wilt thou obtain healing from me,” he returned. “As a white cow with red ears I will enter the water, followed by a hundred cows. We shall dash upon
DIVINE ENMITY AND PUNISHMENT
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thee. Thou wilt fall, and thy head will be taken.” “I shall throw a sling-stone at thee, and thy heel shall be broken, and no help wilt thou get from me,” cried Cuchulainn; and with that Morrigan disappeared into the sid of Cruachan . 2
In a variant of this tale (where the cow-driving incident is perhaps the one which is mentioned in the Echtra Nerai) a different reason for this hostility is given. Morrigan appeared as a beautiful woman offering Cuchulainn her love, her treas- ures, and her herds, but he replied that the opportunity was not fitting, since he was engaged in a desperate contest, and contemptuously refused her help. She uttered threats as in the previous version; and when he was fighting at the ford, he was overturned by an eel which he crushed in his hand, and again as a wolf and a heifer Morrigan was defeated. Now no one wounded by Cuchulainn could be healed save by himself, and Morrigan therefore appeared as a lame and blind old woman milking a cow with three teats. Cuchulainn asked for milk, which she gave him from each teat, and at every draught he pronounced the blessing of “gods and not-gods ” 3 upon her. At each benediction one of her wounds was healed, and now she revealed herself, but wastold that, had he known, she would never have had healing from him . 4 Perhaps because of this healing, or because of a subsequent reconcilement, before Cuchulainn went to the last fatal fight, the goddess broke his chariot, “for she liked not his going to the battle, knowing that he would not come again to Emain Macha.” 5 The story also shows how divinities have the gift of shape-shifting, though it does not always avail them against the prowess of a hero.
The idea that gods punish neglect of their worship or com- mands, or avenge other sinful actions, is found in most reli- gions, and some stories seem to be derived from it, as when Welsh legend knows of Nynnyaw and Peibaw transformed to oxen for their sins by God — a probable substitution for a pagan divinity . 6 Instances of the destruction of corn and milk
in — 6
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by divinities have been cited, and these perhaps signify pun- ishment for neglecting the gods, seeing that, in the case of the Milesians with Dagda, this was followed by a compact made with him — the equivalent of the fresh covenant made with God by His careless worshippers in the Old Testament. Pos- sibly stories like that of Aillen mac Midhna of the Tuatha De Danann, coming out of the sid every year to burn Tara , 7 point to the same conception. The gods even punished members of their own group for wrongdoing, as in the case of Aoife, who was transformed by Bodb; and Becuma was banished from the gods’ land because of her sin with Manannan’s son. She came to earth in a self-moving boat and by spells bound Conn, high king of Ireland, to do her will and to banish his son Art; but while she remained in dalliance with Conn for a year, there was neither corn nor milk in Ireland — a direct divine punish- ment, for it was held that an evil king’s reign was marked by famine and destruction. The Druids told Conn that nothing would avail save the sacrifice of “the son of a sinless couple,” i. e. the son of the queen of a divine land, whom Conn brought thence. To rescue the boy his mother came with a marvellous cow, which was accepted as a sacrifice, while the queen told Conn that he must renounce Becuma, else Ireland would lose a third of its corn and milk. Later, when the jhf-folk stole the chess-men with which Becuma was playing with Art, she put spells on him not to eat until he had brought Delbchaem from a mysterious island, intending thus to cause his death. He sailed till he reached an Elysian island, whose fair women taught him how to escape the dangers before him and to find Delbchaem; but when he brought her to Tara, Becuma in disgust left Conn for ever . 8 Punishment of a divine befog is also seen in the story of Manannan’s slaying Fer Fedail because of his misdeed, which resulted in the drowning of Tuag . 9 Con- chean slew Dagda’s son Aed for seducing his wife, and though Dagda did not kill him, he made him carry the corpse until he found a stone as long as Aed to put upon his grave . 10
PLATE VIII
Squatting God
The deity has torques on his neck and lap, and is encircled by two serpents with rams’ heads. Traces of horns appear on his head. He may possibly be a form of Cernunnos (see Plate XVI), and would thus be a divinity of the under- world. From an altar found at Autun, Saone-et- Loire. For a representation on a Gaulish coin see Plate III, 3; cf. also Plates IX, XXV.
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Trespass on a sacred place is implied in the story of Eochaid, who eloped with his step-mother. Oengus, in disguise, told him not to camp on his meadow; and when he persisted, the god sent plagues upon him, killing his cattle and horses, and threatening to slay his household if he would not go. Oengus then gave him a horse on which to depart with his goods, and the lake which was formed afterward from the bursting of an uncovered well produced by the micturation of this horse drowned Eochaid and all his household, save his daughter Liban. This, as well as the similar story told of Eochaid’s brother Rib, who trespassed on the ground of Oengus and Midir, has affinity with tales of the bursting of a sacred well upon the impious trespasser, as in the legend of Boann . 11
In another story Oilill pastured his cattle on the exterior of a sid, the grass of which the sid - folk now destroyed. While Oilill watched there with Ferchess, he saw fairy cattle leaving the sid, followed by Eogabal, son of its King, and his daughter Aine. Eogabal was slain by Ferchess, and Aine was outraged by Oilill, but she struck his right ear, leaving no flesh on it, whence his epithet “Bare Ear.” Aine promised vengeance, which was wrought thus. Eogan, Oilill’s son, and Lugaid mac Con heard music proceeding from a yew formed by magic as part of the means employed for vengeance, and in it was found a little harper, who was brought by them to Oilill. Before he went away, however, he made contention between Eogan and Lugaid; the latter was slain, and this caused the battle of Mag Mucrime, where Oilill’s seven sons perished . 12 In this story gods are within men’s power, though the latter cannot finally escape punishment. So also is it in the tale of Macha, “sun of women-folk,” daughter of Midir, or of Sainred, son of Ler, who came to the house of the rich peasant, Cronn- chu, and served him, bringing him prosperity and living with him as his wife. Cronnchu went to a feast of the Ulstermen, but was bidden by Macha not to say an imprudent word or mention her name. At the horse-racing, however, he boasted
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that his wife was swifter than the horses, whereupon King Conchobar insisted that she should be sent for, and though she was with child, forced her to run against his chariot. She said that all who saw it would suffer for the deed, and when at the goal she gave birth to twins, she condemned every Ulster- man to undergo for five days and four nights each year all the pangs which she had felt, and to have no strength during that time. Cuchulainn alone escaped the curse. 13
The automatic working out of punishment is seen in the tragic results of the breaking of personal tabus, e. g. in the case of Cuchulainn and Fionn. 14 This is sometimes regarded as the inevitable operation of fate or as divine vengeance for wrong done to gods, not necessarily by the victim, and it receives its most mysterious illustration in the doom of Conaire Mor in the long tale of Da Derga’s Hostel. In some versions Conaire’s origin is connected with incest — itself caused by a vengeful god — while his death at the height of his prosperity is re- garded as the consequence of injury done by his ancestor to the god Midir, whose wife Etain was retaken from him by Conaire’s forefather Eochaid. 15 Through a trick of Midir’s, Eochaid had a child, Mess Buachalla, by his daughter Ess, and Mess Buachalla was mother of Conaire. Who, then, was Conaire’s father? One account regards him as King Eterscel, while Mess Buachalla is here daughter of Ess and one of the side, or of Ess and Eterscel — the latter version thus intro- ducing the incest incident in another form. Another account tells how Eochaid married Etain, daughter of Etar, King of the cavalcade from the sid; and their daughter Etain became Cormac’s wife, but was put away because she bore him no son. Cormac ordered his infant daughter to be slain, but she smiled so sweetly on his thralls that they took her to King Eterscel’s cowherds, who guarded her in a hut with a roof-light, whence her name Mess Buachalla, or “the Cowherds’ Foster-Child.” Through the roof-light Eterscel’s people saw her when she was grown up, and told the king of her beauty. Now it was proph-
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esied that he would have a son by a woman of unknown race, but before he sent for her, a bird flew through the roof-light, and doffing its plumage, became a man, to whom Mess Buach- alla yielded herself. Before leaving her he told how she would have a son, Conaire, by him, who must never hunt birds; and Conaire was regarded as Eterscel’s child when born. At Eterscel’s death the new king was to be selected by divination at the “bull-feast.” A bull was killed, probably as a sacrifice, and after the diviner had eaten its flesh, he dreamed of the future king — - in this case a naked man with a sling coming to Tara. Meanwhile Conaire hunted a flock of wonderful birds, which suddenly became armed men, one of them telling him that he was Nemglan, King of the birds, his father, and that he was breaking his geasa (tabus) in hunting his kinsmen. Conaire replied that he knew nothing of this gets, whereupon Nemglan bade him go naked toward Tara, where watchers would meet him. In this incident there is doubtless some dim memory of clan totem-myths.
A different account of his becoming king makes Mess Buachalla tell him for the first time who his father is, viz. Eterscel, her own father, when he had just died. His succes- sor must fulfil certain apparently impossible conditions, but Conaire met the terms and became king. Mysterious hosts brought to him by his mother stayed with him for a time and then departed, none knew whither; they were side from Bri Leith, Midir’s sid. 16 This appears to mean that Conaire was divinely assisted to become king, so that the approaching dis- aster might be all the greater.
To return to the other account, Nemglan told Conaire the geasa which he must observe. He became king, and none ever had a more prosperous reign; plenty abounded, and murder and rapine were banished. At last, however, the vengeance of the god began to work. Through a fate which he could not resist Conaire one day settled a quarrel between two of his serfs, thus breaking one of the geasa, and on his return he saw
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the whole country in flame and smoke — a delusion of the side. To avoid the fire he and his men went sunwise round Tara and counter-clockwise round Bregia. These were tabued directions; and as he went, he pursued the evil beasts of Cerna, disobeying another tabu. Then, belated, he resolved to stay in the hostel of Derga (“Red”), and three red-haired horsemen clad in red and on red steeds 17 were seen preceding him to the house of Red — another of his geasa. He sent messengers after them begging them to fall behind, but they only went the faster and] announced: “We ride the steeds of Donn Tet- scorach (Midir’s son) from the sid. Though we are alive, we are dead. Great are the signs. Destruction of life. Sating of ravens. Feeding of crows. Strife of slaughter. Wetting of sword-edge. Shields with broken bosses in hours after sun- down. Lo, my son!” With this boding prophecy they van- ished, and the gods themselves thus caused the violation of Conaire’s geasa. After arriving at the hostel he broke yet an- other, for there came a hideous woman who, standing on one foot, holding up one hand, and casting an evil eye on Conaire and his men, foretold their doom. Then she begged to be taken in, appealing to Conaire’s generosity, and he said, “Let her in, though it is a geis of mine.”
At this time Ingcel, whose single eye had three pupils, in- vaded Ireland with Conaire’s foster-brothers, and they were now on their way to attack the hostel. Ingcel is described as going toward it to spy upon the inmates, returning with ever fresh reports of the wonders and the people seen by him, some of them gigantic and monstrous, with magic weapons. When the hostel was surrounded, a terrible battle began. Conaire was parched with thirst, but no water was to be obtained, though his ally MacCecht sought it in all Ireland. Lakes and rivers had been dried up, apparently by the gods, as at the first battle of Mag-Tured, and one loch alone was reached before its water disappeared. MacCecht returned with a draught, but all too late. Conaire’s host was scattered and dead, and he
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himself was being decapitated by two of his foes, whom Mac- Cecht slew, and then poured the water into Conaire’s mouth. The head thanked him for his act, and thus perished Conaire, through no fault of his own, victim of fate and of a god’s ven- geance . 18 The story is as tragic as a Greek drama, if its art is less consummate.
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« on: July 06, 2019, 02:11:29 PM »
In the story which narrates how King Mongan recovered his wife from the King of Leinster his feats were originally those of a divine namesake. Taking the form of a cleric, he gave that of another cleric to his attendant and won entrance to the King’s fort and to his wife. He kissed her, but when the at- tendant hag cried out, he sent a magic breath at her, and what s,he had seen was no longer clear in her mind, after which he shaped a sharp spike on which she fell and was killed. His at- tempt to recover his wife failed, however, and at a later time he took the guise of Aed, son of the King of Connaught, trans- forming a hag into the shape of Aed’s beautiful wife, Ibhell. The King of Leinster fell in love with her.and exchanged Mon- gan’s wife to the pretended Aed for her; but the pair escaped, and great was the King’s disgust to find Ibhell in the form of a hag. Mongan also made a river with a bridge over it, where none had ever been before, and in it he set the two clerics whose shapes he had borrowed . 12
The gods could likewise transform each other. Etain was changed by Fuamnach into an insect, as a preliminary to her rebirth, and we have seen how the children of Ler were trans- formed into swans by their jealous step-mother. Ler heard them singing, yet god though he was, he could not disenchant them, just as Manannan was unable to change Aoife from the shape of a crane into which the jealous Iuchra had turned her . 13 The gods remained for three hundred years listening to the
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music of the swans, which caused happiness to all who heard it; and after many sufferings the birds met the sons of Bodb, who spoke to them of the divinities, while Fionnghula sang of her former happiness when she enjoyed the guileless teaching of Manannan, the convocations of Bodb, the voice of Oengus, and the sweetness of his kisses. We have seen how the chil- dren, after their disenchantment, died in the Christian faith. This old and touching myth has received a Christian ending: how it originally told the further fate of Ler’s children is unknown.
The gods also transformed mortals. Morrigan brought a bull to a cow over which Odrus watched, and which followed the bull when Morrigan went into the cave of Cruachan. Odrus pursued through the cave to the sid within, but there she fell asleep, and the goddess awoke her, sang spells over her, and made of her a pool of water . 14 This is partly paralleled by another story in which elves, or siabhra, transformed Aige into a fawn and sent her round Ireland. Later she was killed, and nothing remained of her but a bag of water which was thrown into a river, thenceforward named after her . 15 A more curious transformation is that by which the god Oengus changed his four kisses into as many birds, in order that they might satirize the nobles of Erin, until a Druid by a stratagem stopped them . 16 As has been seen, the kisses of Oengus were dear to Fionnghula. The souls of the righteous appear sometimes as white birds, and those of the wicked as ravens, in Christian documents — a conception which is probably of pagan origin . 17
Finally, to show how the memory of the Tuatha De Danann and their powers survived into later centuries the story of O'DonnelVs Kern may be cited. In this, Manannan appears as a kern, or serving-man, at the houses of historic personages of sixteenth century Ireland. He plays such music as never was heard, bewitching men to slumber; he is a marvellous conjuror, producing out of his bag hound, hare, dog-boy, and lady, who all climb a silken thread which he tosses upward to a
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cloud; he performs miracles of healing; he takes off a man’s head and puts it on again; and from each place where he goes he suddenly disappears from human sight, none knowing whither he has vanished . 18 Folk-memory thus preserved much of the old conception of the gods.
CHAPTER V
GODS HELPING MORTALS
I N Greek mythology the gods were represented as coming to man’s help, and in Christian legend saints were seen hover- ing above an army in battle and giving it substantial aid. So in Celtic myth deities were often kindly disposed toward men or assisted them, sometimes for ends of their own.
Such a myth is associated with the historic King Mongan of Ulster in the sixth and seventh centuries. He is shown to be son of the god Manannan by a mortal mother, and as has been seen, he had powers of shape-shifting, and besides being brought up in the divine land, had free access to it. He was also regarded as a rebirth of the hero Fionn; hence the stories told of this king of the Christian historic period must already have been narrated of some far earlier mythic king or god, perhaps possessed of the same name. Two of these legends nar- rate how the god assisted Mongan’s putative father out of desire for his wife. In the shorter story Fiachna, King of Ul- ster, had gone to help Aedan in Scotland against Saxon hosts who had with them a terrible warrior, and during the fight a noble stranger appeared to Fiachna’s wife and asked her love. She refused him with scorn, but later relented in order to save her husband’s life, which, said the visitant, was in danger from the terrible warrior. “Our son will be famous, and his name will be Mongan. I shall tell thy husband our adventures, and that thou didst send me to his help.” This the stranger did, afterward slaying the warrior and giving victory to Fiachna; and when Mongan was born, he was known as Manannan’s son, for Manannan had announced his name when leaving the Queen at dawn . 1
GODS HELPING MORTALS 63
In the longer version Fiachna had become security for the exchange of four kine offered by the King of Lochlann to a Black Hag for her cow, the flesh of which alone could cure his disease. Later the hag compelled Fiachna to fight with the King, who had broken his promise to her; but all went well until the King of Lochlann let loose venomous sheep, before which Fiachna’s men fell in hundreds. A warrior in a green cloak fastened by a silver brooch, with a circlet of gold on his head and golden sandals on his feet, appeared and asked what reward Fiachna would give him who would drive off the sheep. Fiachna replied that he would give anything he had, whereupon the warrior begged his ring “as a token for me when I go to Ireland to thy wife to sleep with her,” to which the com- placent Fiachna assented. The stranger — Manannan — an- nounced that he would beget a glorious child, called Mongan Finn, or the “Fair”; “and I shall go there in thy shape, so that thy wife shall not be defiled by it.” Fiachna would also become King of Lochlann. Taking a venomous hound from his cloak, Manannan launched it successfully at the sheep and then appeared to the Queen as Fiachna. On the night of Mon- gan’s birth the Queen’s attendant had a son, Mac an Daimh, while the wife of Fiachna’s opponent, Fiachna the Black, bore a daughter, Dubh Lacha, these possibly also being children of the amorous god. When Mongan was three days old, Manan- nan took him to the Land of Promise and brought him back when he was sixteen. Meanwhile Fiachna Dub having killed the other Fiachna, the Ulstermen bargained that Mongan should retain half the province, with Dubh Lacha as his wife. One day when he and his Queen were playing together, “a dark, black-tufted little cleric” reproached Mongan for his inactivity and offered to help him to regain his land. Mongan went with him; they slew Fiachna; and ail Ulster became Mongan’s. The cleric was Manannan, though his transforma- tion, in this as in the other version, is the result of the revision of the story by a Christian scribe. At a later time Mongan
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exchanged Dubh Lacha for the kine of the King of Leinster, but she, while living in the King’s house, persuaded him to wait a year ere she was his . 2 How Mongan regained her through his magic powers learned in the divine land has already been described. A prophecy about Mongan is put into Manannan’s mouth in The V oyage of Bran , where he tells Bran how he will go to Fiachna’s Queen, that by her he will have a son who will delight the folk of the sid, will make known secrets and take all forms — dragon, wolf, stag, salmon, seal — and how the god will place the valiant hero with princes and will be his tutor.
Apart from the Christian colouring in these tales, they are of pagan origin and reflect pagan ideas about semi-divine sons of gods and the help given by gods to men. The late Mr. Nutt maintained that the story of Mongan was one form of a Celtic myth which might be fitted to any real or imaginary hero — that of a wonder-child, born of a mortal mother and a super- natural father, gifted magically by him, associated with him in the divine land, and passing thence at death. He assumed that Mongan had finally gone there, basing this assumption on verses which mention Mongan’s wandering with Manannan in “the land with living heart,” and his coming thence to see St. Columba. Mongan was the hero of such a myth in Ulster; Fionn of another local myth, later popular all over Ireland; Arthur of a similar Brythonic myth . 3
The myth of the help given by gods to mortals is seen again in the story of Cuchulainn, son of the god Lug, who assists him in time of need. Cuchulainn stood alone against Medb’s hosts, because she invaded Ulster when its men were in their periodic sickness . 4 He had slain hundreds of them and was now distorted with fury and in sore distress, when Loeg, his charioteer, an- nounced that he saw a warrior approaching, fair, tall, with yellow hair, clad in a green mantle with a silver brooch. Shield, five-pointed spear, and javelin were in his hands. He plied these as he came, but “no one attacks him and he attacks no
GODS HELPING MORTALS 65
one,” for he was invisible to Medb’s warriors. Cuchulainn cried that this must be one of his friends of the side coming to his aid, and so it turned out, for the warrior was his father Lug from the sid. “My wounds are heavy,” said Cuchulainn, “it is time they were healed.” Lug bade him sleep for three days while he himself fought the hosts; and as he sang a charm, the hero slept. Lug not only battled for him, but as he had claimed the power of healing in the story of the battle of Mag- Tured, so now he cured his son’s wounds with medicinal herbs; and when Cuchulainn awoke, he was refreshed and strong. The god, however, would not stay to help him further, lest the fame of the deeds wrought by both should accrue to Cuchulainn; and the hero now donned a dress of invisibility given him by Manannan, a precious garment of the Land of Promise. Manannan is also called his foster-father in Druidism or wiz- ardry, 5 and Cuchulainn’s “friends of the side” may be com- pared with the leannan sighe, fairies who befriend mortals when human powers fail them. 6 His opponent, Ferdia, reproached him for not telling him how his friends of the side came to his aid when he thought of them, but Cuchulainn replied that since the Feth fiada was shown to all by the sons of Mile, the Tuatha De Danann could not use invisibility or work magic. 7 This passage, however, from the Stowe manuscript of the Tain Bo Cualnge is, in its final statement, inconsistent with the incidents of the other manuscripts.
Other heroes were helped by Manannan. In The Tragic Death of the Sons of Usnech ( Longes mac nlJsnig) Naisi has a sword given to him by the god, its virtue being that it leaves no trace of stroke or blow behind it; 8 and some of his weapons were possessed by the Feinn. Diarmaid had his crann huidhe — a yellow-shafted spear — but its properties were less power- ful than another magic spear with a red shaft, the gai dearg. It could do nothing against the boar which slew Diarmaid, and he lamented that he had not taken with him the gai dearg , as Grainne advised. With the shafts of these spears he twice
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leaped beyond the ring of his surrounding enemies and escaped them, and he also used “Manannan’s magic staves” on an- other occasion to leap up a precipice. Besides these he pos- sessed the moralltach, the sword of Manannan or of Oengus . 9
Of Diarmaid it is said that “with most potent Manannan mac Ler thou studiedst and wast brought up in the Land of Promise and in the bay-indented coasts; with Oengus too, the Dagda’s son, thou wast most accurately taught .” 10 Oengus freely helped Diarmaid when he and Grainne were pursued by Fionn. Oengus learned that they were surrounded in a wood, and passing through the foe, unknown to the Feinn, he bade the eloping pair come under his mantle, when he would remove them without their pursuer’s knowledge. Diarmaid refused to go, but asked the god to take Grainne, which Oengus did, reaching a distant wood unseen. There Diarmaid came to them and found a fire and a meal prepared by Oengus, who ere he left them warned Diarmaid of the places into which he must not go. When Diarmaid and Grainne took refuge in the quicken-tree of Dubhros, Oengus came invisibly as before, but now as each warrior in succession climbed the tree to take Diarmaid’s head, he gave them the hero’s form as he threw them down. When the Feinn cut the heads off, however, their true form was restored, and the ruse was discovered. Oengus would fain have carried both away, but again had to be satis- fied with taking Grainne, bearing her invisibly in his magic cloak to the Brug na Boinne, where Diarmaid joined them, carrying the head of the witch whom Fionn had sent against him. Oengus now made peace between Diarmaid and Fionn, arranging the conditions which his foster-son demanded. Finally, when Diarmaid’s death was caused by Fionn’s craft, the latter advised that he and the others should escape lest Oengus and the Tuatha De Danann should capture them. Oengus, aware of the tragedy, arrived with the swiftness of the wind, and seeing the body, cried: “There has never been one night, since I took thee with me to the Brug na Boinne, at the
GODS HELPING MORTALS
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age of nine months, that I did not watch thee and carefully keep thee against thy foes, until last night, O Diarmaid; and alas for the treachery that Fionn hath done thee, for all that thou wast at peace with him.” Then he sang a lament, and bearing the body to his Brug, he said, “Since I cannot restore him to life, I will send a soul into him, so that he may talk to me each day.” 11 Oengus has less power than savage medicine- men or gods in myth, who bring the dead back to life, or than Demeter, who gave life to Dionysos after he was dismembered by the Titans. But the story is an almost unparalleled example of a god’s love for a mortal. Fionn himself bears witness to the love which Oengus had for Diarmaid as a child in his Brug, and how when spells were put upon a boar that it should have the same length of life as he, the god conjured him never to hunt a boar . 12
Another interesting instance is found in the story of Fraoch, whose mother was a goddess. When he killed a dragon, women of the sid came and carried him there, curing him of his wounds; and so, too, when he was slain at a ford by Cuchulainn, those divine women, clad in green, came and lamented over him and carried his body into the sid. Fraoch should not have gone near water, for this was dangerous for him, and his mother’s sister, the goddess Boann, had said, “Let him not swim Black Water, for in it he will shed his blood.” 13 In another story the goddess Morrigan helped Tulchainde, Conaire’s Druid, who wished Dil, daughter of Lugmannair, to elope with him from the Isle of Falga — the Isle of Man regarded as the divine land. Dil loved an ox born at the same time as herself and insisted that Tulchainde should take it with her; and the Morrigan was friendly to him and at his wish brought it to Mag mBreg . 14 The Morrigan was both hostile and friendly to Cuchulainn, thus resembling that supernatural but ambiguous personage, the Lady of the Lake in Arthurian tradition, now helping, now opposing.
CHAPTER VI
DIVINE ENMITY AND PUNISHMENT
HE gods were sometimes hostile to men, not always for
obvious reasons, as is curiously illustrated in the Echtra Nerai , or Adventures of Nera, an introductory tale to the Tain Bo Cualnge. Here the gods are regarded as demons appearing with great power on Samhain Eve (Hallowe’en). King Ailill offered a reward to anyone who on that night would tie a withe round the foot of a captive hanged the previous day; and sev- eral tried, but were afraid. Nera was bolder, but his withe kept springing off the corpse until it told him to put a peg in it, after which the dead body asked him to carry it on his back to the nearest house for a drink, because “I was thirsty when I was hanged.” The house was surrounded by a fiery lake, and into it and a second, surrounded by a lake of water, they could not enter. In a third house the corpse found water and squirted it on the faces of the sleepers so that they died, after which Nera carried the dead body to the gallows. This part of the story is connected with the vampire belief. Nera returned to Ailill’s fort, but found it burnt, and a heap of human heads lay near it. He followed a company leaving it and thus came to the sid of Cruachan, where its king sent him to a woman in one of its dwellings, bidding him bring firewood daily to the royal house. At this task he noticed a lame man carrying a blind man to a well, and daily the blind man asked, “Is it there?” to which the lame man answered, “It is indeed; let us go away.” The woman told Nera that they were guardians of the king’s crown in the well, and when he described his adventures and the de- struction of Ailill’s fort, she explained that this was merely the
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50 CELTIC MYTHOLOGY with the island Elysium, these being regarded as synonymous — the goddess with whom Connla elopes is of the aes side, yet she comes from the island overseas. The confusion may be due to the fact that the gods were supposed to have various dwelling-places, not necessarily to the priority of one belief over the other. On the other hand, the Mesca Ulad , or Intoxi- cation of the Ulstermen , says that after their defeat the Tua- tha De Danann went underground to speak with the side , 2 although this may be only the confused notion of an annalist who knew of the side, yet regarded the Tuatha De Danann as human. The mingled romantico-annalistic view was that the Tuatha De Danann retired to the sid. An early text, The Conquest of the Sid (De Gabail int sida ), tells how Dagda apportioned the sid among them, his son Oengus, who was absent, being omitted. This story is clearly based upon an earlier myth which narrates how the chief god divided their various spheres among the divinities, as the Babylonian Marduk prepared the mansions of the deities and made them inhabit these as their strongholds. Of Dagda’s sid another document says: “ Behold the sid before your eyes, It is manifest to you that it is a king’s mansion Which was built by the firm Dagda; It was a wonder, a court, an admirable hill.” 3 This was the Brug na Boinne. Oengus Mac Ind 6c, or “Son of the Young Ones,” viz. Dagda and Boann, was then with his foster-father Midir, but soon claimed his abode as Esau did his blessing. The claim, however, could not be granted, whereupon Oengus asked to spend the night in Dagda’s palace, to which his father agreed, granting him also the next day. When this had elapsed, Oengus was bidden to go, but refused, because, time being composed of day and night, his tenancy must be per- petual. Thus Dagda was dispossessed; and the sid, passing to Oengus, took his name, Brug Maic Ind 6c. 4 In another version of this story from the Book of Fermoy , in- ' . PLATE VI A AND B Plan of the Brug na Boinne 1. General view of the tumulus. 2. Cross-section of the mound. 3. Plan of the central chamber. 4. View of the stone-work of the Brug and its entrance, after the removal of the earth. 5. General ground-plan of the Brug. See also Plate I and cf. pp. 66-67, 1 76—77. 4 5 THE DIVISION OF THE SID 5i fluenced by the view that some of the Tuatha De Danann had died as mortals, Dagda has long since passed away, and the mounds are places of sepulture, perhaps a reflection of the fact that kings were interred there. Yet they are apportioned by the chief survivors, Bodb Dearg and Manannan, the latter having the task of selecting concealed dwellings. These he found in beautiful hills and valleys, and drew round them an invisible and impenetrable wall, though the Tuatha De Danann them- selves could see and pass through it. He gave them Goibniu’s ale, which preserved them from old age, disease, and death, and his own swine, which, killed and eaten one day, were alive the next and fit again for use. Thus even from this euhemeris- tic narrative the real divinity of its personages appears . 5 In this account Bodb Dearg is made sovereign of the Tuatha De Danann, as he is also in the story of The Children of Ler {Aided Chlainne Lir). Ler, disgusted at the choice, retired, whereupon the others resolved to punish him, but were over- ruled by Bodb, who gave Ler his daughter Aobh as wife, pro- vided he would pay allegiance to him. Aobh bore him two daughters and two sons before her death, and to comfort him Bodb now gave him her sister Aoife who, jealous of her step- children, transformed them into swans — a shape which they must keep for nine hundred years, though they retained speech and reason and the power of exquisite song. As a punishment Bodb changed Aoife into a “demon of the air.” Not till the time of St. Patrick and St. Mochaomhog did Ler’s children resume their own form. Withered and old, they now accepted the Christian faith and died, after having found their father’s palace a roofless ruin . 6 In the version given in the Book of Fermoy Elcmar, foster- father of Oengus, received the Brug na Boinne, and Manannan advised Oengus to ask it from him. Through Manannan’s magic power Elcmar was expelled, and Oengus gained the sid, where he dwells invisibly, eating the swine and drinking the ale of immortality. In still another version a curious account of the 52 CELTIC MYTHOLOGY origin of Oengus is given. He was a natural son of Dagda, by Elcmar’s wife. Dagda sent Elcmar on a journey and wrought spells, bringing darkness and “strayings” upon him, and ward- ing off hunger and thirst from him. He obtained access to the goddess, perhaps because, like Uther and Manannan on like occasions, he assumed the appearance of the real husband. Elcmar was still absent when Oengus was born, but he may later have discovered the truth, for Oengus was taunted, as Merlin was, with having no parents. He went in tears to the god Midir, who took him to Dagda, and the latter acknowl- edged him as his son, bidding him go to Elcmar’s sid and threaten him with death if he would not promise him “the sovereignty of a day and night in his land” — the same trick which Oengus played on Dagda in the first version . 7 This story is introductory to the beautiful myth of Etain, to be told later; but here it should be noted that in a poem by the euhemerizing monk, Flann Manistrech, Elcmar slew Midir and was himself slain by Oengus . 8 This, however, need be no part of an earlier myth. Still another account is given in verse by the tenth century poet, Cinaed ua hArtacain. Boann, Nechtain’s wife, came to stay with her brother Elcmar, vassal of Dagda, who sought her love in vain. His Druids advised him to send Elcmar on a mission, but the latter bargained that it should not keep him away over night, whereupon Dagda “kept the sun in the lofty ridge of the heavens till the end of nine months.” Elcmar thought that only a day had passed, but on his return he saw by the change in the flowers how long the time had been. Mean- while Dagda and Boann had deceived him, but now they were afraid, and birth-pangs seized the faithless wife. They left her child Oengus by the road-side near Midir’s sid, and there he was brought up until his companions jeered at his unknown origin. Taxed by Oengus, Midir told the truth, and taking him to Dagda’s sid, obtained it for him for a day and a night, thus tricking him . 9 THE DIVISION OF THE SID 53 Whether the earliest story told of Dagda’s or of Elcmar’s dispossession, Oengus is a god who tricks his father or his foster- father, and perhaps the latter was the sufferer in the primitive form. Rhys makes Dagda an equivalent of Kronos and Oengus of Zeus; but apart from the disinheriting incident, which is not exactly parallel in the respective Greek and Celtic stories , 10 Dagda and Oengus have no clear traits in common with Kronos and Zeus, nor is there the slightest evidence that Dagda, like Kronos, ruled over the dead, either before or after his expul- sion. The possible basis of the story, as the present writer has suggested elsewhere, is a myth explaining why the cult of one god came to supersede that of another . 11 CHAPTER IV MYTHIC POWERS OF THE GODS A S in most mythologies, the Celtic deities have powers which reflect those supposed to be possessed by medicine-men, as well as others peculiar to themselves. These were the subject of myths taught by the Druids, who knew many things concern- ing the might of the immortal gods . 1 The gods were undying, and their abode was that of “the ever-living ones,” where none ever died. Caoilte describes the Tuatha De Danann to St. Patrick as beings “who are unfading, and whose duration is perennial” in contrast with himself or men ; 2 or they are “fairies or sprites with corporeal forms, endowed with immor- tality.” Yet immortality is said to have been given them by Manannan through their drinking Goibniu’s immortal beer, so that “no disease nor sickness ever attacks them,” nor “decay nor old age comes upon them.” 3 The daughter of Bodb Dearg was asked by St. Patrick what it was which maintained the gods in form and comeliness, and her answer was, “All such of us as partook of Goibniu’s banquet, nor pain nor sickness troubles them.” 4 Elsewhere this immortality seems to be dependent upon the eating of certain fragrant berries, of which it is said that “no disease attacks those who eat them, but they feel the exhilaration of wine and old mead; and were it at the age of a century, they would return again to be thirty years old.” Once the Tuatha De Danann had played a match with the Feinn and brought from the Land of Promise crimson nuts, catkin apples, and these fragrant berries; but one of them fell to earth, and from it grew a quicken (rowan) tree, whose ber- ries possessed these virtues. The gods sent one of their people MYTHIC POWERS OF THE GODS 55 to guard the tree — a savage, one-eyed giant, Searbhan Loch- lannach, who could not be slain until struck with three blows of his iron club; and around the tree he made a wilderness, sleep- ing in it by night, and watching at its foot by day. Fionn demanded as eric, or fine, from two warriors either the head of Diarmaid or a handful of these berries; but Diarmaid over- came them, and then asked the giant for the berries. Searbhan refused them, but by skill and strength the hero seized his club and slew him . 5 Yet, even in their own immortal land, gods are slain. Per- haps this was not altogether the result of the annalistic view of the gods, for myth may have told of their death, as it did of gods elsewhere — Dionysus, Attis, Balder, Osiris. The anal- ytic view did not hinder the continuance of myths, and divini- ties whose death is recorded in the Annals are found to be alive long after, while gods and goddesses born in pagan times ap- pear thousands of years later to persons living in the Christian period. In spite of this perennial duration, they remained youthful and beautiful. Yet while the gods’ land was pic- tured as a deathless, peaceful place, men still gave it certain of the traits of human life. War, wounds, and death were there, according to some stories; gods might even be slain by men; and as gods have human passions, so they may also have human weaknesses. Such is always the inconsistency of myth. Invisibility was another divine power, innate, or acquired by donning a mantle, or from Manannan’s spell, Feth Fiada , which was known also to Druids, poets, and Christian saints, who by it became unseen or took other forms. When the sons of Midir, assisted by the Feinn, fought against Bodb, Midir’s son and Caoilte went to the sid of Oengus for a physician to heal Oscar’s wounds; and then “there arose a Feth Fiada around us, so that we were invisible.” In one passage Dagda is invisible, and Midir said, “We behold and are not beheld.” When Manannan came to fetch his consort Fand, none saw him but the goddess, and when Lug arrived to assist Cuchulainn, he was unseen by hi— s CELTIC MYTHOLOGY 56 the hero’s foes. Divinities sometimes hid in a magic mist, as the Tuatha De Danann did on arriving in Ireland; they could appear to such mortals as they pleased, remaining unseen by others. Gods were probably not regarded as spiritual beings. Like the dead in Celtic belief, they had resplendent corporeal forms and ate and drank; but their bodily form differed from men’s in that it could become invisible and was not subject to the laws of gravitation. The gods travelled through the air or appeared above men’s heads. How, then, did they appear when visible? Sometimes in the magnificence of divinity, yet still in anthropomorphic form. Sometimes they were of vast size, like the Morrigan or the Welsh Bran, while a goddess who sought the aid of Fionn was enor- mous compared even with the gigantic Feinn. Sometimes they appear merely as mortals and are not recognized as gods. In- stances of this are found in the story of Cuchulainn’s birth, where Lug is seen, as a mortal host in a mysterious house, and in that of Merlin’s father; invisible to all but his mother, and later taking human shape. Sometimes a disguise was as- sumed. Oengus and Midir appeared to Rib and Eochaid in the shape of hospitallers, with a haltered pack-horse, and bade them begone. Gods also took the appearance of particular mortals, as when Midir appeared to Etain as her lover Ailill, or Manannan as Fiachna to the latter’s wife, or as when Pwyll and Arawn exchanged forms . 6 Animal forms were also assumed. Of these one favourite shape was that of birds. Morrigan appeared to Cuchulainn as a bird; so also do Devorgilla and her handmaid, the former being in love with the hero. Llew took the form of an eagle; Bude and his foster-brother that of birds when the former wished to visit his paramour, whose husband Nar slew them. Midir and Etain, Fand and Liban were seen as birds linked together. The gods, or side, appear as deer in one story. Again, the idea of divine shape-shifting, expressed, however, in the well-known folk-tale formula of the “Transformation Com- PLATE VII Three-Headed God This triple-headed divinity (cf. p. may possibly be another form of Cernunnos (see Plate XVI). For another representation see Plate XII, and for a three-headed deity of the Elbe Slavs cf. pp. 284-85 and see Plate XXXIV, 3. From a block of stone found at Paris, now in the Musee Carnavalet in that city. MYTHIC POWERS OF THE GODS 57 bat,” is combined with the Celtic idea of rebirth in Welsh and Irish tales; and the Welsh story, Hanes Taliesin , a sixteenth century tale, is based on earlier poems in which this formula is already prefixed to the rebirth incident. Shape-shifting is so commonly ascribed to Taliesin that it is no wonder that the formula was attached to his story, as it also was to the Greek myth of Proteus and the Hindu story of Vikramaditya: In the poem Taliesin describes his transformations and adds, “I have been a grain discovered Which grew on a hill . . . A hen received me With ruddy claws and parting comb. I rested nine nights In her womb a child.” 7 The Hanes Taliesin represents earlier myths about the hero and Cerridwen, the latter being a Brythonic goddess. Cerrid- wen, who dwelt below a lake, became hostile to Gwion Bach because he obtained the inspiration which she had intended for her son. The goddess pursued him, but he changed himself to a hare, and she took the form of a greyhound, after which the pair successively became fish and otter, bird and hawk, grain of wheat and hen. Cerridwen as a hen swallowed the grain, and gave birth to a beautiful child, whom she cast into the sea, but he was rescued by Elphin and obtained the name of Taliesin . 8 In most versions of the Transformation Combat the op- ponents are males, and therefore one cannot give birth to the other; but by an ingenious device the compiler of the Irish myth of The Two Swine-Herds ( Cophur in da muccida ), an in- troductory story to the Tain Bo Cualnge , surmounted this diffi- culty. The swine-herds were subordinate divinities — Friuch, herd of the god Bodb, king of the sid of Munster, and Rucht, herd of Ochall Oichni, king of the sid of Connaught. They could take any shape, and there was friendship between them. When there was mast in Munster, Rucht fed his swine there; and Friuch brought his herd to Connaught in the same way. 58 CELTIC MYTHOLOGY People stirred up a quarrel between them, however, and Friuch put spells on Rucht’s swine so that they should not eat the mast of Munster, while Rucht did the same to Friuch’s pigs. When the swine became thin, the gods took their office from the herds, and Friuch and Rucht turned themselves into ravens and for a year reviled each other in Connaught and for a year in Munster. Resuming their own shape, they announced that there would yet be many corpses and much wailing because of them. Now they took the form of water-beasts and were seen for a year in the Suir and.for another in the Shannon, devouring each other, and appearing as large as hills, until they came ashore as men, telling Ochall that they must still take other shapes to test their strength. They became champions, one of Bodb’s host, the other of Fergna, King of the sid of Nento-fo-hiuscne, their term in this form ending with a fight which lasted three days and nights, and in which they gave such wounds that their lungs were visible. Next they became demons, a third of the people dying with fright at seeing them; while in another version transformations into stags and dragons are added. Finally they became worms, one in a spring in Connaught, the other in the river Cruind in Ulster. Queen Medb came one day to the spring to draw water, and the little animal, speckled with all colors, jumped into her dish. She spoke to it, and it told her that it had been in many shapes, and bade her take Ailill as her husband, after which it returned into the spring. That day Fiachna washed in the river Cruind and was frightened at seeing a tiny beast which told him of the luck about to befall him, and how it was Bodb’s swine-herd. It besought Fiachna to feed it for a year, as the other had begged of Medb, and later it told him of a future combat with the other beast. Next day one of Fiachna’s cows would swallow it when .drinking, as one of Medb’s kine would swallow the other; and as a result Medb’s cow bore Findbennach (“White-Horn”), and Fiachna’s the Donn or Brown Bull of Cualnge. No bull dared bellow before either, and great war was caused in Ireland on their MYTHIC POWERS OF THE GODS 59 account . 9 The Dindsenchas speaks of seven shapes which the swine-herds took, but describes five only — swine-herds, birds, wolves, trout, and worms — and it also tells how a bull-calf of the Donn’s was killed by White-Horn . 10 A folk-tale analogy to this myth occurs in a West Irish col- lection. Two heroes at enmity fought until they were old men, then as puppies until they were old dogs, then as young bulls, as stallions, and as birds, until one was slain, his body falling on the other and killing him. The rebirth incident is lacking here . 11
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D’Arbois translates Tuatha De Danann as “people of the god whose mother is called Danu ”; 36 Stokes renders it “folk or folks of the goddess Danu ” ; 37 Stern prefers to regard Danann as a later addition and to take the earlier name as Tuatha De or Fir Dea — “the divine tribe,” or “the men of the god.” 38 Three insignificant members of the group, Brian, Iuchar, and Iucharba, are sometimes called “three gods of Danu”; and hence also, perhaps, the whole group is designated “men of the three gods.” Brian, Iuchar, and Iucharba are also termed tri dee dana , or “three gods of dan” i. e. “knowledge,” or “fate.” Danand (Danu) is mentioned with Bechuille as a separate goddess, and both are called foster-mothers of the gods. Cormac’s Glossary knows nothing of Danu, but speaks of a goddess Anu, mater deorum hibernensium — “ It was well she nursed the gods” — while he refers to two hills in Kerry as “the paps of Anu,” which a later glossary calls “the paps of Danu.” Ireland is called lath n’Anann, and Anu is mentioned with Macha, Morrigan, and Badb, the war-goddesses, though other passages give Danu along with these. Possibly Danu is a mis- take for Anu, through confusion with dan, “knowledge,” knowledge as a function of Brian, Iuchar, and Iucharba being personified as Danu, so that they would then be called gods or sons of Danu, though they were actually sons of Brigit. As Stern points out, Danu can scarcely be mother of the whole group, since she herself is daughter of Delbaeth, who was brother of Dagda, Ogma, Bres, etc. If Anu was mother of the group, the likeness of her name to Danu would also lead to the mistake; and Anu as goddess is perhaps a personification of Ireland, a kind of earth mother. On the whole, the general relationship of the euhemerized gods evolved by the annalists is as mythical as the pagan stories themselves.
hi— 4
40
CELTIC MYTHOLOGY
In the story of The Children of Tuirenn Brian, Iuchar, and Iucharba are sons of Tuirenn, son of Ogma. One day Cian, at enmity with them, saw them approaching. Striking himself with a Druidic wand, he became a pig, but Brian noticed this and changed himself and his brothers into hounds which chased and killed Cian with stones, because he said that weapons would tell the deed to his son. They buried his body seven times ere the earth ceased to reject it. Lug, Cian’s son, was told of this deed by the earth, and he forced the children of Tuirenn to bring many magical treasures, in getting which danger was incurred. By their father’s advice they crossed the sea in Manannan’s canoe and succeeded in obtaining the treas- ures, but now had to give “three shouts on Cnoc Miodh- chaoin,” a hill on which Miodhchaoin and his sons prohibited all shouting. Here, then, they were wounded by these men, and their father asked Lug for the magic pig’s skin which healed all wounds. He refused it, even when Brian was carried before him, and thus the murderers perished miserably . 39
Most of the names of the chief gods have already been men- tioned — Dagda or Eochaid Ollathair, who in one place is called an “earth god” to the Tuatha De Danann, and also their “god of wizardry” — probably a deity of fruitfulness and fer- tility; Oengus; Nuada; Ogma, god of poetry; Goibniu, god of smiths; Creidne, of braziers; Diancecht, of medicine; Manan- nan, son of Ler; Midir; Bodb Dearg; Lug, perhaps a sun-god; and other lesser divinities. Of goddesses there are Anu or Danu ; Brigit, goddess of poetry and primitive culture; Etain; and the war-goddesses — Morrigan, Macha, and Neman, while Badb constitutes a fourth or sometimes takes the place of one of the triple group. The Tuatha De Danann had power over agri- culture and cattle, but they had other functions, while all of them had great magic potency. Unfortunately few myths about these functions exist, and their precise nature must be matter of conjecture. The mythico-magical nature of the gods’ possessions survives even in records which regard them
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PLATE V
Smertullos
This deity is perhaps a god of the underworld, particularly as the serpent is a chthonian creature. See p. 158. From an altar found at Notre Dame, Paris. For other Celtic deities of Elysium see Plates VII-IX, XII-XIV, XVI, XXV-XXVI.
THE STRIFE OF THE GODS
41
as mortals. The preface to the story of the battle of Mag-Tured tells how from Falias was brought the stone of Fal, which roared under every king who would assume the sovereignty. From Gorias was brought Lug’s spear; no battle was ever won against it or against him who bore it. From Findias came Nuada’s sword, which none could escape when it was drawn. From Murias came Dagda’s cauldron, from which no com- pany ever went away unthankful . 40 Their magic food and other possessions will be mentioned later. Some things of which no myths remain are said to have been in the Brug na Boinne — the bed of Dagda, the two paps of Morrigan, the comb and casket of Dagda’s wife (i. e. two hills), the stone wall of Oengus, the shot of Midir’s eye, and the like.
CHAPTER II
TUATHA DE DANANN AND MILESIANS
T HE annalistic account of the conquest of the Tuatha De Danann by the Milesians cannot conceal the divinity of the former nor the persistence of the belief in Druidic magic and supernatural power. M. d’Arbois has shown that the scheme which makes the Tuatha De Danann masters of Ire- land for one hundred and sixty-nine years until the Milesians came is the invention of Gilla Coemain, who died in 1072. The Book of Invasions adopted it, and it assumes that the gods reigned in succession as kings until 1700 b. c. Even in Gilla Coemain’s time, however, this scheme was not always ac- cepted, for Tigernach in his Annals knows no historic Irish date before 305 b. c., while current tales showed that the gods were still alive at a much later date, e. g. in the time of Conchobar and Cuchulainn, alleged Irish contemporaries of Christ. 1
When the Milesians arrived, three Kings of the Tuatha De Danann ruled — MacCuill (“Son of the Hazel”), MacCecht (“Son of the Plough”), and MacGreine (“Son of the Sun”), married respectively to Banba, Fotla, and Eriu, whose names are ancient names of Ireland, the last still surviving as “Erin.” Were these old eponymous goddesses, from whom parts of Ireland were supposed to have taken their names, or were they inventions of the annalists, derived from titles given to the country? The former is suggested by an incident in the story. The three Kings may have been gods of nature and agriculture, and in fighting the Milesians they were respectively slain by Eber, Airem (“Ploughman”), and Amairgen, singer of spells and giver of judgements. The Milesians were descendants of a
TUATHA DE DANANN AND MILESIANS 43
Scythian noble expelled from Egypt, who came to Spain, where his descendant Bregon built a tower and was father or grand- father of Mile, whose father is sometimes called Bile. Another son, Ith, gazing one evening from the tower, saw the coast of Ireland. With ninety followers he sailed thither and was wel- comed by the Kings, who begged him to settle a dispute. Very different was his fate from that of folk-tale heroes called in to adjust quarrels. While bidding the Kings act according to jus- tice, he so praised the fertility of the land that they suspected him of designs upon it and slew him. His followers carried his body to Spain, and the chiefs of the Milesians, resolving to avenge him, sailed to Ireland, but the Tuatha De Danann made a magic mist, so that the island appeared like a hog’s back — hence its name Muic-Inis, or “Pig Island.” At last they landed, and the poet Amairgen, son of Mile, sang: —
“I am a wind at sea,
I am a wave of the sea,
I am a roaring of the sea,
I am an ox in strength,
I am a bird of prey on a cliff,
I am a ray of the sun,
I am an intelligent navigator,
I am a boar of fierceness,
I am a lake on a plain,
I am an effective artist,
I am a giant with a sharp sword hewing down an army,” etc . 2
Some see in this a species of Celtic pantheism, but if so it is pantheism of a curious kind, for it is, rather, the vain-glorious bombast of the Celt, to which there are parallels in Welsh poems, where Taliesin speaks of the successive forms which he has assumed. The comparison should not be made with the pantheism of the Irishman Erigena, but with the bragging utterances of savage medicine-men.
The Milesians met in succession Banba, Fotla, and Eriu, each of whom asked that they would call the isle after her name. The Kings then begged an armistice, ostensibly to dis-
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cuss the question of battle or capitulation, but really in order to give their Druids time to prepare incantations; while they agreed to accept the judgement of Amairgen, save that, if it were false, he must die. Amairgen then told the Milesians that they must embark for the magic distance of nine waves; and if they succeeded in returning, the land would be theirs. This was the first judgement ever given in Ireland. The Milesians now returned to their ships, but no sooner had they gained the desired distance than the Druids and poets of the gods raised a storm. Eber recognized it as a Druidic storm, which did not rage beyond the top of the masts; and Amairgen now invoked the aid of the natural features of Erin — an archaic animistic rune, embedded in the later story, and one which preserves a primitive stage of thought:
“I invoke thee, Erin,
Brilliant, brilliant sea,
Fertile, fertile hill,
Wood with valleys,
Flowing, flowing stream,” etc.
Now the storm ceased, and Eber joyfully boasted that he would strike the people of Erin with spear and sword; but that moment the tempest burst forth again, scattering and wreck- ing the ships, and drowning many. The survivors landed at the Boyne and gave battle to the Tuatha De Danann. The three queens are said to have created a magic army which was a delusion to the Milesians , 3 as Lug’s witches had done to the Fomorians; but in spite of this the Tuatha De Danann were defeated.
“We boldly gave battle To the sprites ( siabhra ) of the isle of Banba,
Of which ten hundred fell together By us, of the Tuatha De Danann.”
At another conflict a further rout took place, in which the three Kings and Queens were slain; and it was now that the survivors of the Tuatha De Danann took refuge in the under- ground sid, the Milesians remaining masters of Ireland . 4
TUATHA DE DANANN AND MILESIANS 45
On whatever this account is based, it is not itself an ancient pagan myth, for gods worshipped by men are not defeated by them or by their supposititious ancestors. By the annalists, real races, imaginary races, and divine groups were regarded more or less from one standpoint; all were human and might be made to fight each other. Next came the question — How were the old gods abandoned, and why had they been, or were even now, supposed popularly to live in the sid? It was known that the Christianized tribes had forsaken the gods, though these had come to be regarded by them as a kind of fairy race living out of sight, to whom in time of need and sub rosa they might appeal. Obviously, then, Christianity must have caused their defeat. To this idea we may trace one source of the ac- count just summarized. It is, in effect, what is said in the Colloquy with the Ancients ( Acallamh na Senorach ), in which, regardless of the annalistic scheme, the gods are powerful long after their supposed defeat. Caoilte, survivor of the Feinn into the days of St. Patrick, says that soon the Tuatha De Danann will be reduced in power, for the saint “will relegate them to the foreheads of hills and rocks, unless that now and again thou see some poor one of them appear as transiently he re- visits the earth,” i. e. the haunts of men. 5 Hence, perhaps, the Colloquy elsewhere represents them as possessing not so much land as will support themselves. 6 In St. Patrick’s Life this victory is dramatically represented. He went to Mag Slecht, where stood an image of Cenn Cruaich (“Head of the Mound”), covered with gold and silver, and twelve others covered with bronze. The chief image bowed downward when he raised his crozier, and the earth swallowed the others, while their in- dwelling demons, cursed by the saint, fled to the hill.
Why, then, was the defeat ascribed to the Milesians? Of the different hostile Celtic groups dwelling in different parts of Ireland, two at last became pre-eminent shortly before St. Pat- rick’s time, governed by great dynastic families and reigning respectively at Cashel and Tara. It was for their aggran-
CELTIC MYTHOLOGY
46
dizement that the legend of descent from Mile and his ances- tors was invented; but as the gods had come to be regarded as a powerful race who had conquered earlier races in Ireland, so it became necessary to show that the Milesians had over- come them. This pushed the Milesians back to remote anti- quity and showed that they had been masters of Ireland since 1700 b.c., while the Tuatha De Danann, whose power had passed at the coming of Christianity, were now alleged to have been conquered by them. Thus the central theory of those mediaeval reconstructors of Irish history was “that Ireland had been subjected to the Milesian race for ages before the Christian era.” Later, the Ulster heroes were brought into relationship with Mile, as at last were all the Irish aristocracy. 7
Mile (Latin miles , “soldier”) and Bile are men of straw with no place in the older mythology, and hence the attempts of Rhys and d’Arbois to equate Bile with Balor and with a Celtic Dispater, as god of death and ancestor of the Celts, are nothing but modern mythologizing. The account of the con- quest doubtless made use of earlier conceptions of supernatural power and magic, while still apt to consider the Tuatha De Danann as somehow different from men ( siabhra , “sprites”), this being the popular view and also current in literary tales embodying older myths. The gods were a superhuman race, the side , helping men on occasion; and this influenced the official view, for euhemeristic documents tell how, after their defeat, the Tuatha De Danann retired to subterranean pal- aces, emerging now and then to help or to harm mortals. Even the Milesians were not yet free of their power, especially that of Dagda. Their corn and milk were being destroyed by the Tuatha De Danann, and to prevent this in future they made friends with Dagda, so that now these things were spared to them. 8 This story seems to be the late form of the earlier mythic idea that corn and milk depend on the gods, who, when offended by men, withhold these gifts. They were also obtained by sacrifice, e. g. by offerings of children and animal firstlings
TUATHA DE DANANN AND MILESIANS 47
to Cenn Cruaich; 9 and elsewhere we find that the Fomorians exacted two-thirds of their corn and milk annually from the Nemedians. 10 Perhaps there is here a mingling of the idea of destruction by gods of blight with that of the withholding of such gifts and with that of the offering of these things. A sur- vival of such sacrifices occurs in the food and milk left out for the fairies in Ireland and in the West Highlands.
The functions of some of the divinities as controllers of fer- tility are suggested by references of this character, as well as by the symbols on Gaulish monuments; and some folk-lore collected by Mr. D. Fitzgerald in Limerick shows how the mem- ory of these functions vaguely persisted under a romantic dress. Cnoc Aine ( Knockainy , or “ Aine’s Hill”) has always been con- sidered the dwelling of Aine, queen of the fairies of South Mun- ster and daughter of Eogabal, of the Tuatha De Danann. Aine, “the best-hearted woman that ever lived,” is still seen in Loch Guirr or on Cnoc Aine. She married Lord Desmond after he had captured her — the usual fairy bride incident — and bore him a son. Both she and the son left him, but appeared from time to time afterward, the son becoming Earl of Desmond in due course. Once he spoke to his mother about the barrenness of the hill, and next morning it was planted with pease set by her at night — a significant hint of her functions. Remnants of the agricultural ritual survived into last century in the form of a procession round the hill on St. John’s Eve with clears — bunches of straw tied on poles and lit, these being afterward carried through fields and cattle to bring luck to both. One year this was neglected, but a mysterious procession, with clears, headed by Aine, was seen on the hill. On another occasion girls who had remained after the usual procession had gone met Aine, who thanked them for the honour done to her but begged them to depart as “ they wanted the hill to themselves,” “ they ” being Aine’s retinue, seen by the girls through a ring which she produced. 11 Aine was thus obviously associated with fertility-rites.
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It now remains to be seen how, according to the annalistic account, after their defeat and retirement to the hollow hills or sid, the gods divided these among themselves, while at the same time one of their number acted as king.
CHAPTER III
THE DIVISION OF THE SID
C ELTIC deities may have been associated in pagan times with hills and pre-historic tumuli, especially those near the Boyne; and within these was the subterranean land of the gods, who also dwelt on distant islands. If this were the case, it would help to explain why mounds were regarded as the re- treats of the Tuatha De Danann, and why they are still sup- posed to emerge thence as a kind of fairies. If the folk believed that the old gods had always been associated with mounds, it was easy for the euhemeristic writers to evolve a legend of their having retired there after being defeated by the Milesians.
Within these hills and mounds were their gorgeous palaces, replete with all Elysian joys. These hollow hills were known as si d, a word possibly cognate with Latin sedes, and hence per- haps meaning “seats of the gods”; and their divine inhabit- ants were the aes side, fir side, mna side, “the people [or “men” or “women”] of the sid,” or simply “the side.” These are everywhere regarded as the Tuatha De Danann or their de- scendants. Men used to worship the side, says St. Fiacc’s hymn, while the daughters of King Loegaire regarded St. Patrick and his white-robed bishops as aes side, appearing on earth . 1 In later times the side were held to be fairies and were called by various names, but these fairies closely resemble the earlier side, the Tuatha De Danann, while they are not necessarily of small stature. In this they are very like the fees of mediaeval French belief — romantic survivals of earlier goddesses.
In some stories the side are associated both with the sid and
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Another incident shows that the Celts, like other races, could recount irreverent stories about their gods. Dagda had been sent to spy out the Fomorians’ camp and to ask a truce. Much porridge was made for him, boiled with goats, sheep, and swine, and the mess being poured into a hole in the ground, he was bidden to eat it under pain of death. Taking a ladle big enough for a man and woman to lie in, he began his meal and ate it all, after which sleep overcame him, and the Fomorians mocked his distended paunch. When he rose, uneasy was his movement, but he bravely bore his huge branched fork or club, dragging it till its track was like a boundary-ditch, so that men call that “the track of Dagda’s club.” An obscene story fol-
THE STRIFE OF THE GODS 31
lows regarding his amour with Indech’s daughter, who agreed to practise magic against her father’s army. 16
Before the battle each chief promised Lug prodigies of val- our, craftsmanship, or magic — weapons, and armour in unfail- ing abundance, enfeeblement and destruction of the enemy, the power of satire upon them, magical healing of wounded or slain. Lug’s two witches said, “We will enchant the trees and the stones and the sods of the earth so that they shall become a host under arms against the foe”; but Lug was prevented from going to the fray, because “they feared an early death for the hero owing to the multitude of his arts.” Preliminary com- bats occurred in which the superior magic of the Tuatha De Danann was apparent. Weapons were restored or new ones made in a twinkling by Goibniu, Luchtine, and Creidne. Goibniu (cf. Old Irish goba, “smith”) had promised that though the battle lasted seven years, he would replace every broken sword or spear-head; no spear-head forged by him would miss, and none whom it pierced would continue in life. He kept his promise, making weapons by three turns in his forge, and re- newed the blunted or broken instruments of war. Elsewhere we learn that Goibniu’s immortal ale, like nectar and soma, made the divinities immortal, 17 so that he is the equivalent of the Greek Hephaistos, god of craftsmen, who poured out nectar for the gods at their banquet, and of the Vedic deity Tvastr, who made the cup from which the gods drank. 18 Why divine smiths should be associated with the drink of the gods is not clear, but probably we have here different forms of a myth common to the Indo-European peoples. Goibniu is still re- membered in Irish folk-tales.
Creidne, the cerd, or brazier, promised to supply rivets for the spears, hilts for the swords, and bosses and rims for the shields; he made the rivets in three turns and cast the rings to them. Creidne, whom euhemerizing tradition described as hav- ing been drowned while bringing golden ore from Spain to Ireland, may be compared with Len Linfiaclach, cerd of the
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god Bodb, who lived in Loch Lein, making the bright vessels of Fand, daughter of Flidais. Every evening he threw his anvil eastward as far as a grave-mound at Indeoin na nDese and it in turn cast three showers toward the grave, of water, of fire, and of purple gems . 19
Luchta the carpenter (saer) promised to supply all the shields and javelin-shafts required for the battle. These shafts he made with three chippings, the third completing them and set- ting them in the rings of the spears, or he threw them with marvellous accuracy at the sockets of the spear-heads stuck by Goibniu in the door-lintels, this being precisely paralleled by the art of Caoilte, the survivor of the Feinn . 20
The mortally wounded were placed in a well over which Diancecht and his children sang spells, or into which he put healing herbs; and thus they became whole . 21 The Fomorians sent Ruadan, son of Bres and of Brig, daughter of Dagda, to discover the reason of these things; and a second time he was sent to kill one of the divine craftsmen. He obtained one of the magic spears and wounded Goibniu, who slew Ruadan and then entered the healing well, while Brig bewailed her son with the first death-keen heard in Ireland. Here, as so often, the origin of mourning chants and runes is ascribed to divinities . 22
Before the battle Lug escaped from his guards and heart- ened the host by circumambulating them on one foot with one eye closed, chanting a spell for their protection — the attitude of the savage medicine-man, probably signifying concentra- tion. Then came the clash of battle, “gory, shivering, crowded, sanguineous, the river ran in corpses of foes.” Nuada and Ma- cha were slain by Balor, who possessed an evil eye, or was a personification of the evil eye, so much feared by the Celts. Once when his father’s Druids were concocting magic potions, the fumes gave his eye poisonous power, and his eyelid was raised by four men, but only on the battle-field, where no army could resist it. When Lug appeared, Balor desired it to be
THE STRIFE OF THE GODS
33
lifted, but Lug cast a stone at the eye, so that it was carried through his head, blasting some of his own men . 23 In a ballad account of this, Balor was beheaded by Lug, but asked him to set the head upon his own and earn his blessing. Fortunately for himself, however, Lug set it on a hazel, and it dropped poison which split the hazel in two. The tree became the abode of vultures and ravens for many years, until Manannan caused it to be dug up, when a poisonous vapour from its roots killed and wounded many of the workmen. Of the wood Luchta made a shield for Manannan, which became one of the famous shields of Erin. It could not be touched in battle and it always caused utter rout. Finally it became Fionn’s shield . 24
The war-goddess Morrigan sang a magic rune to hearten the host, and the battle became a rout for the Fomorians, though not before Ogma and Indech had fallen in single com- bat. Bres was found unguarded by Lug and others, and made three offers for his life; but two of these — that Ireland’s kine should always be in milk, and that corn would be reaped every quarter — were rejected. Life was offered him, however, if he would tell how the men of Erin should plough, sow, and reap; and when Bres said that these things should always be done on a Tuesday, he was set free . 25 In another account four Fomorians escaped, ruining corn, milk, fruit, and sea produce; but on November Eve (Samhain) they were expelled by Bodb, Midir, Oengus, and the Morrigan, so that never more should their dep- redations occur . 26 This points to the conception of the Fomo- rians as powers of blight; that of Bres suggests rather that they were pre-Celtic gods of fertility.
Two curious incidents, revealing the magic powers of weap- ons, which were worshipped by the Celts, and of musical instru- ments, occur here. Ogma captured the sword of the war-god Tethra, and when unsheathed it told the deeds it had done, as was the custom with swords in those days, for, as the Chris- tian compiler adds, “the reason why demons spake from weap- ons was because weapons were then worshipped and acted as
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safe-guards.” The other incident tells how Dagda’s harp was carried off and was found by Lug, Ogma, and Dagda in the house where Bres and his friends were. No melody would sound from it until Dagda uttered a charm; but then the harp came to him, killing nine men on its way, after which he played the three magic strains of sleep, mourning, and laughter. 27 This harp resembles that of Teirtu in the Welsh tale of Kulhwch and 0 liven, which played or stopped playing of itself when so desired. 28
Thus the Tuatha De Danann conquered, and the Morrigan proclaimed the victory to the royal heights of Ireland, its hosts of the side, its chief waters, and its river-mouths — a reminis- cence of the animistic view or the personalization of nature. Then she sang of the world’s end and of the evils to come — one of the few eschatological references in Irish mythology, though it is most likely of Christian origin. 29
This curious story is undoubtedly based on old myths of divine wars, but what these denoted is uncertain. Both Tuatha De Danann and Fomorians are superhuman. Vaguely we dis- cern behind the legend a strife of anthropomorphic figures of summer, light, growth, and order, with powers of winter, dark- ness, blight, and disorder. Such powers agree but ill. There is strife between them, as, to the untutored eye, there is strife in the parts of nature for which they stand; and this apparent dualism is reflected on the life of the beings who represent the powers of nature. All mythologies echo the strife. The Baby- lonian Marduk and the gods battle with Tiamat and her brood; gods and Titans (or Jotuns), Re‘ and ‘Apop, fight, and those hostile to gods of light and growth, gods dear to man’s heart, are represented in demoniac guise. If Tuatha De Danann and Fomorians were both divine but hostile groups of the Irish Celts, the sinister character of the latter would not be for- gotten by the annalists, who regarded both with puzzled eyes and sought vainly to envisage them as mortals. Or, again, the two may be hostile sets of deities, because divinities respec-
THE STRIFE OF THE GODS
35
tively of Celts and aborigines. The Fomorians are, in fact, called gods of the menial Firbolgs, who are undoubtedly an aborig- inal race, while Fomorians are described in later Christian times as ungracious and demoniac, unlike the Tuatha De Danann; and the pagan Celts must already have regarded them as evil. The gods of a conquering race are often regarded as hostile to those of the aborigines, and vice versa , and now new myths arise. In either case the close relationship in which the groups stand by marriage or descent need not be an invention of the compiler. Pagan mythology is inconsistent, and com- promise is inevitable. Conquerors and conquered tend to coalesce, and this is true of their gods; or, as different tribes of one race now intermarry, now fight, so also may their evil and their friendly divinities. Zeus was son of the Titan Kronos, yet hostile to him. Vile, Ve, and Odin, father of the gods, were sons of a giant, and the gods fought with giants. Other paral- lels might be cited; but what is certain is that gods of an orderly world — of growth, craftsmanship, medicine, poetry, and eloquence, if also of magic and war — are opposed to beings envisaged, on the whole, as harmful. In this combat some of the gods are slain. If this were told of them in the old myths, probably it did not affect the continuance of their cult. Pagan gods are mortal and immortal; their life is a perennial drama, which ever begins and ends, and is ever being renewed — a reflexion of the life of nature itself.
In another story the strife of powers of light and growth with those of darkness and blight is suggested, though the latter are euhemeristically described as mortals. Three men came from Athens with their mother Carman — Valiant, Black, and Evil, sons of Extinction, who was son of Darkness, and he son of Ail- ment. By her incantations Carman ruined every place where she came, while her sons destroyed through plundering and dis- honesty. They came to Ireland to blight the corn of the Tuatha De Danann, who sent against them Ai, a poet, Cridenbel the lampooner, Lugh Laebach, a wizard, and Bechuille, a witch,
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some of whom have already played a part in the story of Mag- Tured. By spells they drove the men oversea, but not until they gave the Seven Things which they served as security that they would not return, and left their mother as a hostage. She died of grief, begging the gods to hold an annual festival at her burial-place and to call it by her name; and as long as they kept it the Leinstermen were promised plenty of corn, fruit, milk, and fish . 30 No explanation is given as to what the mysterious “ Seven Things ” were.
In other tales groups of gods are seen at strife with each other and in their conflict they were sometimes not too mighty to seek the help of heroes. An example of this occurs in the story of Cuchulainn’s visit to Elysium. In spite of the prowess of the god Labraid, sung by the goddesses Fand and Liban, the time has come when he must give battle to supernatural foes — Senach the Unearthly, Eochaid, Eol, and Eogan the Stream, the last mentioned in the Book of Invasions ( Leabhar Gabala) as hostile to the Tuatha De Danann . 31 These were united, appar- ently, with Manannan, whose consort Fand, Labraid’s sister, had left him . 32 Labraid was afraid, for the contest would be of doubtful issue. Glad indeed would he be of the hero Cuchu- lainn’s aid, and for that assistance he was willing to give him his sister Fand. When Cuchulainn arrived in the gods’ domain and was welcomed by Labraid, they gazed on the vast armies of the foe, while two ravens, skilled in Druidic secrets, announced the hero’s presence to the hosts. Next morning Eochaid went to wash at a stream, when Cuchulainn slew him; and a great fight followed between Cuchulainn and Senach, who also was slain. Cuchulainn then put forth all his might, and so great was the carnage that Labraid himself entreated him to end it; and then Labraid sang:
“A mighty host, with multitudes of horses,
Attacked me on every side;
They were the people of Manannan, son of the sea,
Whom Eogan had called to his aid.”
THE STRIFE OF THE GODS
37
Another instance occurs in the story of Loegaire, son of the King of Connaught. The people of Connaught were met in assembly near the Loch of the Birds in the plain of Ai, when a stranger approached them through the mist which rose from the lake. He wore a purple cloak, and his yellow hair fell upon his shoulders. A golden-hilted sword hung at his side; in his right hand he carried a five-pointed spear, and on his left arm a shield with a golden boss. Loegaire welcomed him, and he told how he had come from the gods’ land to seek the aid of warriors. Fiachna was his name, and he had slain his wife’s ravisher, but had been attacked by his nephew, Goll, son of the king of the fort of Mag Mell, and in seven battles had been vanquished, so that in view of a new conflict he had come for succour. He sang of the beauty of the land and of the bloody combats fought there among the people of majestic race, and how silver and gold awaited those who would help him. Beau- tiful were the divine warriors, with blue eyes of powerful sight, teeth brilliant as glass, and red lips. Mighty in conflict, in their assemblies they sang in melodious verse of learned mat- ters . 33 Fiachna disappeared into the lake, and now Loegaire appealed to his men. Fifty warriors plunged with him into the water and in the divine land under the loch joined Fiachna against his foe, besieging the fort of Mag Mell, where his wife was a prisoner. The defenders released her, and she followed the vanquishers, singing of her love for Goll. Fiachna gave his daughter, Sun Tear, to Loegaire, and each of his men also received a wife. For a year they remained in the divine land, until they became home-sick; and as they left him Fiachna bade them mount on horseback and not alight on the earth if they wished to return to him. The people of Connaught re- joiced to see them again, for sorely had they mourned them, but now Loegaire announced their return to the gods’ land, nor would he remain, although his father offered him the king- dom, its gold, and its women. The unmoved son sang of the divine land, where beer fell in showers, and every army was of
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a hundred thousand warriors, while as one went from kingdom to kingdom, the melodious music of the gods was heard. He told of his goddess wife and those of his comrades and of the cauldrons and drinking-horns taken from the fort; for one night of the nights of the sid he would not accept his father’s kingdom. With these words he quitted the king for ever and returned to Mag Mell, there to share the sovereignty with Fiachna — a noble divine reward to a mortal . 34 In the heroic cycle of Fionn other instances of heroes helping gods will be found.
War between different divine groups is also found in the story of Caibell and Etar, Kings of the side (divine or fairy- folk), each of whom had a beautiful daughter. Two Kings who sought the maidens in marriage were offered battle for them. If, however, the combat was fought in the sid, the sid would be polluted — an idea contrary to that of these other instances of war in the gods’ land; and if the sid - folk were seen among men, they would no longer be invisible at will. The fight, therefore, took place at night, lest there should be no distinc- tion between them and men; and the side took the form of deer. So terrible was the struggle that four hillocks were made of the hoofs and antlers of the slain; and to quell it, water broke forth from a well and formed Loch Riach, into which if white sheep are cast every seventh year at the proper hour, they become crimson. Etar alone of the kings survived . 35
The Christian scribes were puzzled over the Tuatha De Danann. The earliest reference to them says that because of their knowledge they were banished from heaven, arriving in Ireland in clouds and mists — the smoke of their burning ships, says an euhemerizing tradition. Eochaid ua Flainn, in the tenth century, calls them “phantoms” ( siabhra ) and asks whether they came from heaven or earth; were they demons or men. They were affiliated to Japhet, yet regarded as demons in the Book of Invasions. Another tradition makes them a branch of the descendants of Nemed who, after being in the Northern
THE STRIFE OF THE GODS
39
isles learning wizardry, returned to Ireland. The annalists treated them more or less as men; official Christianity more or less as demons; popular belief and romance as a kind of beau- tiful fairy race with much of their old divine aspect.
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There is every likelihood that the destruction of the world by fire was a native conception, as in other mythologies, though Christian influences may have worked upon it. The Poetic Edda personifies the agents of destruction as £ Muspell’s sons,’ i.e., spirits of fire or Fire-giants. Fire may have been person- ified as a giant called ‘ Muspellr.’ ,0 Snorri then gives the con- ception of a southern region of fire, Muspell or Muspellneim, whether this originated with him or not. The destruction of the world by fire was a Celtic conception, as has been seen, and this may have passed from Celts to Teutons or have been a belief common to both.
Why a myth of the destruction of the gods should have origi- nated in Scandinavia is uncertain. It does not appear to signify the defeat of Norse gods by the Christian religion, for there is no trace of such a conception in the sources. We cannot even say that it arose out of a weakening of the old religion among the people. They were still firmly attached to it when Chris- tianity appeared in the North. The best parallel to it is found in Scandinavian mythology itself (as in Greek) — the destruc- tion of the older race of giants by the gods.
THE RENEWAL OF THE WORLD
The gods are gone, men destroyed, the earth sunk in the sea or burned, but now appears a new world. This is the theme of the final stanzas of Voluspa:
COSMOGONY AND DOOM OF THE GODS 345
‘ Now I see for a second time Earth in fresh green rise from the sea;
The cataracts fall, the eagle flies,
He catches fish from the rocks.
The ALsir assemble on Ithavoll,
They speak of the mighty earth-engirdler,
They recall the mighty events of the past,
And the ancient-runes of Fimbul-tyr.
Then once more will the wonderful Golden tables be found in the grass,
Which once in old time the gods possessed.
On fields unsown will fruits spring forth,
All evils vanish; Balder comes back.
Hod and Balder dwell in Hropt’s battle-hall,
The hall of the mighty Battle-gods.
Then can Hoenir choose the prophetic wand.
The sons of the brothers of Tveggi abide In spacious Vindheim. Would ye know yet more?
A hall I see, brighter than the sun,
O’erlaid with gold, on Gimle stand;
There dwell for ever the righteous hosts,
Enjoying delights eternally.
From on high comes a Mighty One To the great judgment, ruling all.
From below the dark dragon flies,
The glistening snake from Nithaf j oil ;
On his wings bears Nidhogg, flying o’er the plain,
The corpses of men. Now must I sink .’ 80
There is thus a new earth without ills, where fruits unsown ripen — a typical Elysian or Golden Age world. Some of the gods return — those who were not destroyed, Balder, Hod, Hoenir, the sons of Tveggi’s (‘ the Twofold,’ Odin) brothers, of whom nothing is known. They speak of the things of the past, of the Midgard-serpent, of Odin’s runes (Fimbul-tyr, £ the mighty god ’). They find the golden tables on which the
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gods had once played a kind of draughts in the Golden Age (cf. v. 8 : £ In their home at peace they played at tables ’). The mysterious £ Mighty One ’ is almost certainly a borrowing from Christianity, just as the hall on Gimle is a reflexion of the Chris- tian Heaven. The final stanza about Nidhogg is apparently not in its right place. Its last words, however, belong to the end of the poem, and refer to the Volva, who, having delivered her prophecy, sinks back whence she came. Some have taken the verse as meaning that the dragon tries to rise, but is de- feated and sinks for ever. This is unlikely, and £ she must sink ’ = £ I must sink ’) refers to the seeress.
Hyndluljod also speaks of the High God to come:
‘ There comes another, a Mightier,
Yet dare I never his name forthtell;
Few are they who can further see Than when Odin shall meet the Wolf.’ 81
The new world, as well as other details, is known to the poet of V df thrudnismal. During the mighty winter Lif and Lifthrasir survive. The sun (Alfrodull) will bear a daughter ere the Wolf swallows her, and this daughter will follow her mother’s ways when the Powers fall. Odin then enquires about the maidens who shall fare over the sea. Vafthrudnir’s reply shows that three throngs of maidens descend over Mogthrasir’s dwelling-place. They will be guardian spirits to men, though they come of giant stock. These are perhaps kindly Norns. The giant then tells Odin that, after Surt’s fires have sunk, Vidarr and Vali shall dwell in the realm of the gods, and Modi and Magni, sons of Thor, shall have his hammer Mj ollnir. 82 In this forecast of the new world, there is a further conception. Lif and Lifthrasir ( £ Life ’ and £ Vitality ’), progenitors of a new race of men, are hidden in Mimir’s grove, possibly Yggdrasil if Mimameid, £ Mimir’s tree,’ mentioned in Svifidagsmal, is the World-tree. This corresponds to the Iranian myth of the vara or £ enclosure ’ of Yima, the first mortal, whose reign is a Golden Age. He was commanded to make this vara and fill it with
PLATE XL VI I Anglo-Saxon Draughtsmen
Draughtsmen, of horses’ teeth, beginning of seventh century. From a set of sixty-three pieces found at King’s Field, Faversham, Kent, now in the British Museum.
Another set, of the same date but of more elaborate technique, found in a tumulus at Taplow, Bucking- hamshire, and now in the British Museum. These illustrate the passages in V olusfa regarding the game of tables played by the Gods. See pp. 345—46.
From photographs, by permission of the British Museum authorities.
Hi
COSMOGONY AND DOOM OF THE GODS 347
happy mortals, who will repeople the earth after the devastating winter has passed. 83 There will be a new sun, and certain gods will reappear, their names differing from those in Volusia. The giant maidens who act as guardian spirits, presumably to the dwellers on the new earth, descend over Mogthrasir’s 1 thorp 1 or dwelling-place; and, as Boer suggests, Mogthrasir , 1 he who desires sons,’ may be the same as Lif, progenitor of the new race. 84
Snorri combines the V oluspa and V af thru dnismal passages in his account of the new world. But he adds a description of places of bliss and punishment, and here, as we have seen, he seems to have misunderstood his sources. 85
Apart from the reference to Gimle, which appears to be for the righteous dead, the poems say nothing about the lot of the dead in the renewed world.
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This helps us to understand the Irminsul of the Saxons, a word denoting 1 sanctuary,’ c image,’ or ‘ pillar,’ such as was destroyed by Charlemagne, 51 but its general significance was that of a pillar or tree-stump. Rudolf of Fulda says that the Saxons venerate leafy trees and springs, and worship a huge tree-trunk called Irminsul, which means universalis columna , as if it sus-
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tained all things . 52 The Irminsul must have been a symbol of a mythic World-pillar, and connected with the cult of a god Irmin. The nail of the sky may also have been known in Scandinavia, as its name, veraldarnagli , occurs in Icelandic folk- poetry . 53 The mythic World-mountain may be seen in the Himinbjorg, or ‘ Heaven-mountain,’ situated at the end of Bifrost.
These various conceptions show that, whatever details may be due to Christian influences, the Eddie World-tree was a native conception. The theory that it was copied from the medieval legend of the Cross was advanced by Bugge, E. H. Meyer, and Golther, though Bugge admitted the existence in Scandinavian belief of a wonderful holy tree, which, under Christian influence, was transformed into a World-tree. In the medieval legend the Cross was a tree linked to the Tree of Life in Paradise. Its end, set in the earth, reached down to the Underworld, the top reached to Heaven, the two arms spread over the world. The Cross was our Lord’s steed, according to medieval poetic usage, and 1 steed ’ was a metaphor for 1 gal- lows,’ the victim being the Rider. The -point d ’ appui here is the explanation of Yggdrasil as Odin’s gallows, because he hung on it. As we have seen there is no evidence that the tree on which he hung was Yggdrasil. The dragon Nidhogg is the serpent of Eden, associated with the Tree from which the Cross was de- rived . 54 Be this as it may, the Yggdrasil conception is not en- tirely, if at all, due to such legends as these.
THE DOOM OF THE GODS
A phrase used in the Poetic Edda is ragna rok> 1 fate or doom of the gods ’ ( ragna being genitive plural of regen> ‘ powers,’ c gods ’). It resembles the phrase aldar rok , £ destruction of the world,’ used in Vafthrudnismal. Another phrase, with which it is often confused, is ragna rokr> i the darkness of the gods,’ which occurs in Eokasenna and is used by Snorri . 65 Used mis-
PLATE XLV
The Dearham Cross
This illustrates the tree design as on the Ruthwell and Bewcastle Crosses, but here the tree-stem only is shown, while the branches have become a chain plait ornament. The date of this Cross at Dearham, Cum- berland, is c. 1000 a.d. From a photograph by Prof. Baldwin Brown.
COSMOGONY AND DOOM OF THE GODS 337
takenly as a proper noun, Ragnarok, the phrase is often ren- dered c Twilight of the gods.’
This Doom of the gods, the central incident of a wider myth of the destruction of the world, is the subject of a great part of Volusia , and shows that, as the gods are not eternal a 'parte ante , so their life at last comes to an end. In view of that Doom, Valhall must be filled with heroes, and even now Thor fights with the enemies of the gods.
The Voluspa poet connects the Doom with the coming of the three giant-maids, the Norns, which brought the Golden Age of the gods to an end. Now the gods are brought under the power of fate. The Doom is also linked to the first war, when gods fought the Vanir, and, more immediately, with the death of Balder. 56
The verses describing these events do not all belong to the original poem, and may have been interpolated by a moralizing poet. The dualism which results in the conquest of gods by demoniac beings, who are themselves annihilated, is the founda- tion of the myth. This is bound up with fate, stronger than the gods, but the verse regarding this (the coming of the Norns) is isolated and is followed by interpolated verses about the dwarfs, which may have ousted stanzas continuing the subject.
Then follows an outrage perpetrated by the gods — a wild kind of justice, described in two interpolated stanzas. This is c the first war in the world,’ and concerns the slaying of Gullveig by the gods. She must have had some evil design in coming to the gods’ world: hence they slew her, yet she ever lives. This may be connected with the war between A 5 sir and Vanir, if Gull- veig was Freyja, a Vanir goddess. This war is also called the first war. During the contest with the Vanir, the wall of the gods’ citadel was broken down. A moralized sign of the end is now introduced — a reference (intelligible only from Snorri’s account of the myth) to the breaking of oaths made by the gods to the giant artificer, whom Thor slew. The gods have per- jured themselves. Balder’s death is the next step to the Doom.
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338
The working of demoniac might through Loki against the gods has begun. Loki is put in bonds, but greater woes are coming, and 1 Frigg weeps sore for Valhall’s need.’ The coming Doom was almost certainly the subject whispered by Odin into the dead Balder’s ear . 67 As a consequence of the gods’ violence and treachery, evils abound among men — oath-breaking and re- venge, and these are punished in the Underworld . 58
That the final destruction and Doom of the gods is a genuine Teutonic myth, we take for granted. There seem, however, to be different myths of the manner in which this would happen, and these are more or less combined in Volusia.
1. A destruction of the world by its sinking into the sea, from which it had emerged, according to one cosmogonic myth.
‘ The sun becomes black, earth sinks into the sea,
From Heaven fall the bright stars.’
This is also described in Hyndluljod:
‘ The sea ascends in storm to Heaven,
It swallows the earth, the air becomes sterile.’
To this may be linked the swallowing of the sun by a monster — an eclipse myth used to heighten the effect of the myth of the world’s destruction . 69 This myth of the sinking of the earth into the sea is perhaps connected with the daily apparent sinking of the sun into the sea, as seen by dwellers on the coast.
2. The world ends with a mighty winter, fimbul-vetr. In V aft hrudnismal Odin asks what of mankind shall survive the mighty winter. Vafthrudnir answers that Lif and Lifthrasir, hid in Hoddmimir’s wood, will survive it. In Snorri’s account they survive the destructive fires of Surt. Hyndluljod speaks of snows and furious winds which follow the sinking of earth in the sea, and in Volusfa mighty storms come in summer. Snorri says that this winter will precede the Doom. Snow will drive from all quarters, with sharp frost and wind; the sun will be without power. Three such winters will follow in succession
1 : " • ,
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PLATE XLVI
Magic Symbols: Detail from the Smaller Golden Horn
Magic signs from later Icelandic tradition.
(1) . /Egishjalmr. In Eddie poetry this made its possessor irresistible. In modern Icelandic custom this sign is moulded in lead, and the mould is pressed be- tween the eyes, while the formula ‘ I wear the helmet of terror between my brows,’ or ‘ I wash off from me the hates of my fiends, the anger of mighty men,’ is repeated.
(2) . Ginnir, ‘the divine,’ ‘the demoniac,’ cf. the Eddie words ginnheilag, ‘ supremely holy,’ ginnregin, ‘ high or holy gods.’
( 3 ) . Ginnfaxi y the ginnir provided with a fax, writ- ten on the leaf of a tree, and placed by wrestlers in their shoe.
(4) . Angrgafi, meaning uncertain.
(5) . Thorshamar , ‘the hammer of Thor.’ Cf. J. Arnason, Islenxkar Tjodsogur og cefntyre , vol. i.
Two warriors, from the smaller golden horn. Beside each is the symbol which represents the cegis- hjalmr or ‘ helmet of terror,’ signifying invincibility.
COSMOGONY AND DOOM OF THE GODS 339
with no summer between. Over the earth are mighty battles. Brothers will slay each other for greed’s sake: none spares father or mother in murder and incest. He then cites a stanza of Voluspa which refers to these evils:
‘ Brothers shall fight and slay each other,
Sisters’ sons break kinship’s bonds;
Hard is it on earth, with much unchasteness.
Axe-age, sword-age,
Shields are cloven,
Wind-age, wolf-age, ere sinks the world;
No man will ever another spare.’ 60
3. A third myth is that of the destruction of the world by fire. Voluspa tells how Surt comes from the South with £ the scourge of branches,’ i.e., fire. In the stanza which describes earth sinking into the sea, it is said that steam rages and the preserver of life (fire) ; fire shoots high to Heaven itself. The fires of Surt are also mentioned in V ajthrudnismal as occurring at the end of the world. The possible destruction of the world by fire, viz., by the sun, is spoken of in Grimnismal. If it were not for the shield in front of the sun, mountains and seas would be set in flames. Snorri often refers to this final fire, and says that Surt will cast fire and burn the world. The sons of Mus- pell ride forth, Surt at their head, before him and after him burning fire. His sword is very good, from it shines a light brighter than the sun. As they ride over Bifrost, the bridge breaks down. In an earlier notice, Surt is said to sit at the world’s end by Muspellheim. At the last he will go forth and harry, overcome the gods, and burn the world with fire. 61 Fire and heat were sources of life: now they are its destruction.
These separate myths, or at least the first and second, are combined in Voluspa , together with the myth of the freedom gained by chained monsters, the Fenris-wolf, Loki, and Garm, and all three appear in Snorri’s account of the Doom, in which he quotes freely from the poem.
The doom begins with moral evils on earth. 62 The sons of
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Mim (the waters or spirits of the waters) are in motion . 63 The Gjallar-horn sounds the note of Doom as Heimdall blows it. All the Hel-ways are in fear. Yggdrasil shakes; its leaves rustle, for the giant, the Fenris-wolf, is free. Odin consults the head of Mim, but the wolf will slay him soon. Then comes an impressive stanza:
‘ How fare the gods? How fare the Alfar?
All Jotunheim roars; the gods take counsel.
The dwarfs stand groaning before their rock-doors,
The lords of the rock-walls. Would ye know yet more? ’
From the East comes Hrym, leader of the giants. The Midgard-serpent writhes in giant-fury. The eagle Hraesvelg screams aloud, gnawing corpses. The ship Naglfar is loose, steered, as Snorri says, by the giant Hrym and carrying the giants . 64 Another ship sails from the North with the people of Hel, steered by Loki. Wild hosts 65 follow the Wolf. With them is Byleipt’s brother (Loki). From the South comes Surt with fire. The hills are shattered; the giantesses fall; the dead crowd Hel-way; Heaven is cloven.
To Frigg comes yet another grief: she sees Odin die by the Wolf. Frey seeks out Surt, Vidarr pierces the Wolf with his sword, avenging Odin. Thor advances against the Midgard- serpent, and strikes a death-blow, but himself falls dead, suf- focated by the venom. Now the sun turns black; earth sinks into the sea, stream and flame grow in fierceness, and fire leaps up to Heaven itself. It is the end.
Snorri’s account of the advance of the gods and the fighting is vivid. The Wolf rushes forward, mouth gaping, the upper jaw touching Heaven, the lower the earth, fire blazing from eyes and nostrils. The Midgard-serpent by its side blows venom. Heaven is cloven, and Muspell’s sons, led by Surt, ride forth, fire preceding and following them. They ride to a field Vigrid, and there come also the Fenris-wolf, the Midgard- serpent, Loki, Hrym, and the Frost-giants. The people of
COSMOGONY AND DOOM OF THE GODS 341
Hel follow Loki. Heimdall blows his horn. Odin rides to Mimir’s well to take counsel with him. Yggdrasil trembles: all in Heaven and earth are in fear. The Aisir arm themselves and ride to the field, with all the Einherjar from Valhall. Odin is in front, with golden helmet, birnie, and spear. Thor is beside him, but cannot aid him against the Fenris-wolf, as he must en- counter the Midgard-serpent. The watch-dog of Hel, Garm, is loose, doing battle with Tyr, each slaying the other. Thor slays the Serpent, strides away nine paces, and falls dead, over- come by its venom. Frey fights with Surt and falls, for he lacks his sword, having given it to Skirnir. The Wolf swallows Odin, but Vidarr sets one foot on its lower jaw, and with his hand seizes the upper jaw, and tears them in two. Loki fights with Heimdall, and each slays the other. Surt then throws fire over the earth and burns it up. 66
Snorri gives details not in V oluspa , e.g., Tyr’s fight with Garm, and Heimdall’s with Loki. He incorporates some inci- dents from V ajthrudnismal which also contains some notices of the Doom, viz., the field Vigrid, Njord’s return to the Vanir before the end, the mighty winter which Lif and Lifthrasir sur- vive, the swallowing of the sun, the fires of Surt, Odin’s death by the Wolf, its slaying by Vidarr, and Thor’s end. 67
In spite of the large muster of forces, only a few are de- scribed as actual combatants — on one side Odin, Thor, Tyr, Heimdall, Frey, and Vidarr 5 on the other the Wolf, the Ser- pent, Garm, Loki, and Surt. No account of the participation of other gods or of the Einherjar is given. Some of these pairs of opponents are found in hostility to each other in non-eschato- logical myths — Thor and the Serpent, Heimdall and Loki.
The Doom is known to the poets who wrote Baldrs Draumar and Grimnismal. In the former the sibyl tells Odin that none shall seek her till Loki is free from his bonds and the destroyers come to the Doom of the gods. In the latter Thor is to dwell in Thrudheim i till the gods are destroyed ’ — a phrase used also in V ajthrudnismal.™ Some of the skaldic poems also refer to
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it. In Eiriksmal Odin speaks of the time not being known when the grey Wolf shall come upon the seat of the gods. In Hakon- armal are the words: ‘ the Fenris-wolf shall be let loose on mankind ere such a good king as Hakon shall arise.’ Verses by Kormak ( c . 935 a.d.) say: £ the earth shall sink, the mountains drop into the sea ’ before such a fair woman as Steingud shall be born. Arnor Iarlaskald ( c . 1065 a.d.) wrote: ‘the bright sun shall turn black, the earth sink into the dark sea, the dwarfs’ burden (Heaven) shall be rent, the sea rush up over the hills, ere such a one as Thorfinn shall be born.’ These references are in conformity with the Eddie account. In the story of the Hjadnings’ battle, it is said that the fight will continue till the Doom of the gods; and when the maiden saw the dead Helgi and his men riding to their barrow, she cried: ‘ Is this the Doom of the gods, that dead men ride? ’ 09
How far Christian influences have coloured or moulded the ideas and incidents of the world catastrophe is problematical. Different critics assume more or less of such influence. While here and there echoes of Scriptural language and incidents may be found, the conception as a whole seems original, or at least based on native folk-lore and eschatological myths. Parallels from other mythologies exist, but it does not follow that there was borrowing from these. The swallowing of the sun by a monster is a wide-spread myth. Iranian mythology has a par- allel to the mighty winter in its eschatology — the devastation caused by the rain of Malkosh, when most of mankind die of ex- cessive cold, snow, and famine. Rydberg and others regard the Iranian and Eddie myths as examples of an old Indo-Germanic belief. 70 The belief in the world’s destruction by water and fire existed among the Celts, apart from Christian influence. There are classical references to this belief among the Celts, and it exists in native Irish documents. The prophecy of the War- goddess Badb about evils to come and the end of the world, and that of Fercertne in The Colloquy of the Two Sages have a cer- tain likeness to the prophecy of Doom in Volus-pa . 71
COSMOGONY AND DOOM OF THE GODS 343
One point requires further elucidation. Snorri says that the sons of Muspell ride with Surt at their head over Bifrost bridge. At the end of the conflict the fires of Surt consume the world. He has already spoken of the southern region of fire, Muspell or Muspellheim, at whose frontiers sits Surt waiting to go forth against the gods and destroy the world with fire. Muspell has the largest ship, Naglfar. From the sparks flowing out of Mus- pell, the gods made the chariot of the sun and the lights of Heaven. 72
Two passages only of the Poetic Edda mention Muspell. Loki told Frey that when the sons of Muspell ride through Myrkwood he will be weaponless. In V oluspa the manuscripts have the reading £ the people of Muspell,’ which is corrected by critics to £ the people of Hel.’ ,3 Bifrost is spoken of twice. In Fajnismal the gods assemble at Oskopnir ( £ the not yet created,’ perhaps another name for Vigrid) to meet Surt, and Bifrost breaks down as they cross it. Elsewhere it is the hosts of Surt who break it down. A stanza in Grimnismal speaks of Thor wading through rivers, for Bifrost burns in flame. This may either refer to the time of Doom or express a myth of the sun’s reappearance after thunder when the rainbow-bridge seems to be on fire.' 4.
Is Muspell a word originating from pagan or from Chris- tian conceptions? Grimm says that in it £ we find another strik- ing proof of the prevalence of Old Norse conceptions all over Teutondom.’ 15 The word occurs in the Saxon Heliand: 1 the power of mudspelli fares over men,’ and £ mudspelli comes in dark night as a thief.’ The reference is to the Day of Judg- ment j and a Bavarian poem says of the fire which burns up the world: £ no friend can help another for the muspillid ,6 Thus the word refers to a world conflagration as in the Eddas. Did it first betoken the fire as a Christian conception, or was it orig- inally applied to a similar pagan conception? Opinions are sharply divided here, as also on the root-meaning of the word. Grimm takes it to mean 1 fire,’ its component parts being mud ,
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mu, ‘ earth,’ ‘ wood,’ ‘ tree,’ and spilli, cognate with ON spilla, 1 destroy ’: hence the word is an epithet of fire. Others connect spilli with OHG and AS spell, 1 prophecy,’ and regard mud as a Latin loan-word from mundus — hence £ a prophecy of the world,’ viz., of its end. In this sense the word, originating from Christian preaching about the end of the world by fire, took root in Teutonic thought and passed to Scandinavia . 77 Other derivations have been suggested and there is a copious literature on the subject . 78
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Detailed Carving on the Bewcastle Cross
The illustration shows one of the fantastic animals and a bird. From Prof. Baldwin Brown, The Arts in Early England , vol. v.
COSMOGONY AND DOOM OF THE GODS 327
have been created out of different materials. One of these says that Adam’s bones were made from stone, his flesh from earth, his blood from water, his heart from wind, his thought from clouds, his sweat from dew, his hair from grass, his eyes from the sun. The four documents differ in details, but there is a curious inverse parallel with the Eddie account, which 1 uses the microcosm as material for the macrocosm, and the other in- versely makes the universe contribute to the formation of man.’ 10
Volusia goes on to tell that the gods met at Ithavoll in the midst of Asgard and built temples and altars, made forges to work gold, wrought tongs and fashioned tools. This was during their golden age. Then the creation of dwarfs is described. 11 Snorri amplifies this. All-father gave counsel about the town in the midst of Ithavall. A temple was made with twelve seats and a thirteenth for All-father. It is all of gold and is called Gladsheim. A second house was built for the goddesses, called Vingolf. Houses were made for workshops} and tools, anvils, hammers, and tongs were fashioned. The Aisir worked in metals, stone, and wood, and fashioned their household wares of gold. Hence that time is called the Age of Gold. Then fol- lows the creation of the dwarfs. 12
Voluspa next gives the myth of human origins. Odin, Hcenir, and Lodur came forth to the land and found Ask and Embla (Ash and Elm) unprovided with fate and without strength, soul, breath, movement, heat, or colour. Odin gave them soul, Hoenir sense, Lodur heat and goodly colour. 13 Snorri says that Odin, Vili, and Ve, walking on the shore, found two trees, which they shaped into human beings. Odin gave them soul, Vili life, Ve hearing and sight. They named the male Ask and the female Embla, and of them mankind was begotten. 14 In an earlier passage, where biblical influence may be seen, Snorri says that All-father made man, giving him spirit which shall never die, though the flesh-frame rot or burn to ashes. 15 The shaping of human beings out of trees may have been suggested by wooden images, such as those which the
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speaker in Havamal says that he found and on which he put clothes. Now they regarded themselves as champions. Such images, called tremadr , are mentioned in other documents. 16 In Rigsthula the different classes of men were begotten by Rig. The account given by Tacitus of the founders of the Germanic race is interesting by way of comparison. The Germans cele- brate in ancient hymns a god Tuisto, issued from the earth, and his son Mannus, as the originators of their race. Mannus had three sons, progenitors of the Ingvseones, Herminones, and Istasvones. Some, however, think that the god had other sons, progenitors of other tribes. 17 Mannus is thus the first man, born of a god who comes out of the earth, perhaps regarded as spouse of a Heaven-god. His sons were eponymous ancestors of three chief German groups. If Tuisto was thought to be produced by earth alone, and himself alone produced sons, he would resemble Ymir, who begat giants without a female (p. 275).
Separate cosmogonic myths occur here and there. A river, Van, is formed from the slaver out of the mouth of the Fenris- wolf. Stars were made of the eyes of Thjazi or Aurvandill’s toej a well from the footprint of Balder’s horse, etc. 18
For the Eddie conception of the universe we begin with the earth, the middle of things, a general Teutonic conception — Gothic midjungards , OS middelgard , AS middangeard, OHG mittigarty ON midgard , literally £ boundary-wall,’ i.e., the mountains by which the giants were shut out from the habitable earth, then the earth as the dwelling-place of man, or, as Snorri conceived it, a citadel. Thor is £ Midgard’s warder ’ ( veorr ) against the giants. 19 Earth is a vast disc, surrounded by the ocean or floating upon it, and in this ocean is the Midgard- serpent, lying about the land and surrounding it, his tail in his mouth, £ the girdle of all lands.’ Around the shores of earth are mountains, rocks, wastes, and caves, and these are the dwell- ing of giants, Jotunheim or Utgard, though Utgard was also regarded as being beyond the ocean. 20
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According to one passage of Snorri, Asgard, the abode of the gods, is a city which men call Troy, in the midst of Midgard. It is the new Asgard, in place of the elder Asgard in Asia. 21 This conception of Asgard is due to Snorri’s euhemerism and the desire to connect the Scandinavian people and deities with ancient Greece. The earlier pagan view of Asgard made it a heavenly abode, or possibly it was on the top of a lofty central mountain, which would give a link with Snorri’s view of Asgard on earth.
Above all was Heaven, overarching and resting on earth. Between Heaven and earth was the bridge Bifrost or Bilrost, which the gods had made, the Asbru or £ bridge of the yEsir.’ It is the rainbow, of three colours. It is very strong and made with greater craft than any other structure. The red colour is fire, which keeps the Hill-giants off. Over this best of bridges the gods ride daily to their tribunal at Urd’s well. Another name of the bridge is Vindhjalmsbru, ‘Wind-helmet’s (the sky) bridge.’ At the Doom of the gods the sons of Muspell will cross it and break it down. Meanwhile Heimdall is its guardian. 22
Valhall is Odin’s hall in Asgard, where are also Gladsheim and Vingolf, but Grimnismal places Valhall in Gladsheim , 1 the Place of joy.’
Separate dwellings of gods and others are enumerated in Grimnismal and by Snorri, and these appear mainly to be in Heaven. The chief of them are Alfheim, abode of the Alfar and Frey; Breidablik, Balder’s abode; Valaskjalf , 1 Seat of the fallen,’ possessed by Odin and thatched with silver, in it is Hlidskjalf, 1 Gate-seat,’ whence Odin surveys all worlds. Valaskjalf may be Valhall. Thrudvangir, with its hall Bil- skirnir, is Thor’s abode.
Much speculation has been indulged in regarding the c nine worlds,’ spoken of in Volusfa and V afthrudnismal, as well as in an interpolated stanza in Alvissmal where the dwarf says: ‘ Oft have I fared in the nine worlds all, and wide is my wisdom in
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each.’ In Voluspa the Volva says that she knows 4 nine worlds, nine rooms of the mighty World-tree.’ The giant in Vajthrud- riismal says that he has been in every world, the nine worlds, even to Niflheim. 23 In all three passages the idea is that of comprehensive knowledge on the part of the speaker — dwarf, seeress, giant. This knowledge is possessed by different kinds of beings dwelling in different regions. Alviss knows the names given to various things by several orders of beings dwelling in earth, Heaven, Alfheim, etc. 4 Nine worlds ’ would thus be more a figurative phrase than one expressing local geography or cosmology. In Voluspa these worlds are connected with the World-tree, itself a comprehensive symbol.
Regarded as different regions, the nine worlds may be — i. Asgard, 2. Vanaheim, 3. Alfheim (though this is one of the dwellings in Heaven), 4. Midgard, 5. Jotunheim, 6. Mus- pellheim, 7. Svartalfheim, 8. Hel or Niflhel. The ninth is un- certain. It may be obtained by dividing Hel from Niflhel or, preferably, by including a Water-world. 24 Undoubtedly the numbering of nine worlds is connected with the sacredness and importance of the number nine in religion, myth, folk-belief, and poetry. 25
Below Midgard is Svartalfheim, the region of the dwarfs. Hel or Niflhel is also a subterranean abode. While Snorri speaks of Niflhel in this sense, he also speaks in error of Niflheim, apparently another form of the name, as a region in the North, the cold region of mist, whence streams flowed into Ginnunga-gap. In Niflheim Snorri places the well Hvergelmir, whence spring certain rivers, among them Gjoll, which is near Hel-gates. It is under the root of Yggdrasil which stands over Niflheim. In Grimnismal , the site of Hvergelmir is not given, but it is said that from the horns of the hart which eats the branches of Lserad, a stream drips into Hvergelmir and thence all the rivers run. 26
COSMOGONY AND DOOM OF THE GODS 331
THE ASH YGGDRASIL
To the seeress of Volusia the World-tree with its nine divi- sions or worlds, is c the mighty Fate-tree (or 1 well-planned tree,’ mjQtvithr ), deep in the earth.’ The nine worlds are con- tained in the tree or symbolized by its divisions. In later pas- sages the Volva speaks of an ash called Yggdrasil, reaching high aloft, wet with white water, thence come the dews that fall in the dales. It stands by Urd’s well, and the three Norns dwell in a hall under it. 27 This reference to the three Norns may be interpolated, enlarging on Urd’s connexion with the tree. Heimdall’s horn is hidden under the tree, and a mighty stream pours from Odin’s pledge (which is in Mimir’s well) on the tree. At the Doom of the gods the tree shakes and its leaves rustle. 28
The picture of the tree in Svlfdagsmal is similar. Mima- meith ( £ Mimir’s tree’?) stretches its branches over all lands. No one knows what roots are beneath it. Few can guess what shall fell it, not fire and not iron. Then follows a piece of folk- lore. The fruit of the tree placed in fire is good for women in childbirth. What was within then comes out, such might has the tree for men. Gering points out that in Icelandic belief a hard legumen borne to Iceland by the Gulf Stream is used for the same purpose. On the highest bough stands the cock Vithofnir, glittering like gold, shining like lightning, ever-watchful, the terror of Surt and Sinmora. 29 If this bird is the same as Gollin- kambi, who wakes the heroes in Valhall, the top of the tree must be in Asgard. The bird’s watchfulness is a terror to the enemies of the gods.
These two passages give a picture of a wonderful world-tree, its roots on or under the earth, beside it Mimir’s well — prob- ably the older conception — or Urd’s well. As we shall see, Snorri puts these two wells beside two separate roots of the tree.
A more elaborate picture is given in Grimnismal. The ash Yggdrasil is ‘ best of trees.’ Beneath one of its three roots is
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Helj the Frost-giants beneath the second ; mankind are beneath the third. A lost stanza may have spoken of the wise eagle that sits on the top of the tree, for the next stanza speaks of the squirrel Ratatosk which carries the eagle’s words to the dragon Nidhogg below. Four harts nibble the uppermost twigs, per- haps a later amplification of the single hart of a succeeding stanza. Numerous serpents lie beneath the tree and gnaw its branches. Thus the tree suffers, for the hart bites its top 5 its trunk is rotting; and Nidhogg gnaws its roots. Meanwhile the gods ride daily to give judgments at the tree. Thor walks there. 30
Snorri combines this information, but gives varying details. Of the three roots, one is among the iEsir, one among the Frost- giants, and one over Niflheim. Beneath each is a well or stream. As the TSsir are in Heaven, a root cannot be there, unless we assume that Snorri still regards Asgard as on earth. But later he says that the root is in Heaven, and underneath it is Urd’s well. Mimir’s well is underneath the root among the Frost- giants. The third root, over Niflheim, is gnawed by Nidhogg. The eagle in the tree knows many things. Between his eyes sits the hawk Vedrfolnir. Ratatosk bears envious words between the eagle and Nidhogg. 31
Snorri thus upsets the whole conception of Yggdrasil by plac- ing one of its roots in Heaven, with Urd’s well there, and by setting Mimir’s well among the Frost-giants.
Most of the details in Grimnismal may be no more than decorative motifs , perhaps derived from the presence of birds or other animals in sacred trees or groves, or, as R. M. Meyer supposes, from sculptured representations of trees with con- ventional animals. 32 Bugge thought that the poet had seen monuments in the north of England with ornamentation like that on the Bewcastle cross in Cumberland, if not that cross itself. On such crosses was carved a tree, in the foliage of which sat an eagle or hawk, squirrels and serpents, and ate of its fruits. 33 If the tree or the animals had any mythic significance, the key to it
PLATE XLIV
The Ruthwell Cross
The left and right sides of the Ruthwell Cross are decorated in a similar manner to the design on the Bewcastle Cross. The illustration shows the left side. The long lower panel shows the tree and begins below with a bird having a fantastic tail, an otter, two birds, two fantastic animals. The upper panel has a bird and possibly a squirrel. This Cross is also Anglo- Saxon, of the seventh century, and illustrates Bugge’s theory of Ash Yggdrasil, see p. 332. The illustration is from Prof. Baldwin Brown, The Arts in Early England , vol. v.
COSMOGONY AND DOOM OF THE GODS 333
is lost, in spite of the ingenious conjectures of modern my- thologizers.
The ash Yggdrasil has many prototypes. It recalls sacred trees beside sacred wells from which oracles were obtained. It is linked to the Vartrad or £ Ward-tree ’ growing beside Swedish houses, which, if cut down, brings the prosperity of the house to an end — a significant fact when we remember that the gradual destruction of Yggdrasil denotes the approach of the Doom of the gods. It may thus have once been a mythic heavenly Vartrad, growing beside the hall of the gods. Such a tree is spoken of in a stanza quoted by Snorri — Glasir growing by the doors of Valhall, its leafage of red gold, the fairest tree known among gods and men. 34 Grimnismal also speaks of a tree, Lserad, growing beside Odin’s hall. From the horns of the hart which bites its branches a stream falls into Hvergelmir, whence all the rivers flow. This also resembles a Vartrad, and both trees may be forms of Yggdrasil. 35 When Grimnismal speaks of the gods riding to judgment beneath Yggdrasil, this may be reminiscent of actual processions to judgment beneath a Vartrad or a temple tree. 36
Yggdrasil also resembles the sacred tree growing beside a temple, like that one described by the scholiast to Adam of Bremen. Beside the temple at Upsala was a great tree with spreading branches, always green, even in winter. Its origin was known to none. Near it was a spring used for sacrifices. 37 The branches of Yggdrasil were also far-spreading} it was always green } beside it was a spring} no one knew its fate or its roots. The Old Prussian holy oak at the sanctuary called Ro- move also offers an analogy to t Yggdrasil. It had three divi- sions, each sacred to a god, and an image of each stood in each section. Before the god Perkuna of one division burned per- petual fire} before Potrimpo was the snake fed by the priests and priestesses} before Patollo the heads of a man, horse, and cow. This tree was also evergreen. 38
The full name of the Eddie tree was Askr Yggdrasils, ‘ the
EDDIC MYTHOLOGY
334
Ash which is Ygg’s (Odin’s) Steed,’ or c the Ash of Odin’s Horse.’ Yggdrasil was a kenning for Odin’s horse Sleipnir. The name may be due to the fact that victims sacrificed to Odin were hung on sacred trees, riding the tree, gallows, or horse sacred to him. Other explanations are given. It is the tree in which is Odin’s steed, the wind. Or Odin tethered his horse to the tree, or, less likely, it is the tree on which Odin hung, hence his gallows or steed . 39 In the same way the gallows was called ‘ the ice-cold steed of Signy’s husband ’ in a skaldic poem . 40 But, as Chadwick points out, there is £ not a single reference to the World-tree having served as Odin’s gallows,’ while ‘ the name Yggdrasil may have been applied to the earthly Vartrad, and transferred together with the conception of the tree to its heavenly copy .’ 41
The mythic Yggdrasil was almost certainly a tree growing on earth before it was transferred to the Other World and the re- gion of myth.
This tree is also connected with wide-spread myths of a World-tree growing on a mountain or in the centre of the earth, and reaching to Heaven. Such a tree also resembles the mythic World-pillars supporting Heaven. Both trees and pillars are many-storied. The roots of the tree go down into the Under- world, its topmost branches pierce the sky, and it stands by a spring, lake, or sea, or in the sea itself. As in a Yakut tale, a goddess dwells at the root of the tree and foretells the future, like Urd or Mimir. Tree or pillar is often the tethering-post of deities, especially of the Over-god, as in the Yakut tale, and this throws light on Yggdrasil as connected with Odin. Such mythical pillars and trees are known all over Northern Asia, and can be traced in India, Iran, Mesopotamia, and Egypt. The eagle Garuda or Garide is believed to dwell in the tree. At its roots is a dragon or snake at which the eagle pecks . 42 In some of these myths a spring flows from the tree or from its sap, and, as in Iranian belief, all the rivers of earth have their source in it . 43 So out of Yggdrasil flows dew, called by men honey-dew,
COSMOGONY AND DOOM OF THE GODS 335
on which bees are nourished, and the source of rivers is connected with the tree Lserad. 44
Such mythic trees would be suggested by lofty forest-trees on which the sky seemed to rest, and, as in some Polynesian myths, which separated earth and Heaven. Then, as the sky seemed to recede into a remoter distance, arose the fable of one lofty tree reaching from earth to Heaven. 45 Myths of a Heaven- supporting tree are numerous, and they survive in tales of c Jack and the Beanstalk.’ 46 The resemblances of the Scandinavian tree to such mythic trees are numerous, and its origin need not therefore be sought in medieval Christian legends of the Cross as a World-tree, which, in fact, carry on the tradition of these mythical trees.
The myth of the sky as a tent-roof supported on a pillar or post occurs among the Lapps, Finns, and North Asiatic tribes, Japanese, and ancient Egyptians. 47 The Asiatic pillar is seven- storied, representing the seven Heavens, and it is the tethering- post of the stars or of the horses of the gods. 48 Posts with seven branches, on which sacrificial victims are hung, symbolize the mythical post. The Lapps also had such sacrificial pillars, repre- senting the heavenly pillar supporting the world, with an iron nail at the top, a symbol of the World-nail which fixed the sky in place. The nail of the sky is the Pole Star, round which the Heavens are thought to revolve. This belief of the Lapps may have been borrowed from the Scandinavians. 49 Similar beliefs were entertained by the Celts and in ancient India. 50 The symbolism of the seven Heavens in tree or pillar, like the three divisions of the Romove tree, recalls the nine worlds or divisions of the Eddie tree.
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RETRIBUTION AFTER DEATH
The belief in the punishment of certain crimes after death is found among savage and barbaric peoples , 71 and may quite well have been held by the Teutons. It is indeed spoken of in the Eddas , but the question of Christian influence has to be con- sidered.
Snorri speaks of the future lot as dependent on the nature of the death — a common and primitive conception. Warriors went to Valhall, those dying of sickness or old age to Hel, the drowned to Ran, etc . 72 But he also says that All-father gave
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man a spirit which is immortal. All men shall live; the right- eous with him in Gimle, evil men in Hel and thence to Niflhel, in the ninth world . 73 This contradicts the other passage, and suggests that Hel is an evil place. In a third passage, already cited, Snorri makes Hel a place of cold, famine, and disease . 74
Christian ideas seem to have obtruded themselves — that of man’s immortal soul, of the righteous in Gimle or Heaven, of the wicked in Hel and Niflhel. Snorri seems to have been in error in making Hel and Niflhel different places: elsewhere Niflhel is equivalent to Hel , 75 and the earlier sources (e.g., the Eddie poems) do not suggest that Hel is an evil place of misery.
These passages tell of man’s fate after death. But Snorri also describes the places allotted to men at the renewal of the world. There will be many good and many evil abodes. Best will it be to exist in Gimle, where will be abundance of drink for those who like it in the hall called Brimir, which is in Okolnir. A good hall is that which stands in Nidafells, made of red gold, and called Sindri. In these the good and pure in heart shall dwell. Gimle is further described as fairest of all halls, brighter than the sun, at the south end of Heaven. When Heaven and earth have departed, it shall continue, and the good shall dwell in it. It is believed to be in the third Heaven, Vidblainn, and so invulnerable against the fires of Surt. On Nastrand, £ Corpse- strand,’ is a great and evil hall, its doors facing north. All the snake-heads turn into it and spurt venom, so that it runs in two rivers along the hall. Perjurers and murderers wade these rivers. In Hvergelmir it is worse, for there the cursed snake tears dead men’s corpses . 76
In this account there seems to be a mingling of pagan and Christian beliefs, and some misunderstanding of his sources by Snorri. In V oluspa Gimle is a hill on which the hall stands:
‘ A hall I saw, fairer than the sun,
Decked with gold, on Gimle’s heights,
There shall dwell true hosts
And enjoy happiness never to end .’ 77
THE OTHER WORLD
3i9
Even this stanza is suspect of Christian influence. In V oluspa also Brimir’s hall has no connexion with the lot of the righteous dead; while Sindri is the name of a dwarf, not of a hall:
£ In the north stood on Nidafells A hall of gold for Sindri’s people;
On Okolnir another hall stood,
The beer-hall of the giant Brimir.’ 78
Sindri’s people are dwarfs. The next stanzas describe a place of punishment, which Snorri connects with life after the Doom of the gods. But, unless their position in V oluspa is misplaced, this must be a present place of punishment, not one in the renewed world :
c A hall I saw stand far from the sun,
On Nastrand, its doors facing the North;
Venom streams down from the smoke-hole,
For serpents are winding round the walls.
There I saw wading through rivers wild
Oath-breakers and murderers
[And such as entice other men’s wives] ;
There sucked Nidhogg the dead And the wolf tore men.’ 79
The composition of this second verse is doubtful. Line three may be interpolated; lines four and five may belong to a stanza with no reference to punishments for sin after death. Accord- ing to Grimnismal the dragon Nidhogg gnaws the root of Yggdrasil. Snorri says that the dragon gnaws that root which is over Niflheim and below which is Hvergelmir, a well in Hel. In the concluding stanza of V oluspa, possibly also interpolated or out of its proper place, the dragon Nidhogg comes flying from Nidafells bearing the bodies of men on his wings . 80
That perjurers, murderers, and adulterers were punished after death would be in keeping with Teutonic ideas of the enormity of these crimes, and the punishments meted out in life for committing them. In Sigrdrijumal an evil fate is said to await the perjurer; and in Reginsmal Andvari says that per- jurers will suffer long, wading through Vadgelmir’s waters.
320
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This river, not mentioned elsewhere, may be one of those which Volus-pa assigns to oath-breakers as a punishment, and which are in Hel or on its confines. 81
Snorri’s reference to All-father, who is existing after the Doom of the gods, conflicts with the belief in Odin as All-father, slain at this final catastrophe. He has been influenced by his belief in the Christian God. Gimle, 4 Gem-lee ’ or 4 Gem-roof,’ is possibly a reminiscence of the Heavenly Jerusalem, the city of gold and gems, as described in the Book of Revelation.
VISITS TO THE OTHER WORLD
Stories of visits to the Other World, preserved by Saxo and in some of the Sagas, contain reminiscences of pagan beliefs. In their present form they belong to the twelfth and fourteenth centuries. They tell how men went to seek Odainsakr, 4 the Acre of the Not-dead,’ and J5rd lifanda Manna, 4 the Land of living Men,’ in the East or North, and apparently underground.
One winter day Hadding, a mythic king of Denmark, saw a woman rise out of the floor with hemlocks in her hand. He desired to know where such plants grew in winter, and, wrapping him in her mantle, she drew him underground through a dark cloud, along a worn path, to a place where were richly clad nobles, and then to sunny regions where the plants grew. A river, full of whirling missiles and crossed by a bridge, was passed, and on the other side two armies were fighting. The warriors thus showed the manner of their past life and of their death. A great wall barred further advance, but the woman wrung off the head of a cock and flung it over the wall, when the bird came to life again. Hadding now returned home, appar- ently by sea. 82
This story must have been known in the tenth century, for 4 Hadding’s land,’ the Other World, is spoken of in the second Gudrun poem. The region beyond the wall is probably the Odainsakr of other stories. The fighting warriors resemble the
PLATE XLI
Holy Well and Royal Barrows
The upper illustration is that of a holy well at Tis- vilde, north coast of Seeland, for long the most famous of Danish wells and still frequented for healing. It is called S. Helen’s Well, but the name Tisvilde suggests that it may once have been sacred to Tyr. From a photograph in the Copenhagen collection of folk-lore.
The lower illustration shows the great royal bar- rows at Upsala. The church in the background prob- ably stands on the site of the temple of Upsala. There are remains of a holy well in the churchyard. The barrows were supposed to be those of ancient legendary kings.
THE OTHER WORLD
321
Einherjar in Valhall, but they may be a reminiscence of its more primitive aspect, underground or within a hill. The river with missiles resembles the river Slid in V oluspa , full of swords and daggers, one of several rivers which run in Hel, according to Grimnismal. Its bridge recalls the Gj oil-bridge. The influ- ence of Irish stories of Elysium, to which visitants with a magic branch or apple invite mortals, may be seen in this story . 83
Saxo also tells of the visit of Gorm, king of Denmark, to Geirrod’s abode, over ocean, down to Chaos, to a region of dark- ness. Thorkill acted as guide to the party, and when land was reached, he bade them kill no more cattle than sufficed for their needs, lest the guardian gods of the place (Land-vsettir? ) should not let them depart. This counsel was disregarded and three men had to be surrendered to the giants who beset them. They now sailed to a region of eternal cold, with trackless forests. Gudmund warned all on no account to speak. A giant-like man, Gudmund, brother of Geirrod, met them and conducted them past a river, on the other side of which were monsters, to his abode. Here Thorkill and the others refrained from food and from the love of the beautiful women of the place, for the one would cause oblivion and they would have to dwell with mon- sters, while the other would cause madness. Four men suc- cumbed to the women’s charms, and met this fate. Gudmund tried to entice Gorm with the delicious fruits of his garden, but, warned by Thorkill, he refused them. Gudmund now took the visitors over the river to a gloomy town, guarded by dogs and peopled by phantoms. Here was Geirrod’s dwelling, filthy, swarming with snakes, its iron seats full of phantasmal mon- sters. Geirrod and his daughters were seen just as they had been overcome by Thor. In another place three of the party took some of its treasure and were horribly punished. In another room Thorkill’s self-restraint was forgotten at sight of a beau- tiful mantle. The inhabitants attacked the voyagers, and all but twenty perished. These were ferried over the river by Gud- mund and returned home . 84
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This story combines Polar travel with incidents of imaginary journeys. Gudmund appears in other tales. In the Hervarar- saga he is a king in Jotunheim, and dwells in Glasisvellir, ‘ glittering Plains.’ He is wise and mighty, and he and his men live for generations. The heathen believed that Odainsakr was in his realm and that whoever went there cast off sickness and age and became immortal. After his death he was worshipped as a god . 85 In other sagas Gudmund rules Glasisvellir and is skilled in magic, but in one of these his land is tributary to Jotunheim, ruled by Geirrod, who meets his death by the magic power of Thorstein . 86 The Story of Olaf Tryggvason tells how Helgi Thoreson met twelve maidens in the far north, one of whom was Gudmund’s daughter, Ingibjorg, with whom he stayed three days. In the sequel when, by Olaf’s prayers, she could not keep him, she put out his eyes lest the daughters of Norway should love him . 87
In Eirik Vidforlas-saga , Eirik reached Odainsakr by being swallowed by a dragon. It was a place of great beauty, with a tower suspended in the air and reached by a ladder. There Eirik and his companions found delicious food and wine and slept in splendid beds. A beautiful youth told Eirik in his sleep that this was Odainsakr, and Jord lifanda Manna, and that it was near Paradise . 88
Gudmund’s is an Elysian region, but has dangers incurred through eating its fruits or loving its women. These are per- haps made darker by Christian redactors or authors of the stories. By analogy with Irish Elysian tales, the danger was that, by eating the fruit of the land or through love of its women, the visitor became bound to the region or, when he left it, found that time had lapsed as in a dream. This food-tabu — the danger of eating the food of gods, fairies, the dead, etc., is of wide- spread occurrence . 89
Glasisvellir, Odainsakr, and Jord lifanda Manna are Ely- sian wonder-lands, such as most races have imagined. But there may have been influence from Irish Elysium stories, notably The
l
THE OTHER WORLD
323
Voyage of Bran, in which some of the voyagers come to grief by doing what they were advised not to do . 90 The tales, how- ever, contain several points of contact with native beliefs regard- ing the region of the dead, e.g., rivers crossed by a bridge, dead men fighting, the mysterious region beyond the river, perhaps the equivalent of Hel. Geirrod’s realm is more repulsive in Saxo’s tale than in the Eddie myth of Thor and Geirrod, and here we may see the influence of Christian visions of Hell, though it preserves some features of the Eddie Nastrand with its snakes and venom, and even of Valhall, for its roof is made of spear-heads. Rydberg identified Gudmund with Mimir; and Odainsakr, the walled place in the Hadding story, and the tower in the Eirik story, with Mimir’s grove where Lif and Lifthrasir, progenitors of the new race of men, are preserved . 91 To them the title ‘ living men ’ might be appropriate. But more likely the names of this mysterious land were suggested to the North- men by contact with the Celtic people of Britain and Ireland, in whose myths Elysium bore such names as £ Land of the Living,’ Mag Mell or ‘ The Pleasant Plain,’ and Tir na n-Og, ‘ The Land of Youth.’
CHAPTER XXXIII
COSMOGONY AND THE DOOM OF THE
GODS
T HE Eddie picture of the origin of the universe goes back to a time when neither gods nor men, Heaven nor earth, ex- isted. There was a great abyss, Ginnunga-gap, ‘Yawning chasm,’ a conception probably due to popular belief in an abyss outside the ocean surrounding the earth. North of it had been made (by whom?) Niflheim, a frost and mist region, within which was the well Hvergelmir, £ Cauldron-rushing,’ from which flowed several rivers. To the south was Muspell, light and glowing, ruled over by Surt. The streams or Elivagar from Niflheim, as they flowed, became ice, which spread into Gin- nunga-gap. There the ice met warm airs from Muspell or Muspellheim and began to melt. Life was quickened in this by the power of that which sent the heat (whose was this power? there is perhaps a Christian influence here), and took form as a giant Ymir. From him came the Frost-giants.
From the dripping rime there sprang the cow Audhumla (ex- plained as £ the rich, polled cow,’ audr, £ riches,’ i.e., its milk, and humlay £ polled ’). Streams of milk from its udders nour- ished ,Ymir, and the cow was nourished by licking the salty ice- blocks. As she licked there came forth from the ice Buri, who was father of Borr. Borr married Bestla, a daughter of the giant race. They had three sons, Odin, Vili, and Ve.
Thus the giant race preceded the gods, as Saxo also indicates, and gods and giants were opposed to each other.
The sons of Borr slew Ymir, and his blood drowned all the Frost-giants save Bergelmir with his wife and household. The three brothers bore Ymir’s body into Ginnunga-gap and made
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.
PLATE XLII
The Bewcastle Cross
On this Cross at Bewcastle, Cumberland, and on the similar cross at Ruthwell, Dumfriesshire, there are elaborate designs of a tree with roots, trunk, branches, foliage, and fruit. Birds and animals are shown in the tree, eating the fruit. On this face of the Bew- castle Cross, counting from below, there are a complete quadruped, two fantastic animals with forelegs only, two birds, and two squirrels. It illustrates Bugge’s theory that a Norse poet saw these designs and from them elaborated the myth of the Ash Yggdrasil in which were various animals, as told in Grimriismal. The serpent is lacking in the design on the Cross. See p. 332. The Cross is Anglo-Saxon and dates from the seventh century. For a full description of these two Crosses see Professor G. Baldwin Brown, The Arts in Early England , vol. v, from which the illustra- tion is taken.
COSMOGONY AND DOOM OF THE GODS 325
of it the earth. Sea and waters came from his blood ; gravel and stones from his teeth and such bones as were broken ; rocks from his bones. The sea was placed as a ring round the earth. His skull became the sky, set up over the earth and upheld by four dwarfs. The earth is ring-shaped, and on its coasts the gods gave lands to the giants. Within the earth they erected a wall against the giants, made of Ymir’s eyebrows. This they called Midgard. Of Ymir’s brain, thrown into the air, they made the clouds. The glowing embers and sparks from Muspellheim were set in the Heaven, above and beneath, to illumine Heaven and earth. The gods assigned places to all, even to such as were wandering free. 1
This is Snorri’s account, based partly on sources now lost, partly on stanzas of Volusia, Grimnismal , and V aft hrudnismal. V olusfa says :
1 In time’s morning lived Ymir,
Then was no sand, sea, nor cool waves;
No earth was there, nor Heaven above,
Only a yawning chasm, nor grass anywhere.
Then Borr’s sons upheaved the earth And shaped the beautiful Midgard;
From the south the sun shone on earth’s stones.
And from the ground sprang green leeks.’ 2
The first verse seems to contain the myth of Ymir formed in Ginnunga-gap. The second gives a myth of earth raised out of an existing ocean, not made from Ymir’s flesh. The sun shone on it and growth began. Whether both verses come from one hand or, as Boer holds, the second alone belongs to an earlier form of the poem, is immaterial. The myth of earth raised out of ocean is found in other mythologies. 3 The next verses tell how sun, moon, and stars were allotted their places, and how the gods gave names to night, new and full moon, etc.
In V dfthrudnismal the giant in response to Odin’s ques- tion, tells how earth and sky arose, but does not speak of them as a work of the gods.
326
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‘ Out of Ymir’s flesh was shaped the earth,
The mountains out of his bones,
The Heaven from the ice-cold giant’s skull,
Out of his blood the boisterous sea.’
This is succeeded by an account of the giants, the first of whom is said to have been made out of the venom from Elivagar. No mention is made of fire and heat, only of frost and ice . 4
Grimnismal speaks of the origin of earth from Ymir’s flesh, ocean from his blood, Heaven from his skull, the hills from his bones, and it adds that trees were formed from his hair, Mid- gard from his eyebrows, made by the gods for men, and out of his brain the clouds . 5
In V oluspa three gods lift earth out of ocean, but the other poems merely mention gods, without specifying the number or saying how they came into existence. Snorri says that from Odin and Frigg came the kindred known as the Aisir, a divine race . 6 In an earlier passage he speaks of All-father or Odin living through all ages and fashioning Heaven, earth, and all things in them . 7 The latter is probably a reflexion from Chris- tian views of Creation.
The conception underlying Snorri’s main account is that giants, gods, and all things may be traced back to the union of water (ice and mist) and fire. The ice contains salt, and this plays an important part in the myth of Audhumla. An inter- esting comparison is found in Tacitus, who, speaking of the sacred salt springs near the Saale, says that the waters were made to evaporate on red-hot coals, and salt was thus obtained from two opposite elements, fire and water. This may point to an old Germanic cosmogonic myth with fire, water, and salt as ele- ments . 8 Skaldic kennings illustrate the Eddie myth of Ymir. Heaven is £ skull of Ymir ’ or 1 burden of the dwarfs ’; earth is 1 flesh of Ymir’ j the sea is ‘blood of Ymir’; the hills are ‘ Ymir’s bones .’ 9
Grimm cites passages from medieval ecclesiastical documents dating from the tenth century onwards, in which man is said to
PLATE XLIII
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In other stories such substantial ghosts do immense harm, and even after their bodies have been burned, their vitality continues through the ashes. Thus a cow licked a stone on which the ashes of the vicious ghost of Thorolf had lain, and its calf continued the harm done by the ghost. Sometimes holy water and the saying of Mass, as well as a doom pronounced against the tor- menting dead, were necessary before their hauntings ceased. While the 1 ghost ’ haunted, its body was undecayed. These animated corpses, for they can hardly be called ghosts, resemble vampires, for the quelling of which similar rites of riddance were observed — cutting off the head, impaling, burning, and scattering the ashes . 30 Many stories describe fights with the barrow-wight by a hero bold enough to invade the barrow and try to remove the treasure contained in it. Saxo gives such a story. Asmund and Asvitus had promised to die with each other. Asvitus died first and Asmund was buried alive with him. Soon after, the barrow was broken open, and Asmund came forth, ghastly and bleeding, for Asvitus had eaten his horse and dog and then attacked his friend, who, however, had been able to cut off his head and impale his body with a stake . 31
All the dead did not act in these ways. They were helpful and interested in their descendants, and would appear to give information on different matters. Hence some cult was paid to the dead at their barrows or at the natural hillocks into which they were supposed to have died. The greater or more beloved they were, so much the more reverence was shown them. Jor- danes says of the Goths that they regarded dead chiefs as ansis or semi-deos. Adam of Bremen speaks of the cult of dead men who had performed mighty deeds, and cites the Vita S. Anskarii
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EDDIC MYTHOLOGY
which shows how the Swedes had neglected the gods through the coming of Christianity. Through a certain man they com- plained of this and said that if the Swedes desired more gods, they might worship their former king Eirik, who would now become one of the gods. A temple was therefore erected in his honour, and sacrifices offered to him. The Indiculus Sufersti- tionum shows that the dead were regarded as holy and wor- shipful . 32 The Sagas give several examples of the worship of popular or great persons when dead, and of the sacrifices paid to them . 33 The euhemerized accounts of the gods also show how they, as supposed mortals, were deified and worshipped after their deaths.
In Iceland, hillocks or hills were believed to be abodes of the dead, especially one near the family dwelling, on which we may suppose the barrows to have been made . 34 The family barrow or barrows were usually beside the dwelling. The living be- lieved that they would £ die into the hill.’ One of the early settlers in Iceland, Thorolf, in reverence for the hill on the ness to which his high-seat pillars had floated, and which was near his homestead, called it Helga-fell , 1 Holy fell.’ He would allow no one to pray to it unwashed ; it must not be defiled ; and no living thing could be destroyed on it or brought from it to die. Things and Dooms were held on it, and Thorolf believed that he would die into it. On one occasion, as we have seen, it was found open and the dead were present in it. Another ex- ample is that of the place where the lady Aud was buried, one of several hillocks on which she had raised crosses. Her kins- men, falling into heathenism, made it a place of worship and sacrifice, and believed that they died into these hills. Ari, the earliest chronicler, says that Selthorir and his kinsmen died into Thori’s hill . 35
The 1 memory-toast ’ was one drunk to kinsmen in their bar- rows . 36 The erf or erfiol was a feast in honour of the dead, e.g., the head of a house, at which many guests were present and much ale drunk in memory and honour of the departed. The
PLATE XXXIX
Bronze Age Barrow or Tumulus
Tumulus of the later Bronze Age at Refsnaes, See- land, made of stones covered with earth. It contains urns with stone cists.
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heir then occupied the high-seat for the first time . 37 These funeral feasts for the dead are also described by Saxo . 38 The sacrifices at Aud’s hill were for her benefit, and the dead were said to be present even visibly at their own funeral feasts . 39
Evidence of this cult of the dead is seen in the denunciations of the Church through canons of Synods and Councils in the Teutonic area, as elsewhere . 40
The dead were also enquired of at their mounds regarding the future, as Odin did regarding Balder, and Svipdag of his mother Groa . 41 In Harbardsljod Harbard says that he had learned the words spoken to Thor from the old men who dwell in 1 the grave-hills of home,’ i.e., ancestral grave-hills. Thor replies that he is giving a fine name to cairns when he describes them thus. Cairns, as distinct from barrows, were piled over criminals. What Harbard had learned had been communicated by wicked spirits . 42 A shepherd slept on a mound in hope of composing a dirge in honour of its occupant Thorleif, but could get no further than £ Here lies a skald.’ One night the mound opened, and a stately man emerged, who told the shepherd that if he could remember a poem of eight lines which he would recite to him, he would become a poet. On awaking, he recalled the lines and became a famous skald . 43 Saxo tells how the giantess Hardgrep, desiring to know the future, made Hadding place a wooden slip engraved with runes beneath a dead man’s tongue. He then uttered a prophecy . 44 Odin knew a spell which would make a hanged man talk, perhaps the valgaldr by which he awakened the dead seeress in Baldrs Draumard 5
There is no example in the Eddas of the dead appearing in dreams to the living to warn them or to foretell the future. In Atlamal dead women were seen in a dream by Glaumvor seeking and calling her husband Gunnar to come quickly to their benches. They were apparently his kinsfolk, desiring his pres- ence in the Other World . 48 The belief that the dead communi- cated with the living through dreams was a common one, and Saxo gives an example of it. Hadding’s dead wife appeared to
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him foretelling his death by his daughter’s instigation, and, now forewarned, he was able to prevent this . 47
The dead ancestor was sometimes thought to dwell in a par- ticular stone. In the Cristne-saga Codran and his kin are said to have worshipped at a stone in which their ancestor dwelt. He told Codran the future and of what he should beware. A bishop sprinkled the stone with holy water, and the ancestor complained to Codran that he and his children were being driven from their home by hot water. After a second sprinkling he appeared, dark and evil of face, beseeching Codran to drive away the bishop. After a third sprinkling, his appearance was la- mentable. Codran told him that he had worshipped him as a strong god, but, as he had proved false and weak, he would now become a Christian . 48 A stone at which Thorstan worshipped and from which a voice was heard foretelling his death, was probably also a spirit stone . 49
In spite of the power of the barrow-wight, men still sought in burial-mounds for treasure, and curses against such persons are known on grave-stones. With the coming of Chris- tianity the barrow-wight became more or less demoniac, and later stories of encounters of living and dead are of a darker kind.
All this belief of the dead living in their graves, barrows, or hills, or in stones, may seem to conflict with the belief in Hel, still more with that in the heavenly Valhall. But all religions and mythologies show how apparently contradictory beliefs can be held concurrently.
VALHALL
The belief in Hel is as prominent as the Valhall belief in the Poetic Edda. Snorri and the skalds give it more emphasis, and it was a profound future hope to warriors in the Viking age, giving them courage in conflict and confidence that, if slain, Odin would receive them.
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Valhall, £ Hall of the slain,’ £ Hropt’s (Odin’s) battle-hall,’ stands gold-bright and wide in Gladsheim, ‘Abode of joy,’ a heavenly place. It is Odin’s favourite abode. Spears are its rafters, shields its roof, its benches are strewn with corslets. A wolf hangs by its western door, over it hovers an eagle (perhaps carved figures above the door). The cook Andhrimnir cooks the boar Ssehrimnir in the cauldron Eldhrimnir, as food for dead warriors, though few know on what they feast. Odin’s wolves sit beside him. The river Thund surrounds Valhall and in it joyously swims £ Thjodvitnir’s fish,’ the sun. The fallen find it hard to wade through this stream. Valgrind is the outer gate of Valhall, and behind it are five hundred and forty doors in the wall. Through each door eight hundred warriors will go to fight the Fenris-wolf at the Doom of the gods. There is unfailing mead for the heroes, to whom the Valkyries bring it. Each day the warriors or Einherjar go forth to fight, felling each other, but they are magically healed by nightfall, when they feast. They are waked each morning by the cock Gollin- kambi, £ Gold-comb.’ 50
Some of these details from Grimnismal and V aft hrudnismal require explanation. The river Thund may be the sky in which the sun, the fish to be swallowed by the mighty wolf (Thjod- vitnir), runs its course, or perhaps it is the ocean surrounding Midgard, in which is the Midgard-serpent. The three names, Andhrimnir, £ Sooty-face,’ Eldhrimnir, £ Sooty-with-fire,’ and Saehrimnir, £ the Blackened,’ are believed by R. M. Meyer to be formula; of a riddle: — £ Sooty-face seethes the Blackened in Sooty-with-fire 5 ’ the answer being £ the cook in Valhall seethes the boar in a cauldron.’ 51
Snorri repeats this description of Valhall, with additions. The host of Einherjar in Valhall will not be too great in the day of the gods’ need. The boar’s flesh suffices for all, and though killed and eaten, he is alive again each evening. Something better than water is given to the warriors who have bought their place in Valhall so dearly. From the udders of the goat Heid-
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EDDIC MYTHOLOGY
run flows mead enough to fill a tun daily, and all the Einherjar could become drunk from it. When Gylfi (Gangleri) arrived in Asgard, he saw a hall with many people, gaming, drinking, or fighting. This was evidently Valhall. Snorri also says that in Valhall swords were used instead of fire, just as gold gave light in /Egir’s hall . 52 Odin appoints dead warriors to Valhall and Vingolf (not mentioned in the poems). Elsewhere in Snorri Vingolf is the abode of goddesses, close by Gladsheim. Warriors may have shared in this abode of goddesses, for Freyja is said to decree who shall have seats in her hall Sessrum- nir in Folkvang. She chooses half of the dead, Odin the other. Sessrumnir may be the equivalent of Vingolf, the meaning of which is variously given as £ Friend-hall,’ £ Wine-hall,’ and £ Hall of the beloved,’ where Valkyries serve the war- riors . 53 In the Lexicon Mythologicum the dying Hadding’s words are given. He speaks of the Valkyries coming to him and says that he will go to Vingolf and drink beer with the Einherjar . 54
The Einherjar were outstanding warriors, fallen in fight, and chosen for Valhall by the Valkyries. They were Odin’s osk- synir , £ wish-sons ’ or £ adopted sons,’ and Odin himself was Val- father, £ Father of the slain.’ They are assembled in Valhall partly to aid the gods in their day of need, when they will ride forth with them to battle, though it is not known when the grey Wolf (the Fenris-wolf) will come, and many as they are, their number will seem small enough in that time . 55 While it is true that all warriors did not go to Valhall and some went there who were not warriors, the view of the skalds was that it was exclu- sively for brave and noble fighters, men of high birth, heroes, freemen. This is reflected in one of the Bjarka songs in Saxo. The poet says: £ No humble and obscure race, no low-born ones, no base souls are Pluto’s prey, but he weaves the fate of the mighty and fills Phlegethon with noble shapes.’ Pluto stands for Odin, Phlegethon for Valhall. So in Harbardsljod the noble who fall in battle are said to go to Odin, while Thor has
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the thralls. Yet Thor himself is called £ Einhere ’ in Loka -
56
senna .
In the Eiriksmal and Hakonarmal (tenth century), already cited, we have seen how the Valkyries were sent forth to bring the heroes to Valhall. In the former Sigmund and Sinfjotli are bidden by Odin to go out and welcome Eirik and those who fol- low him; in the latter Hermod and Bragi are sent to greet Hakon. Sigmund asked why Odin looked so much for Eirik’s coming, and was told that he was such a mighty warrior. He died in fight because the gods need such as he against the day of the Wolf’s coming. Hakon said that he mistrusted Odin because he had been slain; but Bragi told him that now the Einherjar will toast him and he will drink ale with the gods . 57
The Valhall belief had entered deeply into the Viking mind, as is seen in the phrase used of a hero fallen in combat with another — 1 to show him the way to Valhall.’ Such heroes would wish each other a journey to Valhall before fighting. When a warrior was buried he was dedicated to Valhall in the funeral oration . 58
How did the conception of the heavenly Valhall arise in Scandinavia? As Odin was father of the slain, lord of the Einherjar, and lord of ghosts ( drauga drqttinn ), 59 so he had once been god of the dead in general. When he came to be re- garded as dwelling in the sky, the abode of the dead or, at least, of those more directly associated with him, was also transferred there. Valhall in Heaven was thus an extension of the Under- world or of an abode of warriors within a hill. Valhall with its surrounding stream, wall, gate and doors, and its hall, is a replica of Hel. We have seen that the dead were supposed to go into hills regarded as sacred. Now certain hills in Scandi- navia are called £ hills of the dead ’ (D^deberg, D^demands- bjoerge), and some Icelandic and Swedish hills bear the name Valhall . 60 Odin was connected with hills which bear his name in Germany and Scandinavia, like £ Sigtyr’s mountain ’ in Atla-
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kvitha. He was ‘ the Man of the mountain,’ and 1 the god of the fells ’ (Fjallgautr ). 61 Were these hollow hills into which the dead entered? With some such hills the Wild Hunt was linked, emerging from them and returning to them, and the dead took part in the Hunt . G2 The numerous legends of kings or heroes sleeping in hills with their followers are also in point here. The king or hero is an earlier deity, Wodan or some other . 63 Charle- magne’s army fought a battle at the foot of the Odenberg in Hesse. At night the hill opened, king and soldiers entered, and then it closed upon them. Every seven or every hundred years they come forth in battle-array and after a time re-enter the hill. Other legends of armed men coming out of hills, fighting, and re-entering them, are known from medieval times . 6,1 The con- tinual fighting of dead warriors, not in Valhall, is an early belief enshrined in folk-tradition. It is exemplified in the story of the Hjadnings’ strife in its various forms. Snorri gives one ver- sion of this and connects it with Hoy in Orkney. The kings Hogni and Hedin fought because Hedin had carried off Hild, Hogni’s daughter. They and their men fought all day, and at night Hild resuscitated the dead. They renewed the fight next day, and all who fell turned to stone. But they rose up armed in the morning and fought again. ‘ In songs it is said that the Hjadnings will fight thus till the Doom of the gods.’ This con- tinual fight is also mentioned in Bragi’s poem, Ragnarsdrapa (ninth century). The story is also attached to the Brisinga-men myth, Freyja receiving back the necklace on condition that she should cause two kings and their armies to fight until a Christian ended the strife. The resuscitation theme occurs here also, and the fight continues for one hundred and forty-three years until one of Olaf Tryggvason’s men agrees to kill all the warriors and so release them from their doom. Another version of the story is given briefly by Saxo. Hilda is said to have longed so ardently for Hedin, that after he and Hogni had slain each other, she resuscitated them by her spells in order to renew the fight . 66 Other legends deal with a similar theme, and Saxo in one of his
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PLATE XL
H ELGA-FELL AND SaCRED BlRCH-TREE AND MOUND
The upper picture shows Helga-fell, ‘ Holy Fell ’ or 1 Holy Mountain,’ in Western Iceland, with the farm of the same name beneath it to the right. The hill was that into which the dead died, and was held to be most sacred. The idea that it was the abode of the dead may have arisen from the form of the hill, like a house with a great gate. From W. G. Collingwood, Sagasteads of Iceland. See p. 310.
The lower picture is that of a sacred birch-tree and mound near the farm of Slinde at Sogn, West Norway. No one might cut its branches and at the Christmas festival ale was poured over its roots by every member of the family. The tree fell in 1874. From a paint- ing by Thomas Fearnley, 1840. See p. 203.
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stories of a visit to the Underworld shows us dead warriors fighting there . 66
Valhall might thus be regarded as an Underworld abode of warriors transferred to Heaven as a result of Odin’s growing im- portance in the Viking age. The warriors there awaited the final assault of demoniac powers. Meanwhile they fought, feasted, and caroused, as the dead feasted in Helga-fell. It is also sig- nificant that valhall is the name applied to the hall where Atli and his warriors drank wine . 67 Apparently fighting as an occu- pation after death was not a primitive belief, for the earliest tombs do not contain armour and weapons . 68
Whatever the origin of the Valhall belief may be, it was not the only conception of Other World life entertained by the Northmen. It is quite possible that in earlier times the state of the dead was not definitely formulated in Teutonic belief. In later times different beliefs arose and some of these were held simultaneously. The dead active in their barrows are also linked with Valhall, as the Helgi poem and the reference to Gunnar in the Njals-saga show. So also, according to Thjodolf the skald, Halfdan, who died in his bed, was bidden to the Thing of Odin (Valhall) by c Hvedrung’s maiden,’ i.e., Hel, for Hvedrung is Loki . 69 In the Helgi poem, as Niedner puts it, the Valhall belief has been superimposed on an older tradition of Hel or of the dead living in their barrows . 70
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The Volva and Spakona, prophetess and spaewife, were mainly soothsayers (like the German prophetesses mentioned by Tacitus and Dio Cassius), practised in the art of divination, though some of them used the most hurtful seidr. The Volva travelled through the land with a retinue, especially during the winter nights when spirits were abroad. She visited one house after another, where she was well received, and a meal put out for her . 21 In Orvar-Odds-saga Heidr travelled with fifteen youths and fifteen maidens. The retinue sang the magic songs by which the Volva fell into a trance and learned the future. The power of the Volva was gained by sitting out for several nights. By this sitting out, uti-seta , spirits of the dead or other supernatural powers were conjured up and gave revelations to the Volva . 22 Even when dead the Volva could still supply hidden knowledge, when conjured up by the
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proper spells. Odin called up a dead Volva to enquire of her about Balder’s dreams, and possibly the utterance of the Volva in V oluspa was made to Odin by a dead seeress.
The serial flight of witches and sorcerers to a nocturnal gather- ing is found in widely separated regions. Only in the later Middle Ages and under theological influence was it attributed to direct diabolic agency. In pagan Scandinavia this flight was practised by the Tunnrida, who sat on roofs or hedge-enclosures of a homestead to destroy it, or rode and sported in the air, usually after shape-shifting (tun, 1 a hedged place ’ or £ farm ’). One of the charms described by Odin in Havamal was used to discomfit these £ House-riders ’ :
‘ A tenth I know when House-riders In flight sweep through the air;
I can so work that they wander Bereft of their own form,
Unable to find their way home.’
The witch’s soul has left her body, assuming another form, and in that, as a result of the charm, she must wander about . 23
Other Eddie names are Myrkrida and Kveldrida, £ Dark- rider,’ £ Night-rider,’ both names referring to the riding about at night. Odin used much seductive craft with Night-riders, and in the Eyrbyggja-saga the following lines occur:
‘ There are many Dark-riders about,
And often a witch lurks under a fair skin.’
Geirrid said this to Gundlaug in order to keep him from going home at night But he set out, and was found senseless, bruised, and the flesh torn in lumps from his bones. Men thought that Geirrid herself had ridden him. She was summoned to the Moot as a Dark-rider and for causing Gundlaug’s trouble. But on her oath that she was not responsible for this, the case was quashed . 24
In Helgakvitha Hjorvardssonar Atli says to the monster Hrimgerd:
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‘ Atli am I, ill shall I be to thee,
Giant- women to me are hateful;
Often have I been in the dripping bows,
And slain the Night-riders.’ 25
A poem by Eilif calls Thor destroyer of konor kveldrunnar or night-faring beings. 26 The MHG 2 eunriten corresponds to the Tunnrida: other MHG names are nahtjara , nahtfrouwa , 1 night- travelling women.’ 27
The witch-ride was performed on a gandr or £ staff ’ — the gandreid. Witches, troll-women, and demoniac beings also rode a wolf bridled with snakes, and the wolf was called £ the troll- women’s steed,’ £ the dusky stallion on which the Night-rider fareth.’ 28 The distinction between spirits or demons of a dan- gerous kind and the night-faring witches is not clearly sustained.
Examples of the witch-ride and of nocturnal gatherings occur in the later Sagas. Thus in the Thorsteins-saga (fourteenth century), Thorstein overheard a youth call to his mother in her burial-mound: 1 Mother, give me staff and gloves, for I am going to gandreid? These were thrown out of the mound. The youth put on the gloves, rode on the staff, and went off. Thorstein now repeated the same formula, received gloves and staff, and rode after the youth to a mountain where many people sat drinking round a king and queen. Thorstein, whose staff made him invisible, took a ring and a cloth, but at the same time dropped the staff, and, becoming visible, had to ride off from the throng on the youth’s staff. 29
In the Ketils-saga we learn how Ketil was awakened by a great noise in a wood, and saw a troll-woman with hair waving behind her. At his question she told him that she was going to the troll-thing. To it the troll-king, Ofoti, Thorgerd Holga- troll, and other mighty spirits were coming. 30 An earlier glimpse of the witch-gathering is seen in the Salic Law of the Franks (c. 600 a.d.), which condemns in a fine anyone who calls another herburgium or £ cauldron-bearer ’ for the Striae or witches. 31
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Cattle which were troubled by a disease of the spine, causing palsy, were supposed to be troll-ridden . 32 Witches also caused disease in cattle and death. This was supposed to be done by an invisible arrow, the hcegtessan gescot of an Anglo-Saxon charm already cited . 33 They did harm to crops and caused tempests. In the Gisla-saga Audbjorga went round a house widdershins, sniffed to all the points of the compass, and drew in the air. The weather changed and there came driving sleet, floods and snow, which caused the death of twelve people . 34 To the witch was also ascribed the power of blunting weapons and taking away a warrior’s courage . 36
Icelandic and Norwegian laws condemn these different prac- tices, including the use of runes and spells, and one of these laws speaks of the troll-woman who, if proved guilty of riding a man or his servants, was fined three marks . 36
CHAPTER XXXII
THE OTHER WORLD
I N this Chapter we consider the different views of Other World existence entertained in the pagan North.
HEL
The Norse word Hel with its cognates — Gothic halja , OS hellia , AS helle , OHG hella — denotes the general Under- world of the dead, a primitive conception of the Teutonic peo- ples. In Scandinavia alone is Hel also personified as ruler of this Underworld, but it is not always easy to differentiate per- son and place. Grimm thought that an early goddess of the dead gave her name to the region of the dead, but the reverse is more probably correct.
The abode of Hel is under one of the roots of Yggdrasil. Of Fafnir, Sigurd said that now Hel would have him, and Hogni said of the five sons of Butli that Hel has now the half. To come to Hel’s seat is to die . 1 Hel has a dog, Garm, which barked at Odin when he went to consult the dead Volva. His breast is besprinkled with blood, and he howls loud before the Doom of the gods. Hel has also a rust-red cock which crows and awakens her dwellers . 2 Snorri tells how Hermod rode down to Hel to seek Balder’s release from her. Her condition could not be fulfilled because of Loki, who said: 1 Let Hel hold what she has! ’ Hence Balder is called £ companion of Hel .’ 3 Hel was said to be one of Loki’s monstrous offspring, whom Odin cast into Niflhel or Niflheim, giving her power over nine worlds, to apportion their dwellings to all who were sent to her, those who die of sickness or old age. She has a great abode.
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Her hall is Sleet-cold; her servant Hunger; her maidservant Tardy; her threshold Sinking to destruction; her bed Disease; her bed-cover Unhappiness. She is half black and half flesh- colour, and with down-hanging head she looks grim and fierce . 4 The personified Hel is somewhat monstrous, but Snorri, in this account, may have borrowed traits from Christian visions of Hell. Popular sayings, however, spoke of things £ black as Hel/ and heljarsk'mn meant a complexion of a deathly hue . 5
The personified Hel in Saxo is called Persephone, who ap- pears to Balder before his death, saying that soon she will em- brace him. So king Frodi, when dying, heard voices calling him £ home to Hel.’ A saying about the dead was: £ Hel will fold thee in her arms.’ The curious Solarljod or £ Song of the Sun , 5 with its mixture of paganism and Christianity, speaks of the maidens of Hel calling to them a man about to die . 6 The poem of Beowulf may preserve a memory of the personified Hel. In describing the death of Grendel, the poem says: £ There Hel received him . 5 7
Hel as a place is deep down in the earth, enclosed, with one or more gates. Within is the hall of Hel, £ a high house . 5 8 Near the entrance is Gnipahellir, £ Cliff-cave , 5 where Garm, best of hounds, is set to guard . 9 Hel is sometimes called Niflhel, which suggests a misty region ( nifl , £ mist , 5 £ darkness 5 ). But the description of it in Baldrs Draumar and in Snorri’s account of Hermod hardly bears this out. Balder sat on a high seat. The hall had benches bright with rings and platforms decked with gold. There the dead ate and drank mead . 10
The way to Hel is the Helveg, a troublesome road, though the plural is also used, as if there were more than one. When Hermod went to rescue Balder, he rode for nine nights through deep and dark vales to the river Gjoll, crossed by the Gj oil- bridge, thatched with gold. The maiden Modgud who guarded it asked his name, and said that on the previous day five com- panies of dead men rode over it, yet the bridge thundered no less under him alone. Why was he, who had not the hue of dead
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men, riding on the Hel-way? Then, learning that he sought Balder, she permitted him to ride on the Hel-way to the North . 11 When Brynhild, burned on a pyre, went in a wagon along Hel- way, she passed the house of a giantess who would have stopped her . 12 Those who descended to Hel for tidings of the dead were said to perform the Hel-ride. The dead might traverse Hel- way on horseback: hence the custom of burying or burning the horse with its owner. Saxo tells how when Harald’s horse and chariot were burned on his pyre by Ring, he prayed that Harald might ride on this steed and reach Tartarus before those who fell with him, and that Pluto, lord of Orcus, might grant a calm abode to friend and foe . 13 Possibly Odin and Valhall, not Hel, are here intended.
The Gj oil-bridge is perhaps ‘ the brig o’ dread, na brader than a thread,’ which, in Yorkshire belief, the dead had to cross . 14 The toilsome journey to Hel was aided by the equip- ment buried with the dead, e.g., the Hel-skor (German Todten- schuh), 1 Hel-shoe.’ The custom of providing shoes for the dead existed in prehistoric Europe and continued as a general custom. When Vestein was dressed for his barrow, Thorgrim said to Gisli: 1 It is the custom to bind on Hel-skua for folk to walk to Valhall, and I shall do this for Vestein.’ After putting them on, he said : 1 I know nothing about binding on Hel-shoes if these loosen .’ 15 The shoes are here for the journey to Val- hall, but the old name is retained. In Yorkshire, where we may see survivals of Teutonic custom, a pair of shoes given to a poor man in life would cause the giver after death to meet an old man who would present him with the same shoes at the edge of Whinnymoor, a region full of thorns and furze, which other- wise the spirit would have to traverse ‘ wi’ shoonless feet.’ This belief is illustrated by the Lyke-wake dirge, versions of which are still known in the north of England . 16
Snorri limits Hel to the old and those who died a 1 straw death,’ i.e., in bed. This is in keeping with the views which sent warriors to Valhall, women to Freyja, maidens to Gefjun, and
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the drowned to Ran. Behind these views is the more primitive one that all, even warriors, go to the Underworld. The Eddie and skaldic conception of Valhall was mainly a product of the Viking age, and slain warriors were even yet said to go to Hel, e.g., Balder, Hjalmgunnar, warriors mentioned in Atlamal, Sigurd, and others. Thor threatened to smite Harbard and Loki and send them to Hel. Egil, after slaying three men, speaks of their faring to the high hall of Hel. Regin and Faf- nir went to Hel, and Sigurd told Fafnir that a time comes when everyone must fare to Hel, far a til Heljar. Though this phrase may be used here and elsewhere in the conventional sense of £ to die,’ still it points to what was once regarded as following death . 17 The same conception is seen as late as the time of the Saxon Widukind of Corvei, who says that gleemen declaimed after a victory : 1 Where is there an infernum so large as to hold such a multitude of the fallen? ’ Infernum stands here for the Saxon hellia , 18 So also in Saxo’s story of Hadding’s visit to the Underworld, which has much in common with Norse concep- tions, warriors are found there . 19
Conversely even some of those who did not die in battle went to Odin in Valhall, e.g., king Vanland, killed by a Mara, and king Halfdan, who died in bed. These are said to have gone to Odin, though Halfdan was bidden to go to him by Loki’s daughter, i.e., Hel . 20
THE DEAD IN THEIR BARROWS
With the early conception of Hel as the general home of the dead, stands the equally early, if not earlier, conception of the dead living on in their barrows or burial-mounds, as well as that of their being within hills. The barrow or group of barrows was in itself a small Underworld. In primitive thought this passed over to the conception of a hollow region under the earth or in the hill where the barrows were set, while yet the grave or bar- row was thought to be the dead man’s abode. Hel, the hollow
PLATE XXXVIII
Entrance to a Giant’s Chamber
This double Giant’s Chamber or Jasttestue is on the Island of Moen in the Baltic. It is a large chambered barrow or tumulus of the Stone Age, with a double entrance and double interior chamber.
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place, was thus an extension of the barrow where the dead feasted, occupied themselves with the welfare of their kindred, and where their presence in these barrows was a blessing to the neighbourhood . 21
The dead were said ‘ to die into the hill,’ and this belief with its corollary that they still lived in grave, barrow, or hill is de- cidedly primitive. Dead Norsemen were vigorously alive in their barrows. The Eyrbyggja-saga tells how Thorstein’s shepherd saw the hill on the north side of Helga-fell open. Fires blazed in it: the clatter of ale-horns was heard. Words of welcome were spoken to Thorstein and his companions, who had just been drowned at sea, and those already in the hill said that he would sit in the high seat with his father . 22 A good example of the dead alive in their barrow is found in Helgi Hundings- bana , though it is combined with the Valhall conception. A hill was raised for Helgi and he went to Valhall. But at night one of Sigrun’s maidens saw him ride with many men to the hill. She told this to Sigrun who went to see him and rejoiced at the reunion. Sigrun kissed him. His hair was covered with frost, his body damp with the dew of death. Helgi told her that her tears caused this dew, each tear falling like blood on his breast. Sorrow will now be forgotten. ‘ Now in the mound our brides we hold, the heroes’ wives by their dead husbands ’ — as if his followers were also visited by their living wives. Sigrun made ready a bed and said : c I will make thee rest in my arms as once I did when you lived.’ So they rested until Helgi had to ride back to Valhall ere the cock woke the warrior throng there . 23 Two beliefs are illustrated in this episode, besides that of the dead living in their barrow, viz., that excessive tears of mourners harm the dead, and that the dead can rejoin the living for a time — both wide-spread conceptions.
Stories in the Sagas show that the forgotten dead in ancient barrows would reveal themselves to the living; that the dead resented any desecration of their barrows, and that they would make known to the living any annoyance caused them, e.g., by a
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thrall buried beside them . 24 The Hervarar-saga tells how Angantyr was buried with the famous sword Tyrfing, his eleven brothers being buried in as many mounds beside his own. His daughter Hervor, who had taken to Viking ways, visited the bar- rows in order to obtain the sword. She rode through the fire which burned around them, and by incantations forced her father to speak. In spite of his trying to send her away and telling her that the sword, lying beneath him surrounded by fire, would bring destruction with it, she still persisted, and now it came forth from the barrow of itself . 25 Another story de- scribes a visit paid by Thorstan to a barrow at the invitation of a dead man. In it were this man, Bryniar, and eleven men, be- sides other eleven, companions of Ord. Bryniar and his men had to give treasure to Ord, but their store was running short. Thorstan, when asked by Ord for a gift, held out his axe, and when Ord would have taken it, he cut off his arm. A general fight between the two groups of the dead now began. Ord and his men were slain, and Bryniar gave Thorstan Ord’s ring which, laid beneath a dumb person’s tongue, would make him speak. He also told Thorstan that he would change his faith, which they, the barrow-folk, could not do, for they were earth- dwellers or ghosts . 26 The Njals-saga tells how Gunnar’s bar- row was seen open with lights burning in it, and how he recited lines in an audible voice. His face was joyous. Yet immedi- ately after, his son Hogni, who had witnessed this, speaks of Gunnar’s going to Valhall . 27
The barrow-dweller, the haug-bui or £ barrow-wight,’ was sometimes troublesome to the living, as many stories in the Sagas show. Grettir saw a fire in the barrow of Karr who haunted the region near. He broke open the barrow and was removing its treasure, when Karr attacked him. After a struggle Grettir cut off Karr’s head and placed it at his thigh — a recognized way of laying such substantial ghosts . 28 Another story in the Grettis-saga relates to the godless Glam who was slain by a spirit, and now began to haunt the farm on which he
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had been a shepherd, riding on the roofs and nearly breaking them in. The hauntings continued for two winters. People who saw Glam went mad; others were killed; cattle were de- stroyed; farms were burned. After a terrific fight Grettir slew Glam, cutting off his head and placing it at his thigh. The body was then burned and the ashes buried deep . 29
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THE NIGHTMARE SPIRIT 289
sometimes supposed to enter a room by the key-hole or a knot- hole, and, resuming larger proportions, to attack the sleeper. If, knowing the Mahr to have entered or having taken precau- tions to prevent its attack, he closed such means of egress, the Mahr was found next morning as a beautiful nude woman. She could be forced to promise never to return, or might beg to be set free. 4 Often, however, the Mahr was in the form of an animal. It was usually the soul of a person which had left its body in order to torment a sleeper. A witch might cause her soul to act as a Mahr, or it might be the soul of a woman secretly in love with the victim. 5 Stories show that the sleeper, finding the Mahr desirable, offered her love or married her. When a Norse husband asked his nightmare wife how she had entered, and she replied that she did not know, he showed her a knot- hole through which, now becoming small, she vanished. This corresponds to the broken conditions by which a man loses his fairy or Swan-maiden wife, of whom the nightmare is the equivalent. Or she might beg the husband to remove the plug from the hole. This done, she vanished, but might return to tend her children, like the fairy wife or dead mother in other tales. A Swedish story tells how a girl, as a nightmare, tor- mented a man who refused her love. When he placed a scythe by his bed as a means of riddance, she cried that she would die, and next morning she was found dead in bed. 6 The Mahr might be a spectre from the region of the dead, and when ques- tioned regarding herself or whence she came, she vanished. When such a spectre was drawn back to earth by a former prom- ise of marriage, there is a resemblance to the dead lover in the henore ballad and its parallels ; and where the Mahr is a living woman or her spirit sent forth by her, she resembles the witch or fairy who uses a man as a steed and makes him hag-ridden.
Night is the usual time for the Mahr’s attack, but it might occur to sleepers at noon, and then the Mahr is a form of the Midday demon. 7
From old Icelandic literature the best example of an oppres-
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sive nightmare spirit is recorded in the Heimskringla. Van- land, Svegdir’s son, was king of Sweden, and abode one winter with Snasr (Snow) the old, and married his daughter Drift. He left her, but promised to return. She sent for Huld the witch in order that she might draw Vanland by spells or slay him. Vanland was sleeping, and cried that a Mara was treading him. His men tried to help him. She went to his head and legs in turn, breaking his legs and smothering him, so that he died . 8
That the belief in the Mara was seriously regarded is shown by the ecclesiastical law which ordained that a woman, proved guilty of acting as one and riding a man or his servants, must pay a money fine. If she could not pay, she was outlawed . 9
CHAPTER XXX
WERWOLVES
W HILE transformation of themselves or others was a property common to gods, spirits, giants, and human magic-wielders, there was one form of it which, found all over the world, developed into a belief which for centuries caused terror and is not now extinct among savages and in backward re- gions of Europe. This is the belief in lycanthropy, the power which certain persons have of becoming wolves or, in some re- gions, the fiercest animal there existing — bear, tiger, leopard, hyena, etc. The basis of this superstition is the belief in trans- formation, but its special form is due to mental aberration, per- sons of diseased mind imagining that they were wolves and the like, acting as such, and preying upon other human beings. Without the belief in transformation this form of mental aberra- tion could not have arisen. The belief in lycanthropy was ex- ploited by interested persons — magicians and sorcerers. It is one of the most deeply rooted of all superstitions and the most wide-spread. We are concerned with it only as far as it existed among the Norsemen and other members of the Teu- tonic race . 1
People who could change their form by the soul’s entering another body or by putting on, e.g., a feather-dress and so be- coming a bird, were said in Norway to be eigi einhamir , £ not of one form they were hamramr or hamhleyfa , £ changing form.’ The word for Werwolf (literally £ Man-wolf ’) in Norse was Vargulf, a wolf worse than any other kind of wolf ( varg ,
£ wolf ’; ulfr , £ wolf ’). Save for one reference, the Eddas do not speak of the Werwolf, but there are examples of it in the Volsunga-saga.
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EDDIC MYTHOLOGY
A she-wolf came night after night and ate one of Volsung’s sons, set in the stocks by their brother-in-law Siggeir. Their sister Signy saved the last of the brothers, Sigmund. This wolf was held to be Siggeir’s mother, who had thus changed her form . 2
Signy’s son, Sinfjotli, and his uncle Sigmund, came to a house in the forest where two men were asleep, spell-bound skin- changers. Wolf-skins hung above them, and every tenth day they came out of those skins. Sigmund and Sinfjotli put on the skins, each now howling as wolves, but thinking as men. Each went his way, agreeing that they should risk the attack of seven men, but no more. If more attacked one of them, he must howl for the other’s aid. On one occasion Sinfjotli slew eleven men without seeking help. For this Sigmund bit him in the throat, and then carried him home and healed his wound. They now cast away the wolf-skins, devoting them to the trolls, and later burned them . 3
The belief was mingled with and perhaps influenced by the custom of wild warriors and outlaws, e.g., the berserks, wearing wolf-skins or bear-skins over their armour or clothing them- selves in these, while they were often victims of frenzy and acted as if they were animals. As the person who had the power of changing his form became preternaturally strong, so the berserks in their fury were very powerful, and, as was said of two brothers in the train of Earl Hakon of Norway, they £ were not of the fashion of men when wroth, but mad like dogs and feared neither fire nor steel .’ 4
The story from the V disun ga- saga is referred to in the Edda when Godmund says to Sinfjotli: £ Thou hast eaten wolves’ meat . . . and often sucked wounds with cold mouth, and, loathsome to all men, slunk into the dens of wild beasts .’ 5
Other examples are found in the Sagas. The Story of Howard the Halt says of the dead Thormod that in life he was thought to have more shapes than one, and men held him ill to deal with . 6 The Egils-saga tells of Ulf, grandfather of Egil,
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that at times he would be subject to attacks at night, during which he changed his form. Hence he was called Kveldulf, £ Evening Wolf.’ 7 In the Eyrbyggja-saga Thrand was ham- ramr in his heathen days, but this fell off him at his baptism. 8 Other persons are said to have had this power of changing their form, and a Norse gloss to the Bisclaverit of Marie de France says that in earlier times many men took wolf-form and dwelt in the forests. 9
The word hamramr does not always refer to wolf-form. Thus Dubhthach and Storwolf were mighty skin-changers. They quarrelled and were seen by a second-sighted man fight- ing, one as a bull, the other as a bear. The bear was the stronger of the two. Next day the valley where they had fought looked as if an earthquake had occurred in it. Both men were worn out and lay in bed. 10 In a wild tale from Hrolfs-saga kraka Bjorn was transformed into a bear by his step-mother, who shook a wolf-skin glove at him. He lived as a bear and killed many of his father’s sheep, but by night he was a man. 11
Among the Anglo-Saxons the existence of the belief is proved by the use of the word c Were-wulf ’ in the laws of Cnut, e.g., at the council of Winchester, 1018 a.d., where preachers were told to guard their flocks from the fierce devouring Were-wulf, i.e., Satan. Gervase of Tilbury speaks of the English name ‘ Were-wolf ’ and explains its meaning. He also says that at changes of the moon in England men became wolves. 12
In Germany the belief is witnessed to by the OHG woljhetan , the equivalent of ON uljhedinn , and meaning one who puts on a wolf-girdle or skin ( uljhamr ) in order to become a wolf. 13 The oldest literary testimony to the superstition is found in a sermon of S. Boniface (eighth century), who speaks of the belief of the Saxons in fctos lufos , obviously Werwolves. 14 Later evi- dence is supplied in the Penitential of the 1 Corrector ’ which speaks of the gift conferred by the Parcae of power to change into wolf-form or any other shape at will. c Vulgar folly calls this creature werewuljf ’ — the German name. The connexion
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of this power with the German Parcae, equivalents of the Norns, is curious, but points to popular tradition or to the belief that the power was innate in certain men . 16
Modern collections of Scandinavian and German folk-tales contain many Werwolf stories. In later medieval times the superstition was closely connected with witchcraft, and theolo- gians turned their attention to lycanthropy as a branch of sorcery. The power of changing the form, or of deluding the eyes of others so as to make them believe that such a change had taken place, was ascribed to diabolic agency.
In Scandinavian and German belief the change was effected by donning a wolf-skin or a girdle of human skin, or by throwing these over another person. The girdle had sometimes magic signs upon it, and was held in place by a buckle with seven catches. When the buckle was broken off, the transformation ceased. The man was a wolf or bear by night, or he assumed the animal form for nine days, or even for three, seven, or nine years, the eyes alone retaining a human appearance. He howled and devoured like the actual animal.
CHAPTER XXXI
MAGIC
HE practices of divination, prophecy, and magic were com-
mon in the pagan North, but a distinction was drawn be- tween lawful and unlawful magic. The deities wrought magic, but this was reflected upon them from human practice.
Magic songs, spells, incantations — s-pjall, galdr , Ijodh — were used to effect the magic act. These were also called runes {run, OHG runa , AS run), though this word betokened magic signs engraved on something and producing magic power. After being engraved, they were coloured. Hence the verse in Havamal:
‘ Runes thou shalt find, and fateful signs,
Most powerful signs, most mighty signs,
By the mighty poet (Odin) coloured, by the high gods made,
By the chief of the gods carved.’ 1
The colouring was made with blood, and this increased the power of the runes.
The Norse word run was used in two senses. The primary meaning was £ a mystery ’ or 1 mysterious knowledge.’ It also signified a letter of the alphabet, such as was used before the Roman letters came into use. The unlearned, who were the majority, would regard letters as a mystery ; hence the word run was applied to them. These runes had a magical signifi- cance besides an alphabetic value, and apparently some magical runes were not letters in the ordinary sense. In using them, besides engraving them on some object, there was a necessary ritual which gave power to them. This seems to be referred to in Havamal , where, besides cutting, interpreting, and colouring
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them, there are mentioned invocation, offerings, and the right method of slaughtering the victim . 2 The runes could not be used unless one knew their meaning, and there was danger in an ignorant use of them . 3
Runes were ascribed to the gods, and Havamal also tells how Odin came into possession of them. He wrote them for the gods, as Dainn for elves, Dvalin for dwarfs, and Alsvith for giants. Another verse of Havamal shows that not only was advice given to Loddfafnir in the hall of Odin, but that there runes had been spoken and their meaning declared . 4
Each rune had a name which represented a particular object, and, through this, good or evil magic was wrought. Hence to produce the magical result, the magic power of each rune must be known. Examples of imparting this knowledge are given in the Edda. Thus Sigrdrifa taught runes to Sigurd — victory, ale, birth, wave, branch, speech, and thought runes. Victory- runes are to be written on the sword-hilt and other parts of the sword, the name of Tyr (the name of the rune for the letter T) being uttered twice. Ale-runes, by which the wife of another will not betray a man’s trust, are to be written on the drinking- horn and the back of the hand, the sign Naudr (the runic N) being written on the nail. Birth-runes, to relieve a woman in child-birth, are to be written on the palm of the hand and on the joints, while the Disir are called on to help. Similar explana- tions are given regarding the other runes. The poem then tells how Odin stood on a hill with Brimir’s sword, his helmet on his head: then Mimir’s head first spoke words of truth and wis- dom. There follows a curious list of mythical and actual things on which runes were commanded to be written — the shield of the sun, the ear of Arvak, the hoof of Alsvith (steeds of the sun), the wheel of the car of Hrungnir’s slayer, Sleipnir’s teeth, the straps of a sledge, the paw of a bear, Bragi’s tongue, a wolf’s claws, an eagle’s beak, bloody wings, the end of a bridge, the reliever’s hand and the healer’s foot, glass, gold, amulets, in wine and beer, on favourite seats, on Gungnir’s point, or Grani’s
] IV ;
- * ' ' ; ' SH JU .. 3
.
'
. £- - . ... •„**
PLATE XXXVII
Spear-head, Sword, and Bear’s Tooth
The spear-head is from Kowel in Volhynia, Russia, and has runic markings.
The sword, of the La Tene period, has snakes en- graved on its surface. See p. 216.
The bear’s tooth with a hole for a cord was used as an amulet. From West Gotland. See pp. 296-97.
MAGIC
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breast, on the nails of the Norns, and on the beak of the night- owl . 5
Some of the actual objects on which runes in this list were to be written resemble the miscellaneous things found in Scandi- navian graves — bones of a weasel, teeth of a horse, claws, vertebrae of a snake, etc . 6
The poem continues by saying that runes thus engraved were scraped off and steeped in mead and cast far and wide. Some are with the gods, some with the elves, some with the wise Vanir, and some with men. There are beech-, birth-, and ale- runes, and the excellent magic runes for him who knows them rightly and reads them truly: they will benefit until the gods perish . 7
Whether all the verses describing these runes are in a true series or drawn together from various sources is not clear. The account of the objects, mythical and actual, on which they are written seems to belong to an old myth of the value of runes, telling how they had been used. The scraping of the runes into mead and casting them abroad, so that they are now with gods, etc., is mythical, but it may be based on actual practice — drink- ing mead into which runes had been scraped from wood or bone. Havamal also speaks of runes being with gods, elves, dwarfs, etc . 8
The enumeration of runes is preceded by a verse telling how Sigrdrifa gave Sigurd a magic drink:
‘ I bring you beer, O tree of battle,
Mixed with strength and powerful fame;
In it are magic songs and healing strength,
Beneficent charms and love-runes.’ 9
As Sigrdrifa taught runes to Sigurd, so in Rigsthula Rig taught them to the first jarl, and his son in turn learned to use them — life-runes, everlasting runes; now he could shield war- riors, dull the sword-blade, and calm the seas . 10
Odin carved and coloured runes before speaking with a dead
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man on the gallows, and he touched Gerd with a piece of bark on which spells (runes) were written, inducing frenzy in her. Grimshild carved runes on the cup from which Gudrun drank and by which he forgot Brynhild . 11 Runes were carved on a cup to destroy a poisoned drink within it, as Egil cut them on the cup which queen Gunnhild gave him. At once it broke. They were also carved on the insulting-pole which he set up . 12 Saxo tells how the giantess Hardgrep cut magic runes ( carmlna ) on wood and placed them under a dead man’s tongue, making him speak . 13
The list of magic songs ( Ijod ) in Havamal already cited in Chapter IV shows the different purposes for which they were used . 14 In Svipdagsmal the dead Groa chants charms at her son’s request, while she stands at the opening of her barrow on a stone. These charms will help him in his dangerous quest of Menglod. The first is that which Ran taught to Rind. The second will guard him by means of the bolts of Urd. The third will make dangerous rivers fall away before him. The fourth will deliver his foes into his hands. The fifth will burst all fetters. The sixth will prevent wind and wave from harming his boat. The seventh will protect him against deadly frost and cold. The eighth will protect him from the curse of a dead Christian woman — perhaps a pagan view of the potency of a Christian’s curse. The ninth will give him words and wit in a word contest with a giant . 15
These different lists in Sigrdrijumal y Havamal , and Svip- dagsmal show several points of contact. All three have charms which give power of speech and wit, such as Odin gave to his favourites . 16 All three have charms to still tempests and to give victory. Two have charms to break fetters and charms for heal- ing. It is interesting to compare the fetter-breaking charm with the similar magic of the Idisi in the Merseburg charm. The power-giving spells of Odin in Havamal correspond to the magic ascribed to him in the Ynglinga-saga y and the passage in the Saga may be a paraphrase of the stanzas in the poem . 17
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Cursing spells were used, and an example of these is found in Atlamal where Vingi pronounces a conditional one on him- self. He devotes himself to giants or to the gallows if he breaks his oath . 18
Various names were used for magic. One of these, seidr, which, according to the Ynglinga-saga , owed its origin to Freyja, usually refers to harmful magic, though sometimes also protective magic. Gullveig practised it and so also did Odin according to Loki . 19 In using seidr a special seat was necessary, and the magician held a staff. Magic songs were sung to effect the result. The male magician was called seidhmadhr , the fe- male seidhkona. Deadly results were ascribed to seidr — kill- ing others, causing tempests, creating delusions. The seidh - kona, while sitting on the seat, could send her soul out of her body in another form, while her body remained on the seat. If the soul was wounded or killed, the body of the witch showed similar wounds or fell dead . 20 This, as well as other kinds of magic, is regarded in the Sagas as a natural accomplishment of the Finns or Lapps, and often a magician was one of these. But it is improbable that all Norse magic came from Finland.
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Gerd was threatened with him as her possessor . 25 Helgi told the monstrous Hrimgerd that she would be mistress of the giant Lothen, who dwelt in Tholley , 1 Pine Island.’ This very wise giant was yet worst of all dwellers in the wild . 26 Alvaldi was father of Thjazi, Idi, and Gangr. He was rich in gold, and at his death his sons agreed to take the gold each in the same num- ber of mouthfuls so that all should share equally . 27
However monstrous the giants may be, they are anthro- pomorphic. A few other beings called giants are theriomorphic, e.g., the brood of Loki, himself called a giant and the son of a giant. The giantess Angrboda bore to him the Fenris-wolf and the Midgard-serpent, giant animals of a supernatural kind . 28 The wolves Hati and Skoll, who pursue the sun and moon, are giants, offspring of the Fenris-wolf and a giantess . 29 The giant Hrsesvelg, who causes the winds, is in eagle form and is called 1 the tawny eagle ’ who gnaws corpses at the Doom of the gods . 30 Giants also took animal form occasionally, and some of them had animal names — Hyndla, 1 She-dog,’ Kott, ‘ Cat .’ 31
The Hill-giants were connected with hills and rocks. Sut- tung and Gunnlod dwelt in rocks, and the rocks were called £ the giants’ paths.’ Thrymheim, £ Home of clamour,’ where Thjazi dwelt, was in the mountains. The giantess who accosted Bryn- hild had her home in the rocks . 32 The titles Bergbui, Bergrisi, Berg-daner point to hills as the giants’ dwelling, and some hills were regarded as petrified giants, while some names of giants suggest a connexion with stone. Hrungnir had a stone head and heart, and a shield made of stone.
Frost-giants or Hrimthursar, are personifications of frost, snow, and ice, or of the mountains covered with snow and ice. As Ymir himself originated out of ice, so his descendants are the Frost-giants, who appear at the Doom of the gods in a body, led by Hrym . 33
Fire-giants are suggested by the dwellers in the Fire-world who, led by Surt, come forth to fight the gods. Surt’s fire will destroy the world ; meanwhile he sits at the frontier of Muspell,
28 o
EDDIC MYTHOLOGY
the region of heat, to defend it, brandishing a flaming sword. Icelandic folk-lore knows that in the Surtarhellir, a great lava- cave, there once dwelt the giant Svart or Surt . 34 The giantess Hyrokkin has a name which means 1 Fire-whirlwind.’ Logi in Utgard is fire which consumes everything. ASgir’s servant was Eldir, £ Fire-man,’ and other giants have names pointing to the same element. Eruptions were thought to be caused by giants.
Some giants were connected with the wild forest regions. Vitholf, £ Wolf of the wood,’ named in Hyndluljod , may be the Vitolfus of Saxo, skilful in leechcraft, and living in the wilds. Those who sought him with flattering words to cure them he made worse, for he preferred threats to flattery. When the soldiers of Eirik menaced his visitor Halfdan, Vitolfus led them astray by a delusive mist. His name is from ON vipr (OHG witu ), £ a wood,’ and he resembles the Wild Man of the Tirol who aids by leechcraft only when he is threatened. He is akin to the giant Vidolf in T hidriks-saga and to the Bavarian giant Widolt, £ the Wood-lord .’ 35 The Ivithjar, £ Wood-giantesses,’ of whom Hyndla was one, and the giant Welderich, £ Lord of the woods,’ belong to the same category. The Eddas speak of an old forest called Iarnvith, £ Iron-wood,’ in which lived the giantess who bore Fenrir’s monstrous brood. In that wood dwelt troll-women called Iarnvithjur, £ Iron-wood women .’ 36 These giants of the woods resemble the shaggy Wood-spirits or Schrats of German folk-lore. Such giants resented the cutting down of timber in their domain, threatening the wood-cutter with death if he persisted . 37
There were also giants of the waters, like Grendel in Beowulf , called eoten and thyrs , and his monstrous mother. Grendel might be a personification of the storm-flood which devastates the low-lying coasts of the North Sea. As Beowulf slew the mother of Grendel in the mere, so Grettir, as is told in the Grettis-saga , dived into a waterfall and entered a cave where he slew a giant who dwelt there. Both incidents are variants of a common theme . 38 Other giants associated with the waters are
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JEgir and Ran. Akin to Ran is Hrimgerd who, with her mother, lay in wait for ships, and is called £ corpse-hungry giantess .’ 39
Possibly other elements of nature were typified in certain giants.
A curious genealogy of giants shows how the forces of nature were conceived of as giants, though the genealogy itself is of comparatively late date. Fornjot, 1 the old giant,’ was pro- genitor of the giants, the first dwellers in Norway. He was father of Kari, the wind; of Hler, TEgir, or Hymir, the sea; and of Logi, the fire. Kari had a son Iokul, c Icicle,’ whose son was Snaer, 1 Snow.’ Snaer had four children — Snow-heap, Snow- drift, Black Frost, and Fine Snow. Some of these are euhemer- ized as kings in the Heimskringla and in Saxo, but the geneal- ogy suggests an old myth of the cold north wind producing ice and snow in their different forms . 40
Different theories have been advanced regarding the origin of the giants. They have been regarded as an earlier and wilder race of men, with stone weapons, opposed to the more cultured race which uses the plough, as in stories where a giant’s daughter carries home a ploughman and his plough and learns that he and his kind will yet do the giants harm . 41 The wilder traits of giants suggest a savage race, but the theory does not explain the universal belief in giants nor the great stature ascribed to them.
They are also regarded as an older group of gods dispossessed by newer deities and therefore hostile to them. This theory might apply to some giants, e.g., Thrym and Hrungnir, who are almost counterparts of Thor himself, but it cannot apply to all. No trace of a cult of giants is found in tradition, in spite of at- tempts to discover this . 42
Another theory is that of Schoning, who, taking the word jo tun in its sense of ‘ devourer,’ considers that this group of giants at least, the Jotuns, were originally corpse-devouring demons of the Under-world, viz., Jotunheim, originally a realm of the dead . 43
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The giants may be looked upon as mainly personifications of the wilder elements and phenomena of nature, as these might be supposed to be arrayed against men and gods whose rule and attributes were those of order and growth. Probably no one theory accounts for the archaic belief in giants, but, if this one does not fit all the facts, it has the merit of fitting many of them. To this personification must be added the power of imagination, creating those strange and monstrous forms, and giving them such intense life and movement.
In folk-tradition giants were favourite subjects of story. Boulders, rocks, even islands were said to have been dropped by them as they were carrying them from one place to another. To this corresponds Saxo’s theory of boulders on hill-tops and the Eddie myth of the rocks formed from Hrungnir’s stone club . 44 Other stories tell of the huge print of a giant’s hand or fingers on rocks which he had thrown . 45 Tradition also tells of rocks or even stone circles which were once giants turned to stone, sometimes because they opposed the preaching of Christian saints, e.g., S. Olaf . 46 As in other parts of the world, so in Scandinavia and Germany, the remains of archaic ages, old and (to the folk) mysterious buildings or ruins, were ascribed to giants, the wrisilic giwerc of the Heliand and the enta geweorc of Beowulf and other Anglo-Saxon poetry, both phrases mean- ing ‘giants’ work.’ Hence a giant is spoken of as a smipr , ‘ artificer ’ in the wide sense, like him who rebuilt Asgard, not merely ‘ a smith .’ 47 Even old weapons were sometimes said to have been made by giants, as the phrase in Beowulf shows — eold sweard eotenised 8 Older tradition made giants fight with stone clubs and shields or with boulders flung at their enemies.
Apart from Eddie myths of giantesses, Snorri gives a prose account and cites an old poem, the Grottasong y about two giant- maidens, Fenja and Menja. Their story is mingled with ver- sions of two wide-spread folk-tales, ‘ The Magic or Wishing Mill ’ and ‘ How the Sea became Salt,’ and it is also linked to the myth of Frodi and the golden age of peace. Frodi bought
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the two maids, huge and strong, and set them to grind the mill called Grotti, the stones of which were so large that no one could turn them, though whatsoever one asked for would be ground by this mill. Frodi bade the giantesses grind out gold, and this they did along with peace and happiness. Frodi al- lowed them no rest for longer than the time that the cuckoo was silent or a song might be sung. So they sang the magic Grotta- song and ground out a host against Frodi. The sea-king Mysing (Hrolf Kraki) came and slew Frodi, ending the cele- brated 1 Peace of Frodi.’ He took the mill and the giantesses, and bade them grind out salt. They ground so much that the ship on which they sailed sank, and from that day there has been a whirlpool in that place in the sea where the water falls through the hole in the mill-stone. So the sea became salt.
In the song Fenja and Menja tell their story. They, mighty maidens who know the future, are in thrall to Frodi and must grind. So they will sing of what they are doing, and, since Frodi is so hard, they tell how unwise he was in buying them for their strength, without enquiring about their kindred — Hrungnir, Thjazi, Idi and Aurnir. These were brothers of Hill-giants, and of them were the maidens born. The mill-stone would not have come from the mountain, nor would Menja have been grinding, had her origin been enquired about. For nine winters the sisters had been playmates beneath the earth, moving huge rocks from their places. They had rolled the stone over the giants’ garth: the ground shook beneath them: they slung the mighty stone till men took it. Then in Sweden they, as Val- kyries, went to fight, caused wars, casting down and setting up kings. For years this continued and many wars did they cause. Now they are thralls, but they prophesy how they see fire and hear war-tidings, and how a host is coming against Frodi. Their song becomes a magic charm by which evils are ground out for the king. So they ground in giant frenzy, until the stone was broken, and Menja told Frodi that now they would cease from grinding . 49
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This poem is of the tenth century, and references to the story occur in skaldic poetry. The whirlpool is in the Pentland Firth, and traditions of the giant-maids still linger in the Orkneys. The mill-stone (which is not broken in the prose version) came to men through them, a stone which they had thrown, and pos- sibly, as Boer suggests, they were identified with the mill-stones which they turned, as giants often are with the nature elements which they personify . 60 The appearance of giantesses as Val- kyries is curious. In this myth, as in the story of Volund, super- natural beings held in bondage are content to work for a time, until their wild nature breaks out and causes disaster.
CHAPTER XXVIII
TROLLS
S NORRI often speaks of Thor’s having gone to the East to slay trolls . 1 The word occurs once in the Poetic Edda> one of Fenrir’s brood is said to be in the form of a troll . 2 The word included giants, but also meant beings with magic power, unearthly beings, and all kinds of monsters. The giant aspect of the troll perhaps came first, then the more demoniac. The word occurs in the Sagas in these different senses. Etnar saw a troll-karl (a giant) sitting on the cliffs and dangling his feet in the surf . 3 The Grettis-saga makes Grettir say that a rock-troll attacked Skaggi, when he himself killed him ; and Thorkel’s men exclaim: c Surely trolls did not take him in daylight .’ 4 A troll-wife came to a house by night and ate all the food stupidly left out. Then she tore and slit men asunder and threw them into the fire . 5 Another troll-wife was overcome by Grettir and killed, but men said that day dawned as they wrestled, so that she burst when Grettir cut off her arm. Now she is a rock in the likeness of a woman . 6 This agrees with popular traditions of giants or trolls of the mountains turned to stone when sur- prised by the sun or at the word of a saint. To many super- natural creatures the sun is believed in many parts of the world to be fatal. A giant slain by Grettir in a cave, as well as this troll-wife, haunted a district troubled by trolls, and was himself a troll . 7
Men could be possessed by trolls, like Thorlaf, who, how- ever, became a Christian . 8 One person would devote another to the trolls with the words: £ Trolls take thee and thy com- pany! ’ This was a common Viking curse, and resembles Har- bard’s final words to Thor: ‘ Get hence where every fiendish
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being will have you! ’ Egil said to Hermund in the Bandaman- na-saga : 1 Though it was prophesied that I should die of old age, the better would I be content if the trolls took thee first! ’ 9 With the coming of Christianity trolls became more demoniac, representing the supernatural powers of paganism. When Olaf was introducing the Faith to Norway, trolls and other evil beings tempted his men and himself. But by his prayers they were ex- pelled from their haunts in the mountains. On the whole Olaf Tryggvason and the later S. Olaf took the place of Thor as enemy of trolls and giants. Sometimes, however, Olaf would agree with a troll to build a church, as the gods agreed with the giant to rebuild Asgard . 10
‘ Half-trolls ’ are spoken of in the Sagas. Grettir told how one of these ruled a certain valley, the giant Thorir, who made him his ?protege. Halmund’s song in the Grettis-saga speaks of his fighting giants, rock-folk, and half-trolls . 11
Troll-women are mentioned in the Eddas , and these are sometimes giantesses, but occasionally a troll-woman is a witch, and one of these hailed Bragi by night in a forest. The word is also used as the name of a Fylgja, like that one who met Hedin . 12 This troll-woman rode a wolf bridled with snakes, but giantesses (Hyndla, Hyrokkin) also rode such steeds, and the skaldic term for a wolf was ‘ the grey horse of the giantesses .’ 13
In later folk-tradition the word £ troll ’ was applied to less evil beings, though in Iceland it still retains its older meaning, and trolls there are more monstrous than elfin, though not lack- ing elfin traits . 14 In Norway Troldfolk or Tusser may be as large as men, and music is heard from their mountain-abodes, to which they carry off mortal maidens . 15 Danish legend con- nects its Troldfolk, who are akin to dwarfs, with the rebel angels, who, when cast out of Heaven, fell into mounds and barrows, or into the moors (these latter the Elverfolk). The mounds contain treasure and may be seen raised on red pillars on S. John’s Eve. These trolls are small, with big heads, and
PLATE XXXVI
Runic Monument with Troll-wife
Runic monument at Hunestad, Scania, Denmark, tenth century. The figure is that of a troll-wife or giantess riding on a wolf, bridled by a snake. See p. 286.
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are generally friendly to men, though old ballads tell of their stealing maidens and of the seductive power of their women over men. They can become invisible or transform themselves. They prophesy, and confer prosperity, strength, and other gifts on men. The stories told of them resemble those told elsewhere of fairies and elfins . 16 They dislike the ringing of church bells and any kind of noise, and this trait has suggested a reminis- cence of the trolls’ dislike of the noisy Thor and his hammer . 17
The Swedish Dvarg (dwarf) is akin to the trolls or mountain- dwellers, though these are sometimes of giant form. Little trolls ride out with witches, or dance and feast under stones raised on pillars on Christmas-night, and the troll-women entice men into these when watching their dancing . 18
The trows of Orkney and Shetland recall the old Norse trolls, the traditions about them being derived from Scandinavian settlers, but much influenced by Scottish fairy beliefs. They dwell in mounds, of great splendour within. They are small, clad in green, and fond of dancing by night, but, if surprised by sunrise, must remain above ground all day. On the whole, they are malicious, and are given to abducting women and children . 19
CHAPTER XXIX
THE NIGHTMARE SPIRIT
S AVAGES regard nightmare as the oppression of a demon or ghost, and the Incubus or demon lover was at first the nightmare, but personified like the Greek Ephialtes and the nightmare demons of most European lands. In ancient times and in the Middle Ages some medical enquirers regarded night- mare merely as a dream produced by congestion of blood- vessels, hindrance to breathing, or some other physical cause . 1 The popular view was quite different, and the various names for nightmare show this. Of these the German Mahr with its cog- nates in Scandinavian speech, ON Mara, Danish Mare, our own ‘ nightmare , 1 and the French cauchemar , are examples. In Upper Germany Mahr has been displaced by Alp, and the words Trut, Trude, Schrettele, and others are also in use. The Schrettele or Schrat is the medieval filosus , a shaggy spirit . 2
All of these were supposed to ride or press the sleeper, even to cause death. But the sleeper’s feelings varied from great pain or oppression to mild or even voluptuous sensations. He might imagine himself attacked by an animal or a more or less monstrous or shaggy being (e.g., Fauns, Satyrs), or by a male or female person. All depended on his physical state, the position of his body, the nature of his bed, the materials of his bed- clothes, no less than upon his preconceived ideas aided by his dream fancies. The Mahr might even be imagined as changing into a straw, a piece of down, or vapour, if, on awaking, the sleeper found himself grasping these or his room filled with smoke . 3
The form of the Mahr varies — now a giant, now a dwarf ; now deformed, now handsome or lovely. A beautiful elfin was
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Nothing is said in the Eddas of the dwarfs’ hat or cloak of invisibility, the Tarnkappe, Tarnhut, Nebelkappe, or Helkappe of German dwarf traditions, though it must have been known in Scandinavia as the OS Helidhelm and ON Hulidshjalm show. This garment also gave its owner great strength, and if it fell into a mortal’s possession, he could compel a dwarf to do his will or relinquish his treasure.
The more evil aspects of dwarfs in their relations with men as shown in later belief is suggested by some of their names in
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the Edda — Althjolf, £ Mighty thief,’ Hlethjolf, £ Hill thief,’ while in T hidriks-saga Alfrek (Alberich) is called £ the great thief.’ 26 Their love for beautiful girls or women is illustrated by the desire of Alviss for Thor’s daughter and the amour of the four dwarfs with Freyja, just as in later German heroic poems dwarfs carry off maidens into their hills . 27
In all Teutonic lands, especially in their mountainous dis- tricts, dwarfs have been a subject of popular superstition, and their traits as seen in the Eddas reappear along with many others. They are called Bjergfolk, Unterjordiske, Unterir- dische, Erdleute, Bergsmiedlein, Erdmannlein, Stillevolk, Kleinevolk, and by other names. They seem now to be un- known in Iceland, though their name survives in place-names — Dvergastein, Dverghol, etc. D verge are still known in Norway and the Danish Bjergfolk or Troldfolk closely resemble dwarfs, and dwell in mounds containing rich treasure. The Swedish Dvarg lives in the mountains with wife and daughters of rare beauty. Dwarfs are also known in the Faroe Islands} and in Orkney and Shetland the Trolls or Drows are akin both to dwarfs and fairies, but the older belief in Dvergar is shown by such a name as £ the Dwarfie stone,’ a huge boulder on Hoy . 28
The dwarfs of Germany have, on the whole, a wider field of operation than the Norse dwarfs of the Eddas , perhaps because the older elben are blended with them. They have skill in smith-work and teach it to men, yet the hammering and ma- chinery of men drove them away. They spin; they help men in harvesting and hay-making. They give freely to those whom they favour, but not to those who seek them out or annoy them. Tales of dwarfs abound in the mining regions: on the plains the Unterirdische are a kind of elfin equivalent of the mountain dwarfs. The dwarfs have great treasures in their underground dwellings, and music sounds from these places, whence they come forth at night to avoid the sun. In them they have control over metals and work at their smithies. An older description of the dwarfs’ hollow hills is found in the Heldenbuch , where the
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dwarf king Laurin leads Dietrich and his friends into hills brighter than the sun because of their encrusted gems. They echo with the song of birds, and are full of dwarfs, singing, playing, and feasting . 29
The dwarfs are like little men, sometimes no bigger than a thumb, deformed, with large heads, long beards, feet occasion- ally like those of a goose or goat. They are clad in grey, but their kings are more splendidly attired. These kings have large territories, and they and their subjects are often described in German medieval poetry and romance, which reflect on them the feudalism of the time . 30 Old tradition depicts them as lead- ing simple lives, and a dwarf in Ruodlieb complains of human faithlessness which, with unwholesome food, is the cause of men’s brief life. Dwarfs themselves are often of great age. Something of the old heathenism clings to them. They are even called ‘ heathen,’ and dislike the building of churches and bell- ringing, no less than they do agriculture and the clearing of forests . 31
The smith or other work of dwarfs was made available to men who laid metal to be forged or wool to be spun, with a piece of money, before their holes. Next morning the work was found done. This custom, referred to in several tales, is con- nected with Weyland (Volund) the Smith in England. At an ancient sepulchral monument at Ashbury in Berkshire, supposed to be the dwelling of Weyland, a horse requiring a shoe was left with a piece of money. When its owner returned, the horse was shod and the money was gone. This monument was already styled £ Welandes Smiththan ’ in a charter dating from before the Norman Conquest, the tradition thus belonging to Saxon times. A similar legend was told in Greece of Hephaistos, and we may regard the story as based on early custom and enshrining the mystery and fear attaching from long past ages to metal- workers. It is also connected with the wide-spread custom of c the silent trade .’ 32
The dwarfs sought human help when they required it, e.g.,
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in dividing a treasure, as in an incident in the Nibelungenlied. The dwarf king Nibelung left his hoard to his sons who asked Siegfried to divide it, giving him the sword Balmung as reward. But as he was long at his task, they attacked him and he slew them. The folk-tale incident of a hero called in to divide magical things among disputants often describes these as dwarfs. The hero is able to make himself possessor of the things in ques- tion . 33 Or again dwarfs seek human aid in their fighting, like the dwarf king who gave William of Scherfenberg a girdle with the strength of twenty men, on condition of his aiding him and keeping silence about their pact . 34 Other services done to Ger- man dwarfs were sometimes rewarded with gifts which brought prosperity to a family as long as its representatives lived . 36 The most usual service was that sought for from human midwives, who were well rewarded for their trouble.
They also gave help to mortals, e.g., by means of their magic power, as in the well-known story of £ Rumpelstiltschen,’ though here an equivalent was sought in return. As wise coun- sellors they advise men or warn them of danger, and those coveted magic articles which produce unfailing abundance are sometimes given by them to men. Frequently dwarfs or little red men come out of a magic snuff-box, or appear at the blow- ing of a flute, or when the ground is knocked on, and perform otherwise impossible tasks for him who summons them . 36
Yet they were often hostile to men, and many stories relate how dwarfs, like other elfins, carry off women or girls to be their wives. They also, like fairies, substitute for mortal children stolen by them their own deformed offspring. The changeling is called Umskiptungar (Iceland), Skiftingar (Denmark, Norway, from skipta , c to exchange’), OHG wihselinga, German Wechselbalg, Kielkropf. Dwarfs also steal from men — corn and pease from the field, loaves from a baker, and the like . 37
Less animistic than elves, the dwarfs seem to be more akin to men. Does this mean that they are a folk-memory of an actual
PLATE XXXV
Scene from the Franks’ Casket, Illustrating
THE VoLUND STORY
After Volund had by craft seduced Bothvild, he ap- parently made himself wings, or, as in the Thidriks- saga, his brother Egil shot birds, out of whose plumage a feather-dress was made. Then he revealed to Nithud all he had done to his sons and to Bothvild, and now rose aloft in the air, escaping his vengeance. In the Thidriks-saga Egil is made to shoot at him by Nithud. A bladder full of blood was concealed under Volund’s arm. When the bladder, as arranged before- hand, was pierced by the arrow, Nithud thought that the blood was Volund’s, and believed that he was dead. The incident is shown in this design from the Casket. These designs form the earliest record of the Volund story.
From a photograph, by permission of the British Museum authorities.
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race of small people? This theory has been seriously held or has been regarded as a possibility by different scholars. Dwarfs were an aboriginal, small race, driven to the hills by new-comers, but regarded by them with awe as being in league with the gods of the land and possessed of powerful magic. They and their deeds became more and more unreal as time passed on, until tradition made of them a supernatural folk, with greater powers and knowledge than men. We must remember, how- ever, that dwarfs and pygmies belong to universal folk-lore, not only to that of the Teutonic or even of the Indo-European people. Even if an actual pygmy people, as in Africa, may be regarded by their neighbours as more or less supernatural , 38 the theory does not account for all the facts, and it is equally pos- sible that a race of spirit-beings might have been invested with traits of an actual race.
The existence of pygmy races at the present time, Negrillos and Negritos, as well as their probably wide-spread existence in Neolithic times, has given support to this theory, especially when it is proved that certain characteristics of dwarfs are also those of these races. If traditional dwarfs are a folk-memory of actual people, then the tradition must be an early one, coming down through the generations from prehistoric times. But while some traits of dwarfs and of elfins generally may be traced to those of actual races of men, others are purely animistic in origin. Even where, as in Polynesia, Melanesia, or Africa, certain groups of fairy-like beings seem to be an actual race thus transmuted, many things ascribed to them are non-human — their tiny size, the supernatural powers of glamour and invisibility, their spirit nature. With every allowance for the facts, the existence of an early pygmy race cannot be the sole cause of the belief in dwarfs and elfins. The belief in the soul as a manikin, no less than general animism, has had great influence in its formation. What is said of dwarfs and fairies is also said of groups of beings with no human ancestry — Greek Nereids, Slavic Vily, foxes in Japan, vampires, ghosts, etc., and many fairy-like beings —
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Nixies, mermaids, swan-maidens — have no link with an older human race . 39
Primitive animistic or pre-animistic ideas are the basis of dwarf and fairy beliefs, attached now to groups of purely im- aginary beings, now to all kinds of supernaturals, now linked with traditions of actual people. Much also must be assigned to the free-working fancy of imaginative men in the past, its results quickly assimilated by their fellows. And there is much in the saying that 1 the wish is father to the thought.’ Men wished to be invisible, to transform themselves, to fly, to possess magic weapons and other articles, abundant treasures, knowl- edge of the future. What more easy than to believe that certain beings had such powers and gifts, and that favoured mortals could obtain them on certain terms, and had actually done so from time to time!
CHAPTER XXVII
GIANTS
T here are different names applied to giants in the Eddas and Sagas, as well as in German tradition. ON jo tun, AS eoten, OD jaetten, from eta, £ to eat,’ perhaps express their glut- tony, and these names are continued in the £ Etin ’ of Scots folk- lore. ON thurs , AS thyrs, OS duns, OHG thur'is , perhaps mean £ powerful ’ (cf. Sanskrit turds, £ strong ’), though the corresponding Danish tosse means £ simpleton.’ The OHG risi (sanskrit ursanj , £ strong,’ appears in ON in Berg-risi, £ Moun- tain-giant.’ The MHG hiune, German Hune , signified in its root-meaning strength and daring, or perhaps great size, but was confused with the name of the dreaded Huns. The word £ troll,’ formerly a more or less demoniac being, is now used in Scandinavian speech for £ giant ’ or £ ogre.’ Female giants were called thursa-meyjar, £ giant-maids,’ gygr, and occasionally gifr or grithr.
Giants appear in the Eddie cosmogony. The first giant, Ymir or Aurgelmir, existed before earth and sea were formed, and he was made from venom dropping from Elivagar, £ Stormy Waves,’ into Ginnunga-gap. According to Snorri, this venom congealed into ice, and the ice melted in contact with warm air from Muspellheim. Life quickened in it and Ymir was the result. He and all his descendants, the Frost-giants, were evil . 1 To Odin’s question : £ How did Y mir beget children without a giantess? ’ Vafthrudnir replied that beneath his arms a male and female grew, and foot with foot formed a six-headed son. This son was probably Thrudgelmir, mentioned in an earlier stanza of Vajthrudnismal. His son was Bergelmir, and Vafthrudnir remembered how he was born in a boat long ago . 2
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Snorri gives the same account and says that Ymir was nourished with the milk of the cow Audhumla . 3 When Ymir was slain so much blood flowed from him that all the Frost-giants were drowned save Bergelmir who, with his wife, escaped in a boat (or mill-stone ). 4 Saxo also makes the giants an ancient people, the first of three races in far off time . 5
The giants dwelt in Jotunheim, or in Utgard outside the limits of earth and sea, assigned to them by the gods. It is on the edge of Heaven, beyond Elivagar. The river Ifing, which never freezes, separates the realms of giants and gods. This region lies in the North or North-east, or East, according to various accounts in the poems and in Snorri . 6 It has fields with cattle, regions where hunting and fishing are carried on, and halls where the giants dwell. Saxo’s giants have also herds or goats . 7 On its frontier, on a hill, sits Eggther, warder of the giants, and the cock Fjalar, whose crowing wakes them at the Doom of the gods. 8 ' At the end of Heaven, hence probably near Jotunheim, the giant Hrassvelg, £ Corpse-eater,’ sits in eagle’s form and makes the winds with his wings. His hill overlooks Hel . 9 Jotunheim was a mountainous region, and this, coupled with the fact that in later tradition mountains are the home of giants, explains the names Bergbui, Bergrisi, £ Mountain-giant.’ But any distant region was apt to be called the home of giants and monsters. Saxo says that a wild region north of Norway and separated from it by the sea, was peopled with monsters, and perhaps Greenland is intended. Snorri speaks of giants, dwarfs, and £ blue men,’ dragons and wild beasts, as existing in Sweden. Saxo also thought that Denmark had once been cultivated by giants, and found proof of it in megalithic remains and boulders on hill- tops. The statement in Grimnismal that the Frost-giants dwell under one of the roots of Yggdrasil, and beside Mimir’s well, according to Snorri, is due to the systematizing of Norse mythology . 10
The giants had separate dwellings in Jotunheim, e.g., Gymir,
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before whose house fierce dogs were bound. Thrym is called £ lord of the giants,’ and has many giants under him, and Utgard-Loki is lord of Utgard. Svlpdagsmal also speaks of £ the seat of the giant raced Hence giants lived in some kind of community. 11
Giants are of great size and are sometimes monstrous. This is shown by Skirnir’s vast glove and by other indications. They have many heads, varying from three to the nine hundred pos- sessed by Tyr’s grandmother. According to Saxo, they are shaggy, monstrous beings, who can alter their shape or size. 12 The hero Starkad, sprung from giants, had many hands. Thor tore four of these off and now his giant’s body was contracted and made human. Saxo records this, but discredits it. In another account, Starkad had eight arms, but perhaps the hero is confused with a giant of the same name overcome by Thor. 13 Giant women were sometimes beautiful, and beloved by gods or heroes. The giants were of great might. Vidblindi drew whales out of the sea like little fish. Others tossed huge rocks as if they were small stones. The giantess Hyrokkin could alone move Balder’s funeral ship. 14 To giants as to dwarfs the sun was fatal, turning them to stone. The monstrous Hrimgerd was thus transformed, and 5 men will mock at her as a harbour- mark.’ In one of many stories of S. Olaf’s encounters with giants, he cursed a giantess so that she became stone. 15
Adjectives applied to giants indicate aspects of their char- acter — £ haughty,’ £ insolent,’ £ dangerous,’ £ joyous,’ £ morose,’
£ fierce,’ £ hard,’ £ energetic,’ £ warlike.’ In later tradition they are stupid, but in the Eddie poems they have a wisdom of their own, due to their great antiquity and early origin. Hence they are £ wise,’ £ sagacious,’ £ full of wisdom,’ as Vafthrudnir was. Suttung owned the poetic mead, and runes were given to giants by the giant Alsvith, £ All-wise.’ 16
Giants were often violent, especially when thwarted, and their rage was called jotunmodr , £ giant frenzy.’ Saxo tells how a giant fell into such a frenzy, biting his shield, gulping down
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fiery coals, and rushing through fires . 17 They were nevertheless often good-natured, ‘ merry as a child,’ like Hymir in Hymis- kvitha. Mostly they were hostile to gods and men, and Thor was their great opponent, his hammer the great defence of the gods against the Frost-giants. The gods feared that the Hill- giants might cross Bifrost bridge (the rainbow) into their abode. Hence what was red in it was burning fire, and Heimdall was its guardian. ,Yet a giant rebuilt their citadel for the gods that it might be strong against the giants. The breaking of the gods’ pledges to this giant, however, leads to their attack upon them at the Doom of the gods, when the Frost-giants come out with Loki and Hrym against the vLsir . 18 The giants sometimes out- witted the gods, as in the story of Skrymnir, but more usually gods, especially Odin, were cleverer than giants and cheated them, just as Thor overcame them by force . 19
Yet Odin’s descent was traced from giants, and at Balder’s funeral Frost- and Hill-giants were present. Gods also married giantesses or had amours with them — Frey, Njord, Odin, and Thor (with Grid and Jarnsaxa ). 20 Giants also sought to unite with goddesses, Thjazi with Idunn, Thrym with Freyja. Gef- jun had four sons by a giant . 21 Saxo tells several stories of giants who carried off princesses; and the giantess Hardgrep, who had nurtured Hadding, sought and obtained his love when he was grown up. The Eddie giants also stole mortal women, as Hrimgerd says her father Hati did. Hrimgerd herself de- sired Atli as a lover . 22
Besides the giants who figure in the myths of Thor and Odin, others are named and described. Brimir had his beer-hall in Okolnir ( £ the not-cold,’ presumably a volcano in the frost re- gions). From his blood came the dwarfs, and Odin has his sword, unless Brimir is here the name of the sword itself . 23 Hrimnir, a Frost-giant, has children called Heith, ‘ Witch,’ and Hross-thjof, ‘Horse-thief.’ Skirnir told Gerd that Hrimnir would stand and stare at her fate if she refused Frey . 24 Hrim- grimnir, ‘ the Frost-shrouded,’ dwells by the door of Hel, and
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The Swan-maidens of universal folk-story are usually of supernatural character, and perhaps they represent most closely Water-spirits, who would take the form of birds floating on the water. Such seems to be the nature of the three c wise Water- women,’ weisen Meerweiber , of the Nibelungenlied , whose garments Hagene took, thus getting them into his power and compelling them to prophesy. One said he would have great honour, thus inducing him to return their garments. Another then said that the first had deceived him. The poem does not say that their dresses were of feathers, but they are described as c wonderful,’ and the women are said to swim 1 as birds upon the flood .’ 8 In this episode there is no love motif nor does it occur in a story told by Saxo. Fridleif, king of Denmark, heard an unusual sound in the air and saw three swans flying and calling above him. They told how Hythin was rowing on the sea, while his serf drank out of gold. Better than Hythin’s was the state of the serf. They then dropped a belt on which was writing by which their song was interpreted. Hythin, or rather his son (the text is confused), had been captured by a giant — the serf, and forced to row his boat. Fridleif must rescue him, and now he sets out to do this. These birds are Swan-maidens, urging Fridleif to an heroic deed . 6
In German medieval romance and in tales current from Ice- land to South Germany, the Swan-maiden appears. A medieval tale with many variants tells of a knight who saw a maiden bathing in .a forest lake. He took a gold chain which she had laid aside and now she could not fly away. Because of the chain or necklace such women were called Wiinschelwybere. She be- came his wife and bore him seven sons, each with a necklace by which they could become swans . 7 An old Swedish tale relates
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that a knight captured the swan-garment of a maiden and mar- ried her. Many years after she regained it and flew away, though she had borne him several children . 8 A more recent Swedish story has a hunter for hero. He saw three swans flying to a lake where, doffing their swan-dresses, they became beauti- ful girls. Their robes appeared like linen. Advised by his foster-mother, he took the dress of the youngest and most beau- tiful and so gained her as wife. Seven years later he showed her the dress and told her the story. She took it, and that in- stant became a swan and flew away . 9 The seven years recall the same period in the Volund story: it occurs often in fairy-tales, especially in those where a mortal is in the power of elfins and escapes at the end of that time.
The swan is often a prophetic bird in Germanic and other folk-belief, just as the Swan-maidens also sometimes foretell the future. In Eddie cosmogony two swans are fed in Urd’s well, the well of the Norns, and from them comes the race of swans . 10 Whether this has any connexion with the Swan-maiden myth or with Norns as Swan-maidens is unknown.
The story of the Knight of the Swan had many variants, mainly Germanic. Vincent of Beauvais gives an early version in which a skiff drawn by a swan attached to it by a silver chain was seen on the Rhine at Cologne. From it a knight leaped ashore, and then swan and skiff disappeared. Long after, when the knight had married and had many children, the swan returned with the boat. The knight leaped into it and was seen no more. His descendants were living in Vincent’s day . 11
In other versions the knight is ancestor of Godfrey of Bouil- lon or of other noble persons, and is also identified with Lohen- grin, son of Percival, the tale being thus linked to Arthurian romance . 12 The Swan-knight who comes and goes so mysteri- ously is a denizen of the Other World, and his disappearance was the result of his wife’s asking his name or whence he had come. Grimm tried to connect this romance, of which still earlier forms must have existed, with the Danish hero-ancestor
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Sceaf or his father Scyld, who, as a child, was conveyed in a boat to the land which he was to aid and rule, sleeping on a sheaf of corn (hence the name Sceaf), with weapons and treasure. At his death, his body was put in the boat which then disappeared as it had come. 13 There is, however, no swan in the legend of this culture-hero.
The origin of the Knight of the Swan is explained in later forms of the romance by connecting him with the story of the swan-children. Seven children were born at a birth to the wife of a king, each with a silver chain round its neck. Through the enmity of the king’s mother they were exposed, but a hermit saved them. She then sent men to slay them, but they con- tented themselves with taking the chains, and now the children became swans. One of them, Helyas, was absent, and became protector of the swans, eventually regaining their chains, when they reassumed human form. One of them, however, had to remain a swan, for his chain had been melted to form a goblet. This swan later drew the skiff of Helyas, the Knight of the Swan.
This story existed separately before it was joined to the Swan- knight tale in the twelfth century, and in some versions of it the sister, not one of the brothers, is guardian of the others. One of the earliest versions is told by the monk Johannes in his Dolopathos } c. 1190 a.d. Here the mother of the swan-children is called a nympha , and was probably a Water-elfin. 14
CHAPTER XXVI
DWARFS
T HE Teutonic forms of the English word ‘ dwarf ’ are: ON dvergr , OS dvargher , AS dweorg , OHG twerg , OF dweorh. These can be traced back for at least twelve centuries, showing that the belief in dwarfs must have been held by the undivided Teutons. The word may be connected etymologi- cally with the idea of hurting or oppressing, as by the nightmare spirit, or with that of deceiving or hurting through deception — a root-meaning akin to that of the various forms of the word ‘ elf.’
Eddie cosmogony tells of the origin of the dwarfs. A later addition to Volusia shows the gods in council. Who would shape the dwarf race from Brimir’s blood and the bones of Blaenn? Motsognir, mightiest of dwarfs, was created, then Durin. At Durin’s command the dwarfs made many figures of human form in (or out of) the earth. Then follows a catalogue of dwarfs’ names . 1 Brimir and Blaenn may be names of Ymir, from whose flesh and blood earth and sea were made. The phrase ‘ figures of human form ’ does not make quite clear whether these were men created by dwarfs, or, more likely, dwarfs created in human form by the chief dwarfs.
Snorri quotes these stanzas, but gives his own prose version. The gods sitting in council recalled that the dwarfs had quick- ened in the mould and underneath the earth, as maggots in flesh. They had received shape and life in Ymir’s flesh, but now, by the gods’ decree, they had human understanding and form. They dwell in the earth and in stones . 2 Snorri had already told how the gods placed under each corner of the overarching Heaven a dwarf — Austre, ‘East’; Vestre, ‘West’; Nordre,
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1 North’ ; and Sudre, c South,’ names which appear in the Voluspa catalogue. Heaven is therefore called c Task or Bur- den of the dwarfs ’ or 1 Helmet of Austre,’ etc . 3
With this Eddie account of the origin of the dwarfs may be compared that in the German Heldenbuch. God made dwarfs for the cultivation of waste lands and mountains, and made them artful and wise to know good and evil and the uses of all things. They erected splendid hollow hills. Giants were created to kill wild beasts and dragons and so to give security to the dwarfs. Heroes were also created for their aid . 4 This must be based on some older pagan myth.
Of some of the dwarfs Volusia says that they went from stone dwellings through moist fields to sand fields — a poetic account of a dwarf migration or of their power over various parts of nature, rocks, earth, and moisture. Snorri quotes the passage, and then divides dwarfs into those dwelling in mould and in stones, and those who proceed from Svarin’s mound to Aurvangr on Joruplain . 5 There is no doubt that the dwelling of dwarfs is underground, within hills and rocks.
Some of the Norns are said to be daughters of the dwarf Dvalin. D valin is a representative dwarf, since other dwarfs are ‘Dvalin’s host’} the sun is called by dwarfs £ Dvalin’s de- ceiver’; and Dvalin gave magic runes to the dwarfs . 6 The dwarf Thjodrorir, otherwise unknown, sang before Delling’s doors a magic song which gave strength to gods, ability to elves, and wisdom to Odin . 7 Other dwarfs are named as doing certain deeds or are otherwise singled out for notice. There are the nine who, with Loki, built Menglod’s palace. Daenn and Nabbe made the boar Hildesvini for Freyja. Lit was kicked by Thor into Balder’s pyre. Fjalar and Galarr slew Kvasir and thus obtained the mead of poetry. Alviss, 1 All-knowing,’ is prominent in Alvissmal. The dwarf Sindri’s race possess a hall of gold in Nidafell, according to Voluspa. This is appar- ently in Hel, and near it is the giant Brimir’s beer-hall. The verse is a later interpolation. Snorri calls the hall itself Sindri,
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and makes it a future abode of righteous men . 8 Other dwarfs are named in myths cited in this Chapter.
As we have seen the Eddie dwarfs are hardly to be distin- guished from the Dokkalfar and Svartalfar, although Odin’s Raven-song mentions dwarfs and Dokkalfar separately . 9 Cer- tain dwarfs’ names show a connexion with the elves — Alf, Gandalf, Vindalf, while Dainn is a name shared by both a dwarf and an elf. Alberich ( alb — 1 elf ’) was a king of dwarfs, and Volund, skilled in that smith-work for which dwarfs were famous, and himself taught it by a dwarf, was yet a ‘ prince ’ and £ lord ’ of elves. Grimm, who identifies dwarfs and Svartal- far, points to Pomeranian folk-lore which divided dwarfs into white, brown, and black, according to their dress . 10
Dwarfs were skilled in smith-work and their work was often of a magical kind. Loki, having cut off Sif’s hair, and threat- ened with vengeance by Thor, swore to get the Svartalfar to make hair of gold for Sif. He therefore went to the dwarfs called Ivaldi’s sons, and they made the hair, as well as the ship Skidbladnir and Odin’s spear Gungnir. Loki wagered his head with the dwarf Brokk that his brother Sindri would not make three equally precious things. Sindri bade Brokk blow the bel- lows and not cease till the work was done. Loki, transformed into a fly, stung Brokk three times in hope of making him stop blowing, but he could not hinder the precious things from being forged. These were a bear with golden bristles, the ring Draupnir, and a hammer. Sindri sent Brokk to Asgard to claim the wager. Loki presented the spear to Odin, the gold hair to Thor, and the ship to Frey. Brokk also presented his gifts — the ring to Odin, the boar to Frey, and the hammer to Thor, telling the magical virtues of each. The gods sat in judgment on the gifts, and the decision of Odin, Thor, and Frey was to be final. They decided that the hammer was best of all, their sure defence against the Frost-giants, and that the dwarf had won the wager. Loki offered to redeem his head, but Brokk would not hear of this. ‘ Take me,’ cried Loki, but Brokk could
• • i
PLATE XXXIV
Scene from the Franks’ Casket, illustrating
THE VoLUND STORY
This Anglo-Saxon casket, presented to the British Museum by Sir A. W. Franks, is one of whalebone from Northumbria, and dates from the seventh or eighth century. There are several designs carved on it, and two of these represent incidents from the Volund story. This story was of Saxon origin, and is referred to in Anglo-Saxon poetry, e.g., Deor’s Lament. It was popular over all the Teutonic area, where it is sometimes associated with other legendary cycles, and in Scandinavia the V olundarkvitha in the Edda and the V elints-saga contained in the Thidriks-saga show that it had been adopted there. As told in the second part of the V olundarkvitha King Nithud learned that Volund was in Ulfdalir. He had him bound in his sleep and hamstrung. Then the prisoner was forced to make ornaments for the king. The king’s two sons came to see these, and Volund slew them and cut off their heads. Then he set their skulls in silver, fash- ioned gems of their eyes, and made a brooch of their teeth, presenting these to Nithud, his wife, and his daughter Bothvild, respectively. The illustration shows Volund holding one of the skulls with a pair of tongs as he makes a goblet of it. The headless body lies on the ground. Bothvild and her attendant are also shown, and Volund’s brother Egil is seen catching birds with whose wings or feathers Volund is later to fly off (as told in the V elints-saga) . The design to the right shows the Magi at the cradle of the Holy Child. See pp. 259, 267.
From a photograph, by permission of the British Museum authorities.
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not, for Loki wore the shoes with which he went through air and over water. Brokk asked Thor to catch him, and he did so. Loki told Brokk that he might have the head but not the neck. The dwarf took a thong and a knife and would have bored a hole in Loki’s lips and stitched up his mouth, but the knife would not cut. Then Brokk wished for his brother’s awl, and at once it was in his hand and pierced the lips. He stitched the lips together, but Loki ripped out the thong, called Vartari . 11 So the story ends, and apparently we are to understand that Loki outdid Brokk by his cunning. The dwarfs, as skilful artificers, were thus necessary to the gods for some of their most cherished possessions.
Regin, fosterer of Sigurd, was a dwarf in stature, wise, fierce, and clever at magic. He became king Hjalprek’s smith and taught Sigurd, making for him the sword Gram. It was so sharp that when he thrust it into the Rhine and let a strand of wool float against it, the strand was cut in two. With this sword Sigurd cleft Regin’s anvil, and afterwards slew Fafnir the dragon and Regin himself . 12
Hogni’s sword, Dainslef, was made by dwarfs, and it caused a man’s death every time it was drawn. If one was only scratched by it, the wound would not heal . 13 A dwarf forged a sword for Egil, who had lost his hand, and this sword, fastened to his elbow, was wielded by him as well as if his hand had grasped it . 14 Volund fashioned seven hundred rings of gold adorned with gems, a wonderful sword, and also golden orna- ments for king Nidud. When he afterwards slew the king’s sons, he set their skulls in silver, and made gems of their eyes and a brooch of their teetfi . 15 The Thidriks-saga tells how Velint (Volund) was placed for instruction by his father Vadi with the smith Mimir and then with two skilful dwarfs who dwelt in a hill. None could forge such swords, weapons, and armour as they. Velint slew them because they desired to kill him for being cleverer than themselves — a common folk-tale incident . 16 Dwarfs also made the famous Brisinga-men . 17
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When forced to exercise their skill, dwarfs would sometimes curse the weapon made by them so that it would bring disaster for generations after. Svafrlami, grandson of Odin, was hunting and saw two dwarfs standing by a stone. He forced them to make him a sword which would cut iron like cloth and always bring victory to its wielder. When he returned to get the sword the dwarfs told him that it would be the death of a man every time it was drawn, that it would be the instrument of three acts of villainy, and that it would cause Svafrlami’s death. Svafrlami struck at the dwarfs as they fled within the rock, into which the blade sank deeply. He called the sword Tyrfing. It shone like a sunbeam, and it could be sheathed only when human blood was still warm upon it . 18
In parallel stories the sword or treasure of dwarfs or super- natural beings is forced from them as a ransom for their lives, and again these bring disaster to their new owners or their suc- cessors, like the treasure which Loki took from Andvari . 19 This treasure is prominent in the Saga and the Eddie poems of the Volsungs, and the fulfilling of the curse is seen in these. In the German version the treasure belongs to the Nibelungs or Niflungar, who, though depicted as Burgundian kings and their people in some accounts (because these were the last possessors of the treasure), are in other versions, following an older tradi- tion, subterranean beings, dwarfs or black elves. The Nibelungs are the ‘children of Nebel ’ or ‘darkness’ (cf. Niflheim). Siegfried (Sigurd) acquired their hoard, a Tarnkappe or cloak of invisibility, and the sword Balmung . 20
Besides skill in smith-work and possession of treasure, dwarfs are dowered with cunning, hidden knowledge, and supernatural power . Andvari was forced by Loki to tell what retribution will befall deceivers in the Other World, viz., wading through the stream Vadgelmir. Alviss can name earth, sun, moon, etc., ac- cording to the names given them by different orders of beings, and Thor says: ‘ In one breast I have never found so much ancient lore.’ The dwarfs Fjalar and Gallar collected the blood
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of Kvasir, mixed honey with it, and so made the mead of poetry, or ‘ the dwarfs’ drink.’ 21
The Eddie dwarfs and those of later folk-lore dwell in rocks or within hills, where they pursue their craft of metal-workers. Alviss is described by Thor as pale, as if he had lain with corpses, and he says that he dwells deep under the earth, his house is under a stone. 22 Svegdir, a grandson of Frey, sought the home of the gods and of Odin. After much travelling he came to a stead called Stone in the east of Sweden, where was a huge rock. There he saw a dwarf sitting, and was told that, to find Odin, he must enter the rock. Svegdir ran into it; the rock-door closed, and he was never seen again, like many others who, in popular tales, enter concealed doors in hills into dwellings of super- natural beings. 23 That mountains were an abode of dwarfs is shown by the Norse word for £ echo,’ dverga-mal , literally 1 speech of dwarfs,’ the dwarfs being supposed to throw back the words spoken. Mountain-tops in Sweden are sometimes called Dvergemal-kietten , c Dwarf-speech summit .’ 24
In their subterranean region, as later Sagas and stories show, the dwarfs have a beautiful kingdom and are ruled by kings. They come forth at night, for sunlight is fatal to them, turning them to stone, as Thor says to Alviss: £ Daylight is upon thee, O dwarf; now shines the sun in the hall.’ The implication is that the dwarf was turned to stone, like dwarfs in other stories or the monstrous Hrimgerd. 23 Hence, from dwelling under- ground, dwarfs are pale of countenance.
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